After reading the 'Update' I didn't know, if I should laugh or cry.
.
.
.
I cried.
3Pv a success. A lot of new players?
I guess that due to the CBill nerf many players, especially new ones with a bleak outlook for the future, simply opend new accounts to farm the Cadet bonus...
Then this:
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
[...]
Economics
As for the economics, we’ve heard some talk about the reduction in C-Bill rewards. As previous replies to the community in the latest ATD have stated, we needed to rein in some of the rewards a bit as they had grown beyond our original thresholds by about 16%. This is normal and common as a game evolves and players become more efficient. The addition of 12v12 also required a tuning pass to lower the earning by around 13% to account for an additional 8 players on the battlefield. The future vision for CB and XP rewards includes a more granular, role based approach currently in design and development. These expanded earnings will reward players directly for performing specific roles, allowing them to distinguish themselves.
Some economic math from our telemetry data:
- Average match time is 8.4 minutes.
- Average CB/match is 79,069.
- Average CB/hour is 564,778 if you only have 1 BattleMech to use.
- New players can earn 7,981,686 in cadet bonuses during their first 3.5 hours in addition to between 1-3 million in regular game earnings.
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Oh really? Where is the time for waiting for a match, after match, switching mechs etc.? Even with 8.6 min it isn't 7 games per hour, it is 5 to 6 only, which drop the average income per hour to app. 450.000 CB. 20% less than your numbers.
I'm not impressed and stop any further spending money...