RedDragon, on 15 June 2012 - 04:07 AM, said:
Thanks. Finally some right numbers.
I don't like it how guys like Kartr create such nonsense as floating mechs with absurd formulars:
That would be the volume for an Atlas with the proportions of a box with the sizes 14mx5mx5m. That's like estimating the volume of a human by calculating with a box of 1,8x0,65x0,65m. That would be a VERY broad shouldered and VERY VERY fat guy. And by 100 kilos such a person would indeed float, even if you put a weight belt on him.
A humanoid mech (or any humanoid shape for that matter) has MUCH less volume and therefore Major Bill Curtis' numbers are way better estimates.
Edit: You don't even have to calculate with density etc.
Simple way to visualize it:
The human body has approx. the density of water.
A normal man of 1,8m weights let's say 80kg. If you take his size x10, he is 18m tall and has the weight of 80x10³kg=80.000kg=80 tons. But he has still approx. the density of water, i.e. he has a near neutral buoyancy. A 14m mech with 100 tons is a lot smaller and weights a lot more, therefore its density would be higher than that of the human. Ergo it would sink. Q.e.d.
HI Reddragon.
I intentionally kept the human weight high (100 kg) for two reasons: 1) ease of calculation (not for me but for others); 2) 'mechs do appear to be a bit bulkier than people.
If you had a truly anthropomorphic 'mech of 20 tons at 10 meters in height, based on an 80kg, 1.8m human, its mean density would be ~1.48 g/cm3; at 14 meters and 100 tons, it's a whopping ~2.67 g/cm3. In the former case, that's a mean density (including air spaces) of Calcium, in the latter, it's hovering around Aluminum or Strontium (i.e. considerably denser than aircraft).
As dense as a modern tank? No. But a 14-meter statue of an average human male (1.8m/80kg) made of
solid aluminum would weigh 100 tonnes.
Only bad math will make 100 tonnes of solid aluminum float.
For those of you keeping score, aluminum is roughly 1/3 of the density of steel, so you could also make a hollow 14-meter statue of a human that weighs 100 tons out of steel. 2/3 of the volume of the statue would be air, but the other 1/3 of the volume would be solid steel. That is
a lot of steel. In some places the statue would have steel over 30cm thick. Keep in mind there'd be nothing inside the statue, just air, but this is the other extreme.
Also keep in mind that density is good in armor, but it isn't everything: copper is denser than steel; silver is denser than steel; lead is denser; gold is nearly 3-times as dense; tin (yes, tin) is usually within 5% of the density of steel. No one wants tin armor.
Finally, since 'mechs use armor that works differently from most contemporary armors --- it's ablative --- it is not a stretch to imagine that 'mech weapons might penetrate the armors we're used to quite easily --- if that were the case, 19 tons of steel wouldn't be enough to protect a 100-ton 'mech. Instead, devising a highly advanced lightweight low-density alloy that fractured externally without spalling would be one solution. In that case, the armor might fracture better in certain, more complex shapes (like a 'mech), than in other, less complex shapes (like a tank). 'Mechs are more resilient than tanks (in TT) because they have more armor locations, which rationalizes this
Are there physics reasons for this? There could be, given the right materials: have a look at
area rule, in aerodynamics, as a rather odd phenomenon. Why isn't your jet as sleek as you think it should be? Area Rule. Lots of apparently common-sense explanations don't work in the real world. Developing a complex-fracture ablative armor to deal with weapons that go through very heavy weights of hard and dense ceramics and metals is a reasonable rationalization of game rules.
Ceramic, by the way, is only slightly denser than aluminum.
Going Sci-Fantasy there at the end, but for us, it still makes a good game.
Edited by Major Bill Curtis, 17 June 2012 - 08:28 AM.