I've been playing the game since April, so that's about 4 months now. When I first started I knew almost nothing about the game and bought a Jenner as my first mech, Hunchback as my second, and basically wasted a lot of my cadet bonus without realizing that the money was going to drop like a rock after 25 matches. I spent a lot of time getting cored out in bad trial mechs until I started to build up a stable of reliable mechs, just like everbody else.
I've got well over 1,000 matches under my belt now and a garage with 19 (soon to be 20 when I get that last 100k CBills I need) mechs in it. I would call myself a "veteran" at this point. So why am I still being matched up with players running trial mechs and asking basic game information like "How do I target other players?"
Well, according to a post awhile back it's because the ELO system currently in place puts the new players in about the middle of the pack until their first 25 matches are over and it's figured out their "true" rank. This means that for an average player, even a vet, you're going to constantly be in matches with wildly swinging difficulty. I've seen whole lances made of trial mechs (a whole lance of champion cats with the default loadout and basic paintjobs was a dead giveaway) that don't even know some of the basics of the game. I've also been in matches with 8 Assault mechs with custom paintjobs on my team! Guess which match I won, and which one I lost...
With such a crazy swing though, how am I as an individual supposed to get better? If I can drop into a match where 4 of our mechs are cored within 2 minutes because they were all running trials with the really low default armor values, I'm probably going to lose. But that has nothing to do with *my* skill, and it's not something I can even control within the match like I can with trying to take command and organize a PUG. And thus, what am I going to end up with? Probably a 50/50 win/loss record based on the random chance that I'm dropping with new players or vets, or against new players or vets...which means my ELO won't change, which means the cycle will continue.
How is this intended to be "fun" It needs to be changed to the way it was before where new players started lower on the distribution curve. Then they could work their way up from that point as they get more experience, but it would then leave those middle tiers as a place for the experienced players of average skill to actually learn more and improve their abilities. That's how a ranking system *should* work.
Edited by Doctor Proctor, 28 August 2013 - 07:49 AM.