September Creative Developer Update
#821
Posted 28 August 2013 - 08:28 PM
#822
Posted 28 August 2013 - 08:29 PM
drunkblackstar, on 27 August 2013 - 10:41 PM, said:
Really?
So, since your leg has never been blown off by a landmine and you've never seen someone's leg get blown off by a landmine with your own eyes, no-one's leg has ever been blown off by a landmine?
Because you cannot make a Fabergé Egg and you've never seen someone make a Fabergé Egg with your own eyes, no-one ever made Fabergé Eggs?
I think you might want to rethink your 'logic' there, Bunky.
#823
Posted 28 August 2013 - 08:33 PM
Stupid thing is I didn't need the Overlord pack. I have around 60million cbills, unspent MC, and 28 mechs. I have everything I want.
I bought the Phoenix pack because I wanted to support the game. I bought a founders pack, $99 worth of MC, a Sarah's mech, and the Overlord Phoenix pack. I was not afraid to put my money where my mouth is.
I had also recently recruited 3 new friends after a year and a half of trying to get them to play.
You think they are going to stick around now that PGI has royally pissed me off? Not to mention the friends who have been playing for a while now but who have been following these threads as well.
#824
Posted 28 August 2013 - 08:34 PM
Edited by Devils Advocate, 28 August 2013 - 08:42 PM.
#825
Posted 28 August 2013 - 09:14 PM
However, I would like to take this opportunity to offer some serious real-world $$$ advice to PGI. The lack of information on CW to date was the only thing stopping me from buying the top tier phoenix package. This September Creative Update is now the second thing making me quite happy I held back. This has cost you my money for certain, and it is hard to say how many thousands more from this "vocal minority".
In business, mistakes cost money. I am hoping that this will change the way you do business -- honestly, I really would like to give you my money. You are making it difficult...
#826
Posted 28 August 2013 - 09:23 PM
MWO is in no state to compete with those short of a ground up rewrite. Going for that market with the current game will be a failure. I'd bet money on it. Perhaps the hardcore market is too small to make a profit - in which case this whole venture was doomed from the start.
Me? I'm not a BT fan. I don't care that much either way about 3pv or how simmy the game is. I do care about devs that don't know how to dev, don't bother with community managers, demonstrably don't understand the core principles of marketing or running a business, and lie repeatedly and then justify it with "that's what we thought at the time" and "you're not our market".
This is just spectacular to watch though. The popcorn... omnom.
If the game is still around in a year then I may give it another go. For now I've uninstalled on principle.
Edited by vijil, 28 August 2013 - 09:44 PM.
#827
Posted 28 August 2013 - 09:24 PM
Quote
How is it even possible to determine that player retention when it's only been a week?
#828
Posted 28 August 2013 - 09:44 PM
In business this is what we call a "bait and switch". You may have heard of it. Here's how it goes:
The hardcore market stump up the cash for initial development on grand promises of hardcore BT gaming (bait) because they are the easiest to convince to give to a BT project. Good luck kickstarting this with average joes, might as well get the money from the BT fans.
Then, with cash in hand, you make the switch. "Oh, ackchully we're going for the generic action gamer market now, you gais don't matter k". And laugh all the way to the bank.
Ethical? Heck no, even if it wasn't the plan from the start. Financially rewarding? Naturally, scams often are. Next they'll be saying "yeah, that's what we did, but hey guys it's just bizniz!" Just business. Because unethical behaviour is ok when it's just business.
In a perfect world, government regulators would now be called in to shut PGI down. And IGP while they're at it. Yeah, fine, you've got families to feed and yada yada. So does the mafia. That doesn't make it right.
#829
Posted 28 August 2013 - 10:02 PM
Turook, on 28 August 2013 - 08:16 PM, said:
I don't understand why this wasn't confined to the training grounds. Surely some time using 3pv in there is more than adequate to learn how to handle a Mech.
Because the "help new player"-argument is not what PGI really wanted to achieve, but just the lie they told us instead. Basically it seems that PGI just wants to make the game attractive to the 10-year-old-cannot-understand-tank-type-control-concole-era crowd.
The shift away from seperate queues also is a hint for the game developing into this direction.
"Thinking man's shooter" has been dropped a long time ago ..
#830
Posted 28 August 2013 - 10:17 PM
JorDash, on 28 August 2013 - 09:24 PM, said:
It's been a week. You are correct in this statement.
Which brings me to my next point. 3pv has been around a week. 1 week. Una semana. Одна неделя. 一週間。 Eine Woche. أسبوع واحد. 一個星期。
If you expected them to have all of the repeated "suggestions" implemented already, then the ignorance I've already spoken of is even more blatantly apparent.
#833
Posted 28 August 2013 - 10:21 PM
#834
Posted 28 August 2013 - 10:23 PM
IceCase88, on 28 August 2013 - 04:08 PM, said:
Personally I think you should vote with your wallet right now. Remember that you don't need the sabre package to actually buy those mechs, you only need it to get the special variants with custom skin.
But if you don't vote with your wallet now, PGI will not learn the lesson, and the next thing "like 3PV" will happen. Better to have them learn the lesson early.
But I suspect they learn their lesson. "We just need to sell more mechs".
I suppose what worked in Startrek Online works in Mechwarrior Online, too.
They only need to add lockboxes.
Edited by MustrumRidcully, 28 August 2013 - 10:24 PM.
#835
Posted 28 August 2013 - 10:26 PM
Devils Advocate, on 28 August 2013 - 08:34 PM, said:
Possible explanations:
1) Wishful thinking
2) People actually buy MC to get mechs or overcome the C-Bill reduction and as long as that still happens, everything is good.
#836
Posted 28 August 2013 - 10:51 PM
Also I don't think you understand the goons. When you have a huge mass of people with little organization they don't need to "move from eve," they are in both places with different players as well as some of the same players. They are just freaking huge.
#837
Posted 28 August 2013 - 10:51 PM
Corwin Vickers, on 28 August 2013 - 10:51 PM, said:
Also I don't think you understand the goons. When you have a huge mass of people with little organization they don't need to "move from eve," they are in both places with different players as well as some of the same players. They are just freaking huge.
Yeah keep thinking that.
#838
Posted 28 August 2013 - 10:59 PM
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
Registrations does not mean retention. I hope someone at PGI will get that. Just because you have enough new players joining doesn't mean you have many staying with the obvious direction of things coming out. Eventually you won't be able to keep them long enough to have that illusion of enough active players to say this is successful.
And I have a bad feeling that'll a far shorter time than you'd think, especially with what you've called "balance" here.
Edited by Unbound Inferno, 28 August 2013 - 11:02 PM.
#839
Posted 28 August 2013 - 11:12 PM
#840
Posted 28 August 2013 - 11:25 PM
Unbound Inferno, on 28 August 2013 - 10:59 PM, said:
Registrations does not mean retention. I hope someone at PGI will get that. Just because you have enough new players joining doesn't mean you have many staying with the obvious direction of things coming out. Eventually you won't be able to keep them long enough to have that illusion of enough active players to say this is successful.
And I have a bad feeling that'll a far shorter time than you'd think, especially with what you've called "balance" here.
PR spin man. Their goal is to make everything sound positive even when **** is hitting the turbine.
11 user(s) are reading this topic
0 members, 11 guests, 0 anonymous users