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Victor 9K Suggestions For The Sale


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#1 Raso

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Posted 30 August 2013 - 04:03 PM

So here's another one of those "I bought a mech that was on sale help me fit it" threads. This time it's Victor 9K style.

Let me start of by saying this. My C-Bills are quite limited. Not only do I not play a much as I use to but I also tend to solo drop a lot more. That's why I jumped on this bad boy when it was on sale. That said I DID buy a STD325 engine to drop into my new Victor and I intend to use the karp out of it since it was no small investment.

So what drew me to the 9K was the arm mobility. Months of piloting Jagers and BJs have left me missing me lateral arm movement so this is a very nice change. So far I seem to be liking the use of the UAC the most. It doesn't hit has hard as the AC10s I'm use to from my Jager but it can really rattle people when it starts pelting people with lumps of lead. The Gauss is also nice but I seem to keep engaging at mid range and I feel that the rate of fire on the Gauss is a liability to my play style. While I acknowledge the option to use JJs I also feel I would prefer to use that tonnage for either engine size or weapons. Even so I've kept one installed in most builds to assist in navigation.

Below are a few ideas I have come up with and field tested. They are in no specific order though my best game so far was with the first one listed (but it's also my least favorite). Each build has a single JJ with the exception of one.... Not sure which, TBH, so keep an eye out for it.

UAC with ERPPC and Dual MLas Note that if you assign the weapons juuuust right the ERPPC looks like a giant middle finger. I got it to work once and after I launched it kept defaulting to the top energy slot. Very lame I want my salute back!

Gauss and Dual LLas A very simple direct fire support build. Too simple of my tastes but effective.


UAC with Dual LLas and Dual Streaks The Streaks help with lights, Between the UAC and the missiles you are actually fairly effective at taking out smaller, faster targets.

AC10 with Tripple MLas and Dual SRM4s She's a bit warm up close but the AC10 is a solid, mid range direct fire support weapon. Punches holes in armor with the AC at range then close in for the kill with your lasers and missiles.


LBX with LPLas and Dual MLas with Dual Streaks I only used this a few times for the lulz and to get my fix of wubs. I don't even like dubstep but I love me some pulse laser wubs! She maybe be fitted with the coolest (as in most awesome, as in baddest, as in lack luster :P )weapons in the game but the pulse lasers will heat her up pretty fast so she works best as a flanker or skirmisher.

#2 Bartholomew bartholomew

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Posted 30 August 2013 - 04:53 PM

Victor's are very survivable with an XL engine as well if you have one. Just to say.

My preference is the 9b, But the 9K is an effective mech as well.

And nice builds, was thinking of trying out the LBX earler. Will have to think that one over. Could be fun, thanks.

#3 Raso

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Posted 30 August 2013 - 05:02 PM

View PostBartholomew bartholomew, on 30 August 2013 - 04:53 PM, said:

Victor's are very survivable with an XL engine as well if you have one. Just to say.

My preference is the 9b, But the 9K is an effective mech as well.

And nice builds, was thinking of trying out the LBX earler. Will have to think that one over. Could be fun, thanks.

Using dual LBX10s on my Jager along side quad large lasers has given me good results. They are definitely usable weapons now.

Aside from the fact that XL engines are expensive as sin I'm just not sold on on them on 90% of the mechs in this game. I DID see a Victor with dual PPC and dual UACs today and I knew it could have only done so with an XL engine but playing a glass cannon just doesn't suit me. Truthfully, though, while I do often lose my side torso armor before my center torso is cored I have not yet completely lost my side torso before getting CT cored yet after almost 30 games. Are engines still immune to crits?

And tell me, how does having a single arm with no lateral movement work as far as the arm's aiming piper on the other Victors? Do you just have to remember that the right arm only tracks up and down or does it have it's own display? I'm loving my Victor so far and do plan to elite them out, so I wanted to know what is ahead of me...

#4 Spheroid

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Posted 30 August 2013 - 06:34 PM

I run both my Victor K and S the same way, 2 LLAS + 2 LRM5 + ballistic + AMS. That 325 is too heavy, drop down to a 300 STD or below and just keep saving for a large XL engine like the 350 or 360XL.

#5 juxstapo

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Posted 30 August 2013 - 06:35 PM

Despite the "rules", ya gots full motion on that lower-actuator-less arm also. No worries. My -9S and -9B are tha bizzomb in a brawl.

#6 Raso

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Posted 30 August 2013 - 06:43 PM

View Postjuxstapo, on 30 August 2013 - 06:35 PM, said:

Despite the "rules", ya gots full motion on that lower-actuator-less arm also. No worries. My -9S and -9B are tha bizzomb in a brawl.

Really? Wow..... Go PGI! Is that only on the Victors or do some of the other mechs missing a lower arm (like some Highlanders) actuator also have full range?

View PostSpheroid, on 30 August 2013 - 06:34 PM, said:

I run both my Victor K and S the same way, 2 LLAS + 2 LRM5 + ballistic + AMS. That 325 is too heavy, drop down to a 300 STD or below and just keep saving for a large XL engine like the 350 or 360XL.


I'm not entirely sold on the idea of loading up LRMs on my Victor. It's just more ammo I need to cram into the chassis. Maybe with a Gauss and an XL engine (so I can put the Gauss ammo anywhere) but I still like getting in closer to finish foes off when the time comes. Being able to top off at 70kph with out speed tweak sounds fun though.... hmmmm trade offs.

#7 Modo44

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Posted 30 August 2013 - 09:56 PM

I have mine mastered now. These two perform well:

Slow - 2xPPC+Gauss+SRM10
Fast - 3xMPLAS+Gauss+SRM10

#8 Raso

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Posted 06 September 2013 - 03:13 PM

With yet another Victor on sale this week end and with my C-bills running low I'm considering grabbing another one. At this rate maybe I'll elite my favorite the Victor by October if I can save up the Cbills...

#9 ShadowbaneX

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Posted 07 September 2013 - 10:59 PM

I was running this today. I was playing with the CTF-3D with a very similar build (280 XL, no SRMs) and then realized that I could super-size it on the Victor-9K. You can drop the SRMs and go up to an XL375 if you want to go over 80 kph.

#10 Terrible Clint

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Posted 09 September 2013 - 03:28 PM

Here is how I am running right now, and this is my favorite/most effect setup to date. Keep in mind i am kind of a newb and can not afford an XL yet.

UAC w/100 rounds
2xERLlas
Full armor but for a few points missing on the legs
1 JJ

Believe it or not this works for me, and i may add another Llas when i can afford it. Have had a few 3 kill 7 assist 500-600 dmg type rounds. Much better than anything i did with the gauss BEFORE they ruined it with the new mechanic.

#11 Brenden

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Posted 18 September 2013 - 08:40 PM

This guy for long range engagements.
http://mwo.smurfy-ne...a402b37b7e9d889

#12 mack sabbath

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Posted 19 September 2013 - 12:20 AM

My Model K:

http://mwo.smurfy-ne...a6f0a806e51d632

#13 ShadowbaneX

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Posted 19 September 2013 - 02:03 PM

View PostDie Primate Die, on 19 September 2013 - 12:20 AM, said:



That's very similar to mine (post #9). If you drop a heat sink and the AMS, you get enough tonnage to put in an XL350 and enough room for Endo-Steel. The larger engine also lets you move another heat sink into the engine, freeing up 3 crits to use the 4 extra tons freed up by the Endo-Steel. I went with a 2nd SRM4, with a ton of ammo and an extra Jump Jet to bring it up to 4 total.

I tried to fit AMS on it, but it just doesn't work, you seem to wind up with extra tonnage free. You could also put another ton of LB-10/X ammo instead of the jump jet (some times I run out).

It runs hotter on an already hot build, but as long as you don't fire the PPC too often and save the lasers for back up, it's actually fine. In exchange you get more speed, more maneuverability and more firepower, at the cost of some defense and running a little bit hotter.

#14 Amsro

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Posted 30 September 2013 - 03:44 PM

Victor 9K Mini Metal

I pretty much just copied my Heavy Metal build, went with a XL330 and enough heat sinks to make it cool even with the heat penalty.

The arm movement is great on this variant. :P

#15 Novawrecker

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Posted 03 October 2013 - 01:41 PM

Any one try the 9K with standard engine, 15 tons of armor, move the jump jets to the legs and load with an AC 10 (3 tons of ammo), 2 SRM6's (2 tons of ammo), and 3 MLasers with 11 double caps or LB-10X (2 tons ammo), 2 SRM4s (1 ton ammo), 1 LLaser, and 2 MLasers w/ 12 double caps?

#16 AllOuttaBubbleGum

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Posted 03 October 2013 - 04:01 PM

I've been running my 9k with 360XL (I think. Whichever one gets me 84k after tweak). Most of the time that has been with 3xmeds, 2xsrm6 and ac 5. Recently switched to lbx10 which has been pretty good. I usually do not sit and shoot at range with this build so not really losing much from the ballistic weapon switch. My 9B and 9S are the beasts out of the trio tho.

#17 Raso

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Posted 03 October 2013 - 04:36 PM

View PostNovawrecker, on 03 October 2013 - 01:41 PM, said:

Any one try the 9K with standard engine, 15 tons of armor, move the jump jets to the legs and load with an AC 10 (3 tons of ammo), 2 SRM6's (2 tons of ammo), and 3 MLasers with 11 double caps or LB-10X (2 tons ammo), 2 SRM4s (1 ton ammo), 1 LLaser, and 2 MLasers w/ 12 double caps?

I have an STD325 in my Victor K. I either end up using 2 :Large Lasers or 3 Medium lasers.. I alternate between an AC10 and and AC5 based on my mood. I usually have either dual SRM4s or a single SRM6.

On my Victor S I sometime use 3 SSRMs and BAP.

#18 Novawrecker

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Posted 04 October 2013 - 03:14 AM

View PostRaso, on 03 October 2013 - 04:36 PM, said:

I have an STD325 in my Victor K. I either end up using 2 :Large Lasers or 3 Medium lasers.. I alternate between an AC10 and and AC5 based on my mood. I usually have either dual SRM4s or a single SRM6.

On my Victor S I sometime use 3 SSRMs and BAP.


How has it worked out for you?

#19 Raso

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Posted 04 October 2013 - 11:39 AM

View PostNovawrecker, on 04 October 2013 - 03:14 AM, said:


How has it worked out for you?

The builds are great. When I remember to use my JJS for some added agility or to help me outflank it works really well. The combination of weapons is also quite fun. Personally, I prefer the 3 medium lasers since the K is the only variant capable of mounting 3 lasers and it frees up more tonnage for ammo and SRMs.

I seldom lose my side torsos before my CT, though. Because of this I am saving up for a nice XL engine. I do tend to lose an arm, or two, before I fall sometimes so the mech definitely has some great geomitry for torso twisting.

Right now it looks something like this.

http://mwo.smurfy-ne...502d28b719adf90

I would love it to look more like this, though.

http://mwo.smurfy-ne...aa3aa466c0b26ce

Edited by Raso, 04 October 2013 - 11:46 AM.


#20 Novawrecker

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Posted 05 October 2013 - 07:56 AM

These are the two I've been tinkering around with. Need more actual field tests though. Sadly my game time sucks currently due to work and classes *grr*

VTR-9K(Lb)

and the slight more maneuverable and brawler inclined VTR-9K(AC)


I am curious. I have seen many builds on jumping capable assault mechs using only one JJ. Has the worked effectively to work around terrain and maneuver around other mechs? I though the recent change in JJs required multiple uses of them to be more effective.

Updated: did a couple of training ground test. Didn't need as many JJs. I will have to see it in actual game field tests. Funny enough, I'm having more fun with the Victor than I ever did with my Awsome.

Edited by Novawrecker, 05 October 2013 - 10:51 PM.






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