It's an attractive offer, but I'm declining for the time being. Reasons:
1. 2 more 55 ton jump-capable mechs is a bit of overkill. And neither is ECM capable, when the Griffin at least was known for it's ECM variants. Medium-Heavy ECM support is sorely lacking, meaning lights either have to babysit the main group or the whole group is held up by a slow-as-molasses Atlas.
2. The recent level of communications from PGI has been ... horrifying, honestly. Culminating in Bryan's September update, I've lost faith that the company has any idea what it's doing. Note, I have no issues with heat scaling, 3PV in it's current state, or anything really besides HSR. However, their inability to address complete non-issues confuses and astounds me.
3. The complete and total lack of updates on UI 2.0 and CW. Both of these things were hard-sells for Beta, and it doesn't look like we'll have both (or possibly either) for the "launch" on Sept. 17th. MWO needs to be more than a lobby game. It was put forth as more than that, and it looks like at launch it will be exactly that. And we'll be lucky if we have actual lobbies.
Edited by Heskolt, 28 August 2013 - 01:45 PM.