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September Creative Developer Update


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#521 von Pilsner

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Posted 28 August 2013 - 01:45 AM

Can we have a 1pv queue now?

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They said it so many times and so strongly that I had no reason to doubt them, now I have no reason to trust them... :angry:

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So the 'gate' is not launch, what is the 'gate' of which you speak?

Why split queues (other than because you said you would)?

For the 3x monitor guys...
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and the rest...


Now if only they could admit that looking over and around terrain is an advantage...

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So some advantage is fine? Way to balance your game, if the queues were split it would make no difference if 3pv gets an advantage.

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With all the new players that 3pv generated and the great retention (wow a little over 1 week since the change and you can already tell they are not going to quit) can we please have the separate 1pv queue back? Please?

Edited by Dakkath, 28 August 2013 - 06:52 AM.
Redacted language


#522 Tragos

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Posted 28 August 2013 - 01:50 AM

Besides - you didn't "phrase it wrong". You said one of your DESIGN PILLARS was first person only.

That is no phrasing it so that it can be interpreted wrongly.

#523 mwlue

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Posted 28 August 2013 - 01:50 AM

You've just made PGI staffs so puzzled now: Since when we need your trust? All we take and care is your money.

View PostMindwiper, on 27 August 2013 - 11:39 PM, said:

....
After so much false information (aka Information Warfare aka lies) from your side over the last year we can't trust your words anymore. ....


#524 POWR

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Posted 28 August 2013 - 01:52 AM

View PostWired, on 28 August 2013 - 12:09 AM, said:

stuff

No, it is JUST a videogame. There's nothing more, nothing less to that. If you put anything more into it, like this is some kind of pet project that fans are actually developing, then you're just wrong. If you want your silly part about it "just being a forum" to receive a response, I'm going to have to assume you're not too stupid to realise why that's not an argument to anything and that you just typed that out to troll.

Your post is just more of the same ridiculous crying out about nothing, nothing at all. You need to relax, sit back and get a healthy distance from your entertainment. There is no lying or dishonesty. It's just business, they want the biggest market share to be able to make the best possible game. You sit there with your crying and your nonsensical attempts at trying to call what happened in the past, which I was very well around to experience, similar to the hate and general abuse that's going on here. It's not. At all. There's so little parallel to the events that you mention, actual changes that wasn't really a thing in one case, and a bad decission in the other, in live games that were actually launched and had an actual history and established norms.

MWO is a work in progress. It doesn't really have a history more than a year back in time. Before that, it didn't even exist.

Regardless, there's nothing going on here that deserves any of the raging attention that this is getting. Leave it be and go spend that energy on something that actually matters.

Edited by POWR, 28 August 2013 - 01:58 AM.


#525 Lyrik

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Posted 28 August 2013 - 01:53 AM

The grind for new mechs is ok. If you want them faster, buy Premium and or HeroMechs. But for XL engines, Endosteel and Heatsinks... well it sucks -.- The upgrades are too time consuming for a videogame.

View PostTakony, on 28 August 2013 - 01:32 AM, said:

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So for a "top tier avatar" that actually WORKS and is not a death trap like stock mechs, i.e elites skills unlocked, basics at x2, and upgraded, with meta-conform weapons, you are looking at a minimum of 2 and a half DAY of playing MWO.
Well, in 7 months, my TOTAL played time is around 13-15 DAYS iirc.



Lol... never try a real sport if you think that is a lot of time to be fit for any competition.

#526 Phashe

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Posted 28 August 2013 - 01:54 AM

Wow. 28 pages of grumpy. Not saying all the points made are invalid; I agree with a few of the common sentiments. But it is a GAME. In BETA. Stop being so dramatic. And stop being so nasty towards the people making it.

I'll play happily until after launch and then re-evaluate what has been delivered and what has not, then.

Play on.

#527 Wired

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Posted 28 August 2013 - 01:54 AM

View PostVolt Opt Construct, on 28 August 2013 - 01:20 AM, said:

If you're trying to make a counter-argument, try to not contradict yourself with blatant ad hominem. >.>


As I was not using that to throw out his entire argument - like he did mine ironically - I was not using an ad hominem attack. Please refrain from calling out logical fallacies which do not exist. Right up there with Straw Men.

#528 POWR

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Posted 28 August 2013 - 01:55 AM

View Postvon Pilsner, on 28 August 2013 - 01:45 AM, said:

a ton of images.

OK, so for more than a year, basically nearly the whole time MWO has been in development, a 3rd person option has been planned.

OK, so I guess we're not seeing any lies or deceit at all, but really just living up to promises, ahead of schedule even, as one of the first posts mentioned that it would be several years.

Also, you say there shouldn't be any advantage to 3rd person view, but why should there be an advantage to 1st person view over 3rd?

#529 Sasha Volkova

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Posted 28 August 2013 - 01:57 AM

View PostRansack, on 28 August 2013 - 01:07 AM, said:


uh, what? First you make assists worth more than kills. Then you make it so that you do not get all of your rewards if you leave the match early. That was done to discourage suicide farming, correct?

Why are you telling people that suicide farming is okay now?


Sigh... you dont get more for a kill than you do for an assist...
To get a kill you need to destroy a component, that destroyed component plus the kill = the assist.

In other words you get the exact same for an assist as you do for a kill since you can not get a kill without destroying atleast one part of the enemy mech.

Sigh...
I really wish people would analyse things before jumping to conclusions.

#530 nitra

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Posted 28 August 2013 - 02:02 AM

game is being crossed developed for xbox one (ps4?) ?

With the current stance and targeted demographic statements along with information and a lil research from the
http://mwomercs.com/...brief-feedback/

it is revealed they are using "a third-party implementation called STLPort"

in the discussion thread it was questioned on why they are doing this ?

and its speculated they could be doing it for cross platform compatibility

doing more research into this you find out that on a windows system stlport is not even necessary .

they could just use stl and save them selves a whole lot of trouble .


what this speculation explains .

1st. it explains 3pv . console player base would demand a 3pv view.

2nd. it explains targeted demographic they are projecting that the console base will be larger than the pc base and thusly they need to target the console market rather than the pc market

3rd it explains the delays as they are working on two code bases instead of one.

4th explains pip mode being such an issue ? (its expensive consoles dont have the resources for expensive effects)

looking at their reactions lately this theory puts thing in a more understandable context.

i hope its not true.

Edited by nitra, 28 August 2013 - 02:10 AM.


#531 von Pilsner

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Posted 28 August 2013 - 02:03 AM

View PostPOWR, on 28 August 2013 - 01:55 AM, said:


OK, so for more than a year, basically nearly the whole time MWO has been in development, a 3rd person option has been planned.

OK, so I guess we're not seeing any lies or deceit at all, but really just living up to promises, ahead of schedule even, as one of the first posts mentioned that it would be several years.

Also, you say there shouldn't be any advantage to 3rd person view, but why should there be an advantage to 1st person view over 3rd?


Good sir, I asked for a separate queue for us 1pv purists; nothing more, nothing less...

#532 POWR

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Posted 28 August 2013 - 02:04 AM

View PostGixx, on 28 August 2013 - 01:44 AM, said:

A bunch of half-assed assumptions

No, invites are not sent, it says "the response" to the event was positive. Reading and understanding are two sides of the same coin, you know :angry:

Also, did you read that pdf you linked? I think it might apply quite well to yourself, because it's quite spectacular how you just make stuff up :D Assumptions, they make an ******* of both u and me. Isn't that how it goes?

#533 Ransack

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Posted 28 August 2013 - 02:04 AM

First. You make it so that Asisists pay out more than kills
Then you give rewards up to the disconnect time in order to discourage suicide farming. Now you say

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[color=#CCCCCC]If players so wish, they can even increase C-Bill earnings substantially by exiting matches if they are destroyed early, and jumping into a new one.[/color]


I don't understand the logic.

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Mech Suicide Abuse
Some players have been repeatedly finding ways to destroy their ‘Mechs as quickly as possible.
This behaviour denies an otherwise healthy team of an active member, and makes the battle imbalanced. As such, this is prohibited and includes instances of players intentionally and repeatedly running out of bounds, or into the enemy team without tactical intent, or any other way in which a player has found to be self-destructing their `Mech.


Do you not see the contradiction?

#534 GalaxyBluestar

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Posted 28 August 2013 - 02:05 AM

When reviews say…

“I wasted GXP on smudged 4x zoom module what a joke.”

“It was great when all the champions were trial mechs but when they rotated to cannon mechs they were just ****.”

“Command console….lul wut”

“When I play against some people my shots don’t do damage and sometimes they do?”

“I played one mech which was cool but when I switched to another why can’t I go up hills anymore? nothing told me about that until I died on the spot.”

“there’s no tutorial so I watched the 1 year old youtube training grounds vid on the website. Didn’t say anything about my mech reaching shut down when I fired 4 lrg lasers WTF!”

“I loved the camera angles in old MW games but the 3rd person view just helps me see over objects so I don’t run into trouble. or if you're hardcore you could go 1pv and risk your head being blown off, so i'd stick to the arcade mode if i played this sim game"

“UI is nice although a bit stuttery if your computer doesn’t have 3.0 ghz processor but CW doesn’t seem to be much more than choose a flag and collect points for the faction, what kind of immersion is that?”

“LOLz MW2 and 3 of 15+ years old could manage pip windows and switchable view windows so I could see behind me and a see a more accurate damage graph compared to an any amount could be red internals damage dolly like MWO has. Yeah great sim right here LOLz”

“it’s really hard to win when you notice vets in their fully moduled and pilot treed boats take you out in a trail mech – very newb unfriendly drop into sudden chaos here”

“if you like death match with lots explosions this game is for you cause… we’re still trying to figure out what the end game is for this lacking in content full release game.”

“I remember betty saying things from mw2 pity she never says mission succesfull in this game.”

And innersphere news will ring out.

Wow what a party! The launch was better than ever could be expected with so many keen BT fans joining for the new UI and CW! We’re receiving awesome coverage and like the playerbase is growing like never before! We’ll see more epic battles more epic hero mechs and a new game mode but that will come soon we soooooo promise…

I’ll know MWO will be.... nominal.

Edited by GalaxyBluestar, 28 August 2013 - 02:07 AM.


#535 z3a1ot

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Posted 28 August 2013 - 02:10 AM

If I understand this update correctly than there wont be phase 1 CW at launch? Also there is a good possibility we wont se UI 2.0 at launch either? Please correct me if im wrong.

Edited by z3a1ot, 28 August 2013 - 02:11 AM.


#536 POWR

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Posted 28 August 2013 - 02:11 AM

View PostRansack, on 28 August 2013 - 02:04 AM, said:

First. You make it so that Asisists pay out more than kills
Then you give rewards up to the disconnect time in order to discourage suicide farming. Now you say

I don't understand the logic.

Do you not see the contradiction?

Assists don't pay out more than kills.

There's no encouragement of suicide farming.

The argument rests on the fact that players will actually attempt to play and win the round, but that if they should die, they can go play another match in another mech. If you call that encouraging suicide farming, then I guess there's no reason to play the game in any way, at all, ever. Because obviously, if the only reason to play the game is some kind of limbo state of perfection that is not achievable without spending 500 hours, then, well, what's the point of playing? Why are you playing? To suicide farm? Are you ever having fun? Is it impossible to have fun in MWO?

#537 Furanofsky

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Posted 28 August 2013 - 02:13 AM

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

After releasing 3PV we saw an immediate improvement in our target demographic, with a good bump in new player retention!
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really you do ??? and this is happening because of the great 3rd person ? wow i have nothing more to say. not to this particular matter nor to anything else. enough time wasted for me on this forum. have fun.

#538 Nulnoil

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Posted 28 August 2013 - 02:13 AM

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

Behind the scenes, we have been working hard on UI 2.0, CW, and Clans.

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#539 Star Witch Esperanza

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Posted 28 August 2013 - 02:15 AM

we're no longer at the point where we like surprises.

#540 Takony

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Posted 28 August 2013 - 02:15 AM

View PostLyrik, on 28 August 2013 - 01:53 AM, said:

The grind for new mechs is ok. If you want them faster, buy Premium and or HeroMechs. But for XL engines, Endosteel and Heatsinks... well it sucks -.- The upgrades are too time consuming for a videogame.



Lol... never try a real sport if you think that is a lot of time to be fit for any competition.


What does that to do with anything I wrote?
Troll less please.

You may have more time to play MWO, I chose to spend this much on it.

I think that time spent playing has nothing to do with willingness to spend money on this game, or the grindiness of the game.
Casuals, since they are more numerous, spend more on the game in total, than guys who sit before their monitor playing MWO all day, since they are fewer. If you turn off casuals by making the game more grindy, you lose money, since they will buy mech bays and paints, etc. less frequently.

Hero, premium: I did premium, which was devalued as well. Does that make me buy more premium? Hell no.

My point was: game is too grindy to be fun, and that PGI is not looking at their data from the right POV.

Your point was? That with casual gaming I cannot be a pro athlete? Or what? What are you talking about anyways?
You are not making sense, so I assume you just wanted to make a witty troll remark, that just completely fell on its face.

edit my grammar is teh sukk

Edited by Takony, 28 August 2013 - 04:30 AM.






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