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Could Mechwarrior Online Benefit From A Map Creaton Kit?


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#41 Ghogiel

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Posted 07 October 2013 - 06:06 AM

Just to add a little something>

There was a CE3 game that shipped with a unique sandbox build and libs for level editing. It was also on steamworkshop.

#42 Steel Talon

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Posted 09 October 2013 - 02:18 PM

Quote

PGI has said no, although I am extremely opposed to PGI's stance on this matter. Let us create maps!!!

I think they are afraid of 3rd party creating better maps than theirs.

#43 KhanCipher

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Posted 09 October 2013 - 03:28 PM

View PostSteel Talon, on 05 October 2013 - 12:54 AM, said:

Biased maps wont pass


Alpine, Tourmaline, and Terra Therma (and to an extent River City) made it in, and all of those are incredibly biased towards certain loadouts... (haven't played crimson yet...)

#44 Darth Buddha

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Posted 10 October 2013 - 05:45 AM

Has anyone tried to submit a really good map yet?

#45 Macbrea

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Posted 10 October 2013 - 07:35 AM

Here would be my suggestion. Allow players to work on and submit maps for review. Any player created map is reviewed by the developers for initial pass. If that map seems reasonable, feel free to toss it up on the test servers.

If a player run map is accepted into the map cycles, simply put a message at the bottom right of the screen that says designed by PlayerName during the load screen for the map. Do all maps with the understanding that once created the map belongs to PGI/IGP. Make note that no duplicate maps to other published materials may be made in order to avoid copyright infringement.

Allow the players to use the resources from cryengine 3 and pgi specific library. And give them a location to submit maps for review.

It is obvious by looking at the work Foo did that some really nice maps could be done.by the players. PGI has a huge universe that they need to populate with combat zones. And terrain building takes time, use the map makers to do that for you. If they concentrate on making the community cohesive it will motivate people to buy stuff from them.

Edited by Macbrea, 10 October 2013 - 07:38 AM.


#46 Novakaine

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Posted 10 October 2013 - 08:10 AM

Yeah it's just pathetic that PGI is simply closed minded and closed lipped about this.
When the community enthusiastically wants to help.
As I said in a topic of mine earlier this week.
The tools and experience are out there in the sdk already so I don't understand why not.
But the same thimbleful of maps over and over again - seriously c'mon man.
With all the other features far off in the nebulous future.
At the bare minimum a plethora of maps should be the best feature of this game.
It would be a win win for everyone.
My advice to PGI, let the community help with this.
And stop wasting resources on Mechwarrior Tactics and put them back where the belong.
Mechwarrior Online.

#47 Novakaine

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Posted 10 October 2013 - 08:17 AM

Of course the rebel in me is screaming.......
Let's have our own map contest.
Yup let's just do it ourselves.

#48 Adridos

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Posted 10 October 2013 - 10:20 AM

View PostNovakaine, on 10 October 2013 - 08:10 AM, said:

My advice to PGI, let the community help with this.


They are. They never said you can't make a map. Not once.

Go ahead... screaming stupidities is easy, doing a map you can submit for approval with a straight face is not.

http://mwomercs.com/...gi-to-consider/

I'm looking forward to seeing one decent map from anyone in this thread posted in the one I linked. I sincerely do.

Oh, and before anyone goes: "They will never even bothering looking at it, no matter how great it is becasue of ego or whatever," I'd like to point out Allfex's map was thought up waaay before Canyon Network was made.

Edited by Adridos, 10 October 2013 - 10:24 AM.


#49 Novakaine

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Posted 10 October 2013 - 12:45 PM

View PostAdridos, on 10 October 2013 - 10:20 AM, said:


They are. They never said you can't make a map. Not once.

Go ahead... screaming stupidities is easy, doing a map you can submit for approval with a straight face is not.

http://mwomercs.com/...gi-to-consider/

I'm looking forward to seeing one decent map from anyone in this thread posted in the one I linked. I sincerely do.

Oh, and before anyone goes: "They will never even bothering looking at it, no matter how great it is becasue of ego or whatever," I'd like to point out Allfex's map was thought up waaay before Canyon Network was made.


While I'll agree they never said you couldn't, they haven't exactly encouraged any maps either.
No specification no parameters as too what they require.
No submission guidelines.
No notices on the site "Hey send maps here!"
I'm not critizing PGI just stating what a great idea it would be.
Maybe more trouble than it's worth for them, but unless they say something the community won't know.
Again a contest would be a great way to get the community creative juices flowing.
So take your off PDF armor you silly little Capellan nobodies attacking PGI.

Edited by Novakaine, 10 October 2013 - 03:10 PM.


#50 Adridos

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Posted 11 October 2013 - 04:14 AM

View PostNovakaine, on 10 October 2013 - 12:45 PM, said:

While I'll agree they never said you couldn't, they haven't exactly encouraged any maps either.


You do not "encourage" creativity.

Creativity either is there, or is not. As long as the tools are there, but content is not, then you can safely write that off.

Valve didn't have to pay anyone to mod Half-Life into CS, or NS, or plethora of other mods. Blizzard did nothing to encourage the creation of DotA. They simply shipped their product with a way to create your own original content for it since it was standard at the time. This game, just like those others mentioned, does have creation tools. The only difference is that this title is also "online protected", but so are most games today and you're still seeing content made for them (say, skins in WoT).

#51 Ghogiel

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Posted 11 October 2013 - 04:31 AM

View PostAdridos, on 11 October 2013 - 04:14 AM, said:


You do not "encourage" creativity.

It's as much a learned skill as critical thinking is.

#52 Adran

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Posted 11 October 2013 - 04:39 AM

I feel the need to point out, in a game as competitive as MWO, this just can't happen without a dedicated mod team, which PGI probably hasn't got the resources to make. Without a VERY good mod team, trolls would swarm on such a feature even more than they do in Neverwinter.

#53 CrashieJ

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Posted 11 October 2013 - 05:10 AM

View PostAdridos, on 10 October 2013 - 10:20 AM, said:


They are. They never said you can't make a map. Not once.

Go ahead... screaming stupidities is easy, doing a map you can submit for approval with a straight face is not.

http://mwomercs.com/...gi-to-consider/

I'm looking forward to seeing one decent map from anyone in this thread posted in the one I linked. I sincerely do.

Oh, and before anyone goes: "They will never even bothering looking at it, no matter how great it is becasue of ego or whatever," I'd like to point out Allfex's map was thought up waaay before Canyon Network was made.


I tried and they said

"we are happy with your enthusiasm to expand MWO, but at this time community created content is not being accepted

thank you"

#54 Skunk Wolf

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Posted 11 October 2013 - 06:47 AM

That would require some kind of framework to allow the game to run, not on official servers. Never going to happen.

Good idea though.

Maybe some kind of toolkit that would allow a rough out of a map idea, then submit it.

#55 Bernard Matthaios

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Posted 11 October 2013 - 09:06 AM

I have always supported the idea of community made maps. With so many planets in the Inner Sphere. Community Warfare will get stale rather quick with the few maps we currently have. A BIG advantage to this; It will involve the community more. Because honestly, the majority feels left out.

I used to be a avid map maker in my RTS days. I will gladly learn how to make proper maps for MWO. In fact a already have a few designs B)

#56 DaZur

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Posted 11 October 2013 - 09:29 AM

View Postgavilatius, on 11 October 2013 - 05:10 AM, said:


I tried and they said

"we are happy with your enthusiasm to expand MWO, but at this time community created content is not being accepted

thank you"

In fairness... "NOW" probably is not an ideal time for PGI to be putzing this externally created content. That said... I'll assume your not paraphrasing but nothing in your exampled response indicates they are not receptive to the idea.

In fact... the verbiage "But at this time community created content is not being accepted" has a stronger tone of "potentially at a later date" to it than an outright refusal.

#57 Novakaine

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Posted 11 October 2013 - 04:33 PM

Hah you silly little Capellans you always crack me up.
Ha ha you funny man.

#58 Roadbeer

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Posted 11 October 2013 - 04:44 PM

Too easy to abuse, too expensive to vet.

Take a look at your average forum poster, then imagine how many maps would be shaped like genitalia.

#59 Sir Wulfrick

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Posted 11 October 2013 - 06:00 PM

I agree that user-created maps, curated by PGI, would be a very welcome thing. It might also release some pressure on PGI so the devs working on maps could be moved to other areas of development.

If there is a legal reason why this isn't possible, I'd be genuinely interested to hear it. I can't possibly imagine what it would be, without of course reading through the fine print of the CE3 SDK EULA... Though I have a premonition that it involves some copyright nonsense :blink:

Edited by Sir Wulfrick, 11 October 2013 - 06:00 PM.


#60 Steel Talon

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Posted 14 October 2013 - 02:35 PM

View PostRoadbeer, on 11 October 2013 - 04:44 PM, said:

Too easy to abuse, too expensive to vet.

Take a look at your average forum poster, then imagine how many maps would be shaped like genitalia.

Will such map make it into official list? NO!
Probably wont even pass comunity testing phase.





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