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September Creative Developer Update


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#781 Warge

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Posted 28 August 2013 - 11:17 AM

View PostDeathlike, on 28 August 2013 - 09:56 AM, said:

Do you understand that I'm just trying to help the part of community that is ignoring the hard realities of the very game they are defending?

Keyword here: ignoring the hard realities. Your work here useless as Sizif's work. They still hope...

#782 Hollander Burial

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Posted 28 August 2013 - 11:22 AM

View PostDCM Zeus, on 28 August 2013 - 08:25 AM, said:


They don't, PGI is just fluffing the numbers to justify the failure of everything they do.


the

Quote



What I want to know is, how within a week they already have information on player retention and 3pv.

Are their standards for retaining players only one week? (Since thats only how long its been since 3pv has been implemented)


was a test as Tennex is saying that post was why he was banned on the forums and in game (and apparently told not to contact them again about it) as per:
http://www.reddit.co...orums_for_this/

View PostRanik Selesky, on 28 August 2013 - 11:14 AM, said:


They have not even admitted that 3pv is unbalanced due to ridge peeking or even hinted that it will be balanced. For god's sake in the Total Biscuit livestream one of the Devs/community managers told TB to use 3pv to peek over a ridge.

I know it is painful to watch the game burn to the ground before your eyes but at least TRY to remove your blinders.


Then they did admit its unbalanced since the guy on that video said that (I watched it)

#783 Ranik Selesky

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Posted 28 August 2013 - 11:24 AM

View PostHollander Burial, on 28 August 2013 - 11:22 AM, said:


the


was a test as Tennex is saying that post was why he was banned on the forums and in game (and apparently told not to contact them again about it) as per:
http://www.reddit.co...orums_for_this/



Then they did admit its unbalanced since the guy on that video said that (I watched it)


Yeah you would think that. But still somehow zero word of removing it, segregating it or even balancing it.....

So they don't want the founders. They don't want those who cry for balance. They don't want those who want separate ques. They don't even want those ignorant enough to believe the Dev statements and that they are listening.

They want some quick buck located in the wallet of anyone but their current players...

Edited by Ranik Selesky, 28 August 2013 - 11:26 AM.


#784 Hollander Burial

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Posted 28 August 2013 - 11:26 AM

View PostRanik Selesky, on 28 August 2013 - 11:24 AM, said:


Yeah you would think that. But still somehow zero word of removing it, segregating it or even balancing it.....


maybe they just dont care? Maybe the people theyll lose from this is less than those they will gain?
Maybe if this game stops making money theyll just shift development to one of the other two games IGP has lined up?

#785 Deathlike

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Posted 28 August 2013 - 11:28 AM

View PostWarge, on 28 August 2013 - 11:17 AM, said:

Keyword here: ignoring the hard realities. Your work here useless as Sizif's work. They still hope...


I'm resigned to this game's likely demise. My hope is only that... just a plea, and frankly easily ignorable like every other feedback post.

#786 Ranik Selesky

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Posted 28 August 2013 - 11:28 AM

View PostHollander Burial, on 28 August 2013 - 11:26 AM, said:


maybe they just dont care? Maybe the people theyll lose from this is less than those they will gain?
Maybe if this game stops making money theyll just shift development to one of the other two games IGP has lined up?


It is possible they'll go on life support after a public launch. It's certainly a possibility at this point. If only due to dev behavior we can no longer rule it out. Which is sad to begin with.

#787 Wolfways

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Posted 28 August 2013 - 11:30 AM

View Postdrunkblackstar, on 27 August 2013 - 09:14 PM, said:

...and while "we barely see anyone using it consistently" there are tons of whining on the forums.

If you read their remarks on the 3pv design, you should know that it was designed not to give any advantages over 1pv. Thats why we barely see it and thats why it is success.

It's successful because nobody uses it...Makes sense :P

#788 Lance425

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Posted 28 August 2013 - 11:33 AM

View PostRanik Selesky, on 28 August 2013 - 11:24 AM, said:


Yeah you would think that. But still somehow zero word of removing it, segregating it or even balancing it.....

So they don't want the founders. They don't want those who cry for balance. They don't want those who want separate ques. They don't even want those ignorant enough to believe the Dev statements and that they are listening.

They want some quick buck located in the wallet of anyone but their current players...



The ignorance that is permeated on these forums is just stifling!

#789 Xeno Phalcon

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Posted 28 August 2013 - 11:36 AM

View PostColonel Pada Vinson, on 28 August 2013 - 10:54 AM, said:

You have a point, but still, imho getting paid almost 50K to lose a match and not achieve a goal is plenty generous.



What about winning?

Posted Image

I basically had to stop to duel and kill a cicada while three members of my team ran over and capped so this isn't really a fair example of the cbill nerf but I still thought it was funny. (round before that I got 27k for a loss cause the enemy team rushed the cap :P)

#790 Corvus Antaka

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Posted 28 August 2013 - 11:37 AM

View PostRanik Selesky, on 28 August 2013 - 11:14 AM, said:


They have not even admitted that 3pv is unbalanced due to ridge peeking or even hinted that it will be balanced. For god's sake in the Total Biscuit livestream one of the Devs/community managers told TB to use 3pv to peek over a ridge.

I know it is painful to watch the game burn to the ground before your eyes but at least TRY to remove your blinders.


Actually they put up this big 3PV feedback thread, probably so they could get more feedback on the 3PV issue like "ridge" peeking. Otherwise, they wouldnt even need a feedback thread, and certainly they could have just ditched the feedback thread for all the worthless trolling in there.

So one community manager used it to ridge peek. oh noez! does that mean PGI has blinders on? no. They've fixed a lot of things like LRMwarrior and boat warrior, and I don't doubt they will tune 3PV and such accordingly - based on valuable feedback, and it's just sad they need to weed through all this trolling to do so.

#791 Jakob Knight

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Posted 28 August 2013 - 11:39 AM

The real new player experience with MWO:



#792 Ranik Selesky

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Posted 28 August 2013 - 11:40 AM

View PostColonel Pada Vinson, on 28 August 2013 - 11:37 AM, said:


Actually they put up this big 3PV feedback thread, probably so they could get more feedback on the 3PV issue like "ridge" peeking. Otherwise, they wouldnt even need a feedback thread, and certainly they could have just ditched the feedback thread for all the worthless trolling in there.

So one community manager used it to ridge peek. oh noez! does that mean PGI has blinders on? no. They've fixed a lot of things like LRMwarrior and boat warrior, and I don't doubt they will tune 3PV and such accordingly - based on valuable feedback, and it's just sad they need to weed through all this trolling to do so.


Honestly even victims with Stockholm Syndrome have nothing on you Pada. You seem to ignore how despite all of that feedback not a single comment from the Devs other than "it's fine". Hence even more anger.


Truly, you are the Whitest of Knights and will go down in history along with those who gallantly defended The Old Republic as it sank to the bottom.

Edited by Ranik Selesky, 28 August 2013 - 11:41 AM.


#793 Lance425

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Posted 28 August 2013 - 11:40 AM

View PostColonel Pada Vinson, on 28 August 2013 - 11:37 AM, said:


Actually they put up this big 3PV feedback thread, probably so they could get more feedback on the 3PV issue like "ridge" peeking. Otherwise, they wouldnt even need a feedback thread, and certainly they could have just ditched the feedback thread for all the worthless trolling in there.

So one community manager used it to ridge peek. oh noez! does that mean PGI has blinders on? no. They've fixed a lot of things like LRMwarrior and boat warrior, and I don't doubt they will tune 3PV and such accordingly - based on valuable feedback, and it's just sad they need to weed through all this trolling to do so.


The problem with the 3pv feedback thread is all you see is whining. With little or no true feedback.

Edited by Lance425, 28 August 2013 - 11:42 AM.


#794 Ranik Selesky

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Posted 28 August 2013 - 11:43 AM

View PostLance425, on 28 August 2013 - 11:40 AM, said:


The problem with the 3pv feedback thread is all you see is whining. With nor or little true feedback.


Funny. Was that before the WALLS of

~Seperate the Que's

~Make it a consumable that costs money and can be destroyed.

~Make it first 25 matches only

~Make it only training grounds.



They ignored all of it and went with "It's fine, we see no significant advantage and it's a great success"

Please remove the blinders.

Edited by Ranik Selesky, 28 August 2013 - 11:44 AM.


#795 Jakob Knight

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Posted 28 August 2013 - 11:46 AM

View PostLance425, on 28 August 2013 - 11:40 AM, said:


The problem with the 3pv feedback thread is all you see is whining. With nor or little true feedback.


Hard to give feedback when you know the real issue is that they will have 'miscommunication' whenever they feel like it. How do you give feedback on something that wasn't supposed to be implemented in the first place?

Our feedback -has- been posted many, many, many times. Remove 3PV. Don't force players to play with 3PV. Don't make 3PV offer any advantages. Restrict 3PV to the Training Grounds. However, apparently you don't consider those feedback because they aren't what you want to hear, nor what the Devs want to hear.

#796 Xie Belvoule

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Posted 28 August 2013 - 11:47 AM

View PostPendraco, on 27 August 2013 - 04:26 PM, said:

QFT

And here's the dev road map for any who are unsure...

Posted Image


Posted Image

#797 KapnKrump

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Posted 28 August 2013 - 11:47 AM

The OP is baffling.

I am no troll and do not spend time on the forums other than streaming purposes.

I usually look forward to these creative direction updates and I am sorely disappointed here.

The community has openly discussed how many flaws are prevalent in 3rd person in the "APOLOGY" thread for 3PV.

How is this a great success in your eyes?

Edited by KapnKrump, 28 August 2013 - 11:48 AM.


#798 Sharp Spikes

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Posted 28 August 2013 - 11:58 AM

View PostKapnKrump, on 28 August 2013 - 11:47 AM, said:

The OP is baffling.

I am no troll and do not spend time on the forums other than streaming purposes.

I usually look forward to these creative direction updates and I am sorely disappointed here.

The community has openly discussed how many flaws are prevalent in 3rd person in the "APOLOGY" thread for 3PV.

How is this a great success in your eyes?


He meant "sucks-4ss" but misspelled and wrote "success". That's the only rational explanation I can come up with.

#799 Lostdragon

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Posted 28 August 2013 - 12:27 PM

What PGI is doing here reminds me a lot of how Microsoft handled early Windows 8 criticism. I think the outcome will be the same.

#800 Protection

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Posted 28 August 2013 - 12:30 PM

Alright, here's the thing about the economy -- changing the C-Bill grind into an insufferable mountain for new players is a foolish way to try and make money.

There are three things that actually get people to spend MC:

Mechbays
Cosmetics
Hero Mechs

Every one of those three things is more likely to be purchased if you have more mechs. If you start filling up mechbays, you are likely to spend some MC to get more. If you have lots of mechs, you will want to customize them out and add your favourite cockpit item, and if you have all the mechs in a set, you might be tempted to go for the hero version as well.

By slowing the mech grind to this tedium, you aren't increasing the probability of players buying more premium time or MC for ordinary mechs. You are simply discouraging them from playing the game, and increasing the probability of them leaving and finding a better game (and that probability is infinitely approaching 1 at this point).

There's obviously a dozen other issues, but that's the economic blunder here.





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