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Weather, gravity, and other variables


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#21 DauntlessK

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Posted 13 June 2012 - 05:06 PM

View Postfatcat01, on 13 June 2012 - 04:56 PM, said:

Gravity changes would mean you could throw any tonnage limits out the door. Greater than 1G; why does my Atlas still work if it weighs more than 100t? Less than 1G; why can't I put more stuff on my mech if it all weighs less?


I see your point, its a good one. But I still think that an atlas would still work if it weighed 120T. Just not as well and would take real skilled piloting to do so. Same thing with that same atlas only weighing 80T. I don't think it would simply move faster because it weighed less. It would take real skill piloting it in preventing it from doing anything disastrous because it wasn't meant for higher speeds, falls, etc.

#22 Roland

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Posted 13 June 2012 - 05:09 PM

I think they could just implement gravity changes by using it as a speed modifier... Higher than 1 G, mechs slow down.. Less than one 1, mechs speed up... similar effects regarding JJ's.

Would be an interesting effect on gameplay, as the change to the overall speed of the match would mix things up a lot.

#23 Atomfire

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Posted 13 June 2012 - 05:10 PM

View PostDauntlessK, on 13 June 2012 - 01:54 PM, said:

What do you guys think? I am really hoping for variable weather, whether rain, snow, fog, wind, even lightning (I get shivers up my spine just thinking about walking around in a my mech, rain splashing on the windshield and lightning lighting up the battlefield for a split second, getting a better visual).

On the note of different weather patterns I'd hope that different temperatures come with this. The affect it could have on playing with people's heat (making it easier to dissapate in cold and making it harder in a windy, sandy desert) also just really excited me. I think it would be a HUGE helpful extra deterrent on making that one mech that you may be able to alpha strike someone with one setup. Because you may be able to easily shoot 4 large lasers with your heat setup on one map but take it to a desert and you won't have as much. So a one setup fits all won't work. It adds a lot of depth, especially when weather is unpredictable while you're setting up that mech.

I'm even hoping for maps that feature higher or lower gravity (or none at all perhaps) in hopes to spur some interesting play with projectiles, and more importantly, jump jets and speed. Mechs would be slower on higher gravity worlds. In lower gravity they might be faster but harder to control, and jump jets use would be more enhanced but harder to control.

I understand that this is PROBABLY something more of a desire than it is a necessity to have at launch, and I'm sure it will only get delayed as unimportant. But I can only hope hope hope that something to what I described above will be implemented. And I'm not talking about one map that always rains, I'm talking about random weather for every map that you won't know until you've dropped.

What's your opinion? Should we expect to see a high-tech wiper blade on our mech windshields???

It should affect coms as well.

#24 DauntlessK

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Posted 13 June 2012 - 05:42 PM

Just a quick search on sarna, this unit came up. This battlemech company is listed as being skilled in zero g environment. Earlier someone said that there would be no zero g fighting as only worlds with close to 1G were colonized... or that mechs would not fight in zero g.

http://www.sarna.net...ars#cite_note-0

#25 Freyar

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Posted 13 June 2012 - 05:44 PM

"Why am I still a 100 ton mech on a planet with less gravity?" Because it's drop weight, not weight on a planet. ;)

#26 DauntlessK

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Posted 13 June 2012 - 05:56 PM

What other things are there that could potentially add to replayability map-wise?

#27 Telthalion

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Posted 13 June 2012 - 06:07 PM

View PostDauntlessK, on 13 June 2012 - 05:56 PM, said:

What other things are there that could potentially add to replayability map-wise?

Other than a variety of different weather types?

Time of day is the first thing that comes to mind. Limited visiblity at night, but with improved heat sink efficiency. Awesome visuals at sunrise/sunset, possibly with sun glare in one team's face (which wouldn't really be TOO gamebreaking, due to the plethora of electronics and HUD elements in play to find targets).


(Also, on a tangentially related note, I'd love to get the MW2 startup sequence back, where the computer also reads off the planet name, local time and ambient temperature - possibly add atmospheric pressure for extra flavor.)

#28 Scott

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Posted 13 June 2012 - 06:07 PM

Depending on the size of buildings and urban areas, randomized cities would be neat. Have a large flat (possibly paved area) and generate buildings of different sizes along paths to create a different city everytime! Wouldn't expect that to be in the game though.

Lighting/Time of Day would be a good one. Sure It's the same map, but playing at early dawn with some fog, or mid-afternoon, and the dead of night would certainly play and feel different.

#29 Goldhawk

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Posted 13 June 2012 - 06:13 PM

Holy balls. If there can be weather conditions.....

I just had an image of an Atlas wrestling with a Tornado...

Someone with Final CUT MAKE IT SOOOO!!!!!

#30 Dran

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Posted 13 June 2012 - 06:17 PM

makes me wonder what would happen to your mech if it was struck by lightning... After all some designs are pretty much walking lightning rods.

#31 fatcat01

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Posted 13 June 2012 - 06:20 PM

View PostDauntlessK, on 13 June 2012 - 05:06 PM, said:


I see your point, its a good one. But I still think that an atlas would still work if it weighed 120T. Just not as well and would take real skilled piloting to do so. Same thing with that same atlas only weighing 80T. I don't think it would simply move faster because it weighed less. It would take real skill piloting it in preventing it from doing anything disastrous because it wasn't meant for higher speeds, falls, etc.


I totally agree with you. But if a Atlas can handle weighing more than 100t on a high G map, why can't you overload it on a normal G map?

(it's really just the tonnage system I have a problem with; I wish they would use brackets instead of strict limits.)

#32 Atomfire

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Posted 13 June 2012 - 06:42 PM

I again state the weather should affect coms, c3 computers, and the like. Would add all sort of fun stuff to plan for.

#33 VampireBlah

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Posted 13 June 2012 - 07:06 PM

4g or more LRM's should become nearly useless. 6g's they'd fire and explode in the tubes. Gravity difference could give an amazing advantage to energy weapons.


I also just realized if you were in the process of firing an electrically powered laser (which are powered by super high voltage) and you were struck BY lightning while firing, it should tear out most of your electronics but the electronic blast would redirect. The Equipment meant to handle large laser voltages would probably handle a lightning bolt, once.


Scout fighting an atlas in a lightning storm and a light laser suddenly punches through the atlas and burns out the scout... whose the winner ?

Edited by VampireBlah, 13 June 2012 - 07:14 PM.


#34 DauntlessK

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Posted 14 June 2012 - 08:53 AM

View Postfatcat01, on 13 June 2012 - 06:20 PM, said:


I totally agree with you. But if a Atlas can handle weighing more than 100t on a high G map, why can't you overload it on a normal G map?

(it's really just the tonnage system I have a problem with; I wish they would use brackets instead of strict limits.)


I mean I don't see why you shouldn't be able to in the first place. But you'd pay for it with a very slow slow speed and slow slow traverse speed. Making you pretty worthless when you could get flanked because you're pretty much stationary. Which I would not mind at all if it was balanced enough. Hell make your mech as slow as you want, and your traverse aiming speed even worse, I'd love to see that.

#35 JunkyardWolf

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Posted 14 June 2012 - 09:31 AM

oh heck yes!

#36 mekabuser

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Posted 14 June 2012 - 09:38 AM

its important. It should be, Im sure it will be in game.

#37 Solis Obscuri

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Posted 14 June 2012 - 09:47 AM

I like the idea, and it sounds like PGI has been looking at it, too: http://mwomercs.com/...post__p__369752

#38 DauntlessK

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Posted 14 June 2012 - 10:02 AM

View PostScott, on 13 June 2012 - 06:07 PM, said:

Depending on the size of buildings and urban areas, randomized cities would be neat. Have a large flat (possibly paved area) and generate buildings of different sizes along paths to create a different city everytime! Wouldn't expect that to be in the game though.

Lighting/Time of Day would be a good one. Sure It's the same map, but playing at early dawn with some fog, or mid-afternoon, and the dead of night would certainly play and feel different.


Randomly generated maps would be amazing. Now I know this is more of a pipedream, but maybe semi-random maps aren't too ridiculous. And a random type city map isn't all that crazy, it would probably be the easiest to generate. Sometimes it would favor one team or another and its just something that will have to be acceptable. Sometimes you'll get the better side, sometimes you won't.. but i think its a must to add to replayability.

Time of day should be another must. Probably one of the most basic ones. I am really hoping there isn't just one or two maps that are ONLY night. That would make me angry, just like one map that always rains. Really hoping for some randomness.

#39 Rougeskra

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Posted 14 June 2012 - 10:31 AM

I love this. The more realistic the better. Can't be on a planet the size of jupitor and still run at the same speed as if you were on earth.

#40 Chet Manley

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Posted 14 June 2012 - 10:40 AM

I read somewhere that this was "hour game-time = hour IRL". So I would expect day and night to shift in game.

Weather patterns sound sweet. Fog, Snow, ect....

Colder climates improving cooling and deserts hindering it sound cool to.

Some of the other stuff though such as forest fires, mud slides, ect starts to sounds sweet but rather graphically heavy. We don't want to limit the game to the few with deep pockets for tasty computer hardware.

Edited by Chet Manley, 14 June 2012 - 10:41 AM.






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