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September Creative Developer Update
#881
Posted 29 August 2013 - 01:59 PM
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#882
Posted 29 August 2013 - 02:13 PM
I will chime in with this: this "update" smells. I bought an Overlord package a couple months ago, but past this I won't be putting any more money into the game until I see some true positive developments.
I don't really care about the 3PV much. From what I've seen it doesn't provide much of an advantage over staying in 1PV. The only thing I don't like about it is that it sucked resources away from doing important things like, I dunno, the UI and CW?
Since the 12v12 patch went live, I haven't been playing nearly as much as I was before. As a solo player, the increase in the number of players has largely hurt my ability to affect matches. I was looking into different groups to possibly join but I just haven't been playing.
The reduction in CB and XP was not a "slight" adjustment: I've gone from 120-150k CB for a win down to 70-90k, which is somewhere around a 30% reduction at minimum. My win percentage is also down from ~60% to ~45-50% due to the change to 12v12 as I mentioned above.
#883
Posted 29 August 2013 - 02:17 PM
Shiro Kell, on 29 August 2013 - 01:11 PM, said:
From what I have seen in my many years playing the different version of mechwarrior, there seems to be a common factor to keeping the player base happy, and that is choices...we like choices. Its not the be all and end all of keeping one of the pickiest and most vocal communities happy but I believe it goes a long way.
If PGI staff read this, please, please take note. While 12v12 was a great idea, there was no reason to replace 8v8 with it...in fact, why not have 4v4, 8v8 AND 12v12 as options we can choose with teams of 2, 4, 6, 8, and 12 players selectable. Hopefully the new UI 2.0 will let us organise our mech bays and I'm hoping that hardcore mode comes soon as we will hopefully then be able to choose to have forced first person or not. We also need more game modes with my suggestions being a destruction mode with no cap points and an attack/defend type with a single cap point, possibly with static defenses. This would work best once tonnage limits come in to play and we can have a lighter defending team with static defenses and a heavier attacking team.
In my opinion, we need the ability to choose the mech we are dropping in, according to the map we are dropping on, even if we have to select a base mech and are then presented with a 'limited' choice of variant before launch. More mechs are on the way, this is a great thing, but no offense, we need more, and last but defenitely not least we need more maps, more maps and, oh yes...more maps. This could easily be achieved with the release of a map editor so that the community could submit maps for approval to PGI.
As I said earlier, this will not be the magic bullet that fixes everything, but providing the player base with choices will go a long way to securing that player base and bring them on side for future developments within the game.
While i almost did not read this you're post because I saw you used the word swag in a sentace, ill admit Choices are more or less the reason why i enjoy this game so much. As im sure tons of people agree.
#884
Posted 29 August 2013 - 02:29 PM
Yup, great to see your attitude towards your customer hasn't changed at all. Protip: that "vocal minority" is what made the game happen. That "vocal minority" is what got you $5 million to start all of this. But of course, some nebulous majority that has no evidence of existence is driving all your decisions. You're ignoring your base (to use the political term), and it's gonna bite you guys in the ***.
Also, love the "more info about CW revealed later" into "CW will be revealed at launch!" combo. Very effective at building and dashing hopes.
Edited by ZedekiahCromwell, 29 August 2013 - 02:29 PM.
#885
Posted 29 August 2013 - 02:35 PM
Gregory Owen, on 27 August 2013 - 01:27 PM, said:
also what is this target demographic?
no new feautures coming in september?
thier target demographic is currently anyone not playing the game
#886
Posted 29 August 2013 - 03:08 PM
#887
Posted 29 August 2013 - 03:16 PM
Consider PIC
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Do you consider this a problem?
#888
Posted 29 August 2013 - 03:28 PM
Matheos, on 29 August 2013 - 02:13 PM, said:
I will chime in with this: this "update" smells. I bought an Overlord package a couple months ago, but past this I won't be putting any more money into the game until I see some true positive developments.
I don't really care about the 3PV much. From what I've seen it doesn't provide much of an advantage over staying in 1PV. The only thing I don't like about it is that it sucked resources away from doing important things like, I dunno, the UI and CW?
Since the 12v12 patch went live, I haven't been playing nearly as much as I was before. As a solo player, the increase in the number of players has largely hurt my ability to affect matches. I was looking into different groups to possibly join but I just haven't been playing.
The reduction in CB and XP was not a "slight" adjustment: I've gone from 120-150k CB for a win down to 70-90k, which is somewhere around a 30% reduction at minimum. My win percentage is also down from ~60% to ~45-50% due to the change to 12v12 as I mentioned above.
This is exactly how I feel as well. It's weird that I can shoot/kill/get killed by more people than usual, but end up earning less CBills than I was before. As a solo player, I definitely feel like I don't contribute as much to the team anymore. The game is still fun (love me some giant robots/mechs), but I'm slowly losing interest. Thinking about joining a group, but I don't play often enough to really commit to any group play.
It's an unfortunate situation, but hopefully it works out!
#889
Posted 29 August 2013 - 04:13 PM
MustrumRidcully, on 28 August 2013 - 10:23 PM, said:
But if you don't vote with your wallet now, PGI will not learn the lesson, and the next thing "like 3PV" will happen. Better to have them learn the lesson early.
[...]
Completely agree. It's very important to seek a refund if you're not happy, for two reasons:
1. It sends the right message to PGI. If they have to process a couple hundred refunds, then it's a clear message that a good chunk of people are unhappy. Since they obviously don't read or care what we say here, then that may be the only way to get them to listen.
2. It sets your own relationship with PGI in the right light. If you're not happy with what they're doing, or just don't want to be that invested in the game anymore then you certainly don't need to throw money at it. Doing so only fuels bitterness and that's something we can all do without.
I just got my refund processed today and it only took a simple email to support with my userID and transaction code. From here on in, I won't spend money on it, so I'm less likely to care that much when PGI completely screws the pooch again. It's just that simple.
#890
Posted 29 August 2013 - 04:16 PM
#891
Posted 29 August 2013 - 04:22 PM
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
What an August! We released some really big features in 12v12 and 3PV: Both have been a great success
[color=#CCCCCC]
Are you Mocking us or do you just Ignore that no one likes your 3PV Bullcrap??
Edited by The Man of Steel, 29 August 2013 - 04:23 PM.
#892
Posted 29 August 2013 - 06:27 PM
The Man of Steel, on 29 August 2013 - 04:22 PM, said:
Are you Mocking us or do you just Ignore that no one likes your 3PV Bullcrap??
PGI seem to introduce useless features that only children could possibly like. It makes me wonder if they employ child labour. Forgive me if I think that they're running a sweat-shop over there.
#893
Posted 29 August 2013 - 06:51 PM
AND I even broke my all time record for highest Cbill earned (sense the nerf) wish I could do this more often I wouldn't feel so bad about the grind.
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#894
Posted 29 August 2013 - 10:00 PM
Thuzel, on 29 August 2013 - 04:13 PM, said:
Completely agree. It's very important to seek a refund if you're not happy, for two reasons:
1. It sends the right message to PGI. If they have to process a couple hundred refunds, then it's a clear message that a good chunk of people are unhappy. Since they obviously don't read or care what we say here, then that may be the only way to get them to listen.
2. It sets your own relationship with PGI in the right light. If you're not happy with what they're doing, or just don't want to be that invested in the game anymore then you certainly don't need to throw money at it. Doing so only fuels bitterness and that's something we can all do without.
I just got my refund processed today and it only took a simple email to support with my userID and transaction code. From here on in, I won't spend money on it, so I'm less likely to care that much when PGI completely screws the pooch again. It's just that simple.
I assume that that was a refund on your Phoenix Pack or did you get a refund on your Founders Pack? I'm curious to know if anyone has been refunded their Founders Pack money in the past few weeks. Early on I was not planning on it, having gotten my PP money back already, but I'm inching towards the cliff these days, using the Canadian Competition Bureau position on False or Misleading Representations as my basis (you can google it, I'll refrain from a link this time).
Someone earlier mentioned that the "launch" could be a convenient way to lock up the Founders money, and it got me thinking that I will have to make up my mind before that date. Barring a patch and significant improvements of course.
Maybe having nothing invested in the game would remove my angst over it.
Edited by TLBFestus, 29 August 2013 - 10:03 PM.
#895
Posted 29 August 2013 - 10:10 PM
BlacKcuD, on 29 August 2013 - 03:08 PM, said:
Community Warfare might be just an Excel spreadsheet at this point, if at anything at all. They already went back on their word about coolant flush and 3rd pv.
#896
Posted 29 August 2013 - 11:17 PM
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#897
Posted 30 August 2013 - 01:13 AM
I do not believe for a second that any CW info will come out on launch, and UI probably won't come out either. At no moment during my time playing have I been able to recommend this game to any of my friends.
So yeah, can't wait till this game dies and a company with real ethics picks up the IP.
#898
Posted 30 August 2013 - 04:33 AM
TLBFestus, on 29 August 2013 - 10:00 PM, said:
I assume that that was a refund on your Phoenix Pack or did you get a refund on your Founders Pack? I'm curious to know if anyone has been refunded their Founders Pack money in the past few weeks. Early on I was not planning on it, having gotten my PP money back already, but I'm inching towards the cliff these days, using the Canadian Competition Bureau position on False or Misleading Representations as my basis (you can google it, I'll refrain from a link this time).
Someone earlier mentioned that the "launch" could be a convenient way to lock up the Founders money, and it got me thinking that I will have to make up my mind before that date. Barring a patch and significant improvements of course.
Maybe having nothing invested in the game would remove my angst over it.
The problem with people trying to get a refund for their Founder's Packages is the same problem the people crying for a Clan Founder's Package have. The Founder's Package in any game or project is a startup contribution to a proposed project, and a risk investment. There is no guarantee of success or that your investment will yield rewards (though many people making such an investment are under the illusion that they have some entitlement to them regardless), or that the investment will be in any way recoverable at a later time, as this is simply taking a chance that a product or project will succeed in return for special benefits for taking the risk in helping that project get started.
In short, you donated money to a project in the hope of rewards if it succeeded with full knowledge that that money would not be recoverable in the event of an event failure. You took a risk, and you knew the risk when you made the donation. Note that it was the donation that was important, with the rewards a nice 'thank-you', but it -was- a donation. Asking for a donation back is fine (though extremely poor taste and a reflection upon your character), but demanding it back would require alot of proof that the donation was made as the result of outright deception about what the donation was intended for.
Thus, trying to get a refund for a Founder's Package is going to be completely at the descretion of the company managing the project. And, to be frank, they haven't failed to use the donation for the purpose it was asked: to make Mechwarrior Online a reality. Some parts have changed, yes, but from a legal standpoint, I don't think anyone has a leg to stand on if they try anything legal in this regards. This is also why asking for a Founder's Package now is ludicrous. The risk phase is long past, so it is hardly right to ask for the same benefits now.
However, while trying to get a refund for the Founder's Package is probably not viable (and shouldn't be done if people were honest when they decided to do it in the first place), the Overlord Package is a purchase of a product, and one that has not even been delivered yet. That package was in no way a donation, and so can be viewed as any online transaction. In this case, a much better chance of success exists.
#899
Posted 30 August 2013 - 05:58 AM
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
What an August! We released some really big features in 12v12 and 3PV: Both have been a great success and delivered on our goals of adding more action, tactics, and deeper gameplay (12v12), while continuing to make the game appeal to a broader audience of gamers (3PV). After releasing 3PV we saw an immediate improvement in our target demographic, with a good bump in new player retention!
Honestly, this is the most galling. If you're calling 3PV and 12v12 a 'great success', you must have lowered your expectations beyond measure.
You clearly want new players, not established players to play this game. You guys are failing to remember the old adage:
One in hand is worth two in the bush.
You had a solid, loyal playerbase... and you're driving them away for the hope of attracting the attention of the new vapid ferret-like players who will leave your game the second a new shinier game is released.
Bad business decision. I suppose it was inevitable given the institutional idiocy that has been illustrated in the game's design.
Perhaps lead is a bit high in the water supply in that part of both Vancouver and Montreal... ?
#900
Posted 30 August 2013 - 06:16 AM
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
What an August! We released some really big features in 12v12 and 3PV: Both have been a great success
When I read this, something in my memories from high school history stirred...
"If you tell a lie big enough and keep repeating it, people will eventually come to believe it. The lie can be maintained only for such time as the State can shield the people from the political, economic and/or military consequences of the lie. It thus becomes vitally important for the State to use all of its powers to repress dissent, for the truth is the mortal enemy of the lie, and thus by extension, the truth is the greatest enemy of the State.”
-Joseph Goebbels
Edited by Tolkien, 30 August 2013 - 06:17 AM.
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