The 3 fits are:
http://mwo.smurfy-ne...b510f74c69fb8fc
http://mwo.smurfy-ne...fc16806df05a1c2
http://mwo.smurfy-ne...e2246e2f416cf19
In all 3 fits i was not trying to save on c-bills nor was i spending more than i thought i should to make solid, diverse in imo fun builds for all 3 variants (feel free to comment on the builds but note that the validity of the builds is not really the point as much as the actual cost).
In the end the cost came to around 39.130.000 C-bills (i rounded down by a couple thousand). At the average income per hour (which according to pgi is ~600k) that comes to roughly 65h to effectively "max out" 1 mech type.
Lets say a semi casual MWO player puts in 10h per week or ~1.5h per day. For maxing (getting master skills) and equipping the Victor assault mech it would take the casual gamer a whopping 43 days. We currently have 20 mech types in game and several more coming within the next couple months (6 from just the phoenix program and apparently the usual 1-2 per month on top).
This is also not counting any modules or the purchase of any of the c-bill paints, both of which could easily add tens of millions of c-bills on top of that.
For me this is not an acceptable pace of progress, especially since at the time of writing this, acquiring new mechs is pretty much the only content we get in MWO. I'll let others decide for themselves and hopefully PGI will reflect on this as well.
*edit* Before someone else points it out; i could if i wanted to, only get 1 XL engine and swap it between the 2 variants that use it thus saving 5.3mil or 9h of play (which would put the total time at 37days). But to take a page from PGIs book where they noted the reason why swapping between dual heat sinks and standard or endo steal and standard exo still costs money after you buy the upgrade; it takes the little elf engineers that actually do all that work in the mechbay a lot of time and effort to do so, and i'm assuming swapping XL engines every couple matches would be no cakewalk either. Not to mention that 37days is still nowhere near acceptable.
Edited by Kushko, 30 August 2013 - 01:28 AM.