Catapult Cplt-K2 Possibly The Biggest Fail Build Ever?
#1
Posted 31 August 2013 - 03:22 AM
I decided to go with the CPLT-K2 and the standard build wasn't too shabby, the twin PPC put out decent damage. I decided to play around a little and sacrifice movement speed for that insane burst sniper damage I wanted.
Anyway I ended up with this;
Now my mech shuts down from heat after each volley, after three volleys my mech explodes from heat damage.
#2
Posted 31 August 2013 - 03:33 AM
#3
Posted 31 August 2013 - 03:40 AM
#4
Posted 31 August 2013 - 03:40 AM
#5
Posted 31 August 2013 - 03:45 AM
#6
Posted 31 August 2013 - 05:21 AM
2 ) Buy Double Strength Heat Sinks you do not have anywhere near enough Heat Sinks (1.5m)
3 ) Remove Ferro-Fibrous (you will have to pay to do that about 170k). Only lights and some mediums can get away with using FF everything else runs out of space.
4 ) Buy Endo Steel Structure saves 3 tons weight at the cost of 14 crit locations (650K)
5 ) Sell that 130 Engine you bought and don't ever try the pillbox stunt again
CPLT-K2 For Now
CPLT-K2 For Later
EDIT: Forgot... ummmm yeah I can not off the top of my head think of any other New Player posting such horrific fail which violates everything we know about Mech Design. (/sarcasm)
Edited by scJazz, 31 August 2013 - 05:24 AM.
#7
Posted 31 August 2013 - 05:30 AM
scJazz, on 31 August 2013 - 05:21 AM, said:
2 ) Buy Double Strength Heat Sinks you do not have anywhere near enough Heat Sinks (1.5m)
3 ) Remove Ferro-Fibrous (you will have to pay to do that about 170k). Only lights and some mediums can get away with using FF everything else runs out of space.
4 ) Buy Endo Steel Structure saves 3 tons weight at the cost of 14 crit locations (650K)
5 ) Sell that 130 Engine you bought and don't ever try the pillbox stunt again
CPLT-K2 For Now
CPLT-K2 For Later
EDIT: Its ok, we all make mistakes
fixed.....
#8
Posted 31 August 2013 - 05:36 AM
We all make mistakes, that's how we learn. Good advice already given. I would only add maybe try the 2xPPC/2xUAC5 build, once you get Dual Heat Sinks (DHS's) and put in a much bigger engine. XL 300 is a great engine, and you can swap it into many different chassis as you buy more mechs. But, it's really expensive. I would look at a mech in a chassis you like that has one in it and buy the whole mech, pull the engine and let that mech sit until you're ready to jump in it.
You will eventually have several "spare" engines you can play around with once you get some c-bills flowing. The c-bill grind is terrible right now, and I hope PGI adds some more buff to the earnings. Grinding for new mechs is pretty bad right now.
#9
Posted 31 August 2013 - 05:47 AM
RyanUNDEAD, on 31 August 2013 - 03:22 AM, said:
*Recoils in horror* WHAT HAS SCIENCE DONE!?
That abomination aside you can also try a simpler setup using a stock K2 and simply upgrading its heatsinkgs to DHS, fairly cheap and affords you a much greater cooling capacity. CPLT-K2 Upgraded
For newer players I tend to suggest simple and fairly coolrunning builds, relatively cheap (you just pay for the DHS upgrade and the actual extra heatsinks) and make a note that machineguns use hitscan like lasers so you can bind the medium lasers with the mguns so you only need to deal with two weapon groups.
Once you get around to affording a XL engine you can pretty much pack whatever feels right into your mech,though its up to you if you want to get a XL before you get to working on other catapults (for the efficiency unlocks) or the other cats first then the XL.
#10
Posted 31 August 2013 - 06:36 AM
http://mwo.smurfy-ne...d6d52e3b5d6cc1d
#11
Posted 31 August 2013 - 08:01 AM
RyanUNDEAD, on 31 August 2013 - 03:22 AM, said:
I decided to go with the CPLT-K2 and the standard build wasn't too shabby, the twin PPC put out decent damage. I decided to play around a little and sacrifice movement speed for that insane burst sniper damage I wanted.
Anyway I ended up with this;
Now my mech shuts down from heat after each volley, after three volleys my mech explodes from heat damage.
This is also because of Ghost Heat. After two PPC's, you start generating exponentially more heat per additional one fired.
One PPC: 9 heat.
Two PPC's: 18 heat.
Three PPC's: 38 heat.
Four PPC's: 66 heat.
So if you take 4 PPC's, fire them in pairs at least half a second apart. If you do that, you can fire all four for 36 heat (still a lot!)
I'd recommend 2 PPC's and 2 Large Lasers, though, because you can fire them all together without additional heat penalties. Use the 4 tons freed up to put on more heat sinks.
But, the biggest thing here is DHS. Double Heat Sinks are pretty much a mandatory upgrade for everyone. They're expensive, but they make an ENORMOUS difference. Basically everything that was said above.
#12
Posted 31 August 2013 - 08:14 AM
#13
Posted 31 August 2013 - 08:40 AM
But seriously, I know its been said before, but Heavies should go about 60-70kph to be survivable. With the "ghost" heat scale, that much PPCage is due to wreck your insides before you can fire off a few shots. Drop two of the PPCs for Large lasers or something. Or if you are looking for long distance build, go Gauss or twin AC2s. Yeah, the AC2s don't do a lot of damage, but the constant face wrecking and cockpit shake is enough to put the enemy back in their hole while you wait for your PPCs to cycle back up. Something like this: http://mwo.smurfy-ne...d8410cf or this: http://mwo.smurfy-ne...a064ce6 Of note too, is the XL engine. Catapults make perfect candidates for XL engines because of their small side torso hit boxes. You can get an XL 285 for about 5mil and swap it out of every catapult you buy. I only own 2 XL 285s and an XL 300 that I share between 10 mechs
Edited by MnDragon, 31 August 2013 - 08:51 AM.
#14
Posted 31 August 2013 - 08:54 AM
I see so many new players buy a K2 without knowing it's the easiest mech in the game to kill
Catapults have a massive head hitbox, and it's mobility (i.e. keep moving and torso twisting) that keeps it alive. Jump jets are the Catapults best friend, combined with speed. unfortunately the K2 doesn't get JJ's.
You will die to headshots a lot. Even the ct is hard to miss, and if the shot misses it more than likely hits the head anyway.
My K2 (it's actually a K3) has 2xERPPC's, 2xML's, and 2xMG's, 300XL engine, and 20DHS. In the current meta it's okay-ish for long range and terrible for brawling.
#15
Posted 31 August 2013 - 01:24 PM
RyanUNDEAD, on 31 August 2013 - 03:22 AM, said:
I decided to go with the CPLT-K2 and the standard build wasn't too shabby, the twin PPC put out decent damage. I decided to play around a little and sacrifice movement speed for that insane burst sniper damage I wanted.
Anyway I ended up with this;
Now my mech shuts down from heat after each volley, after three volleys my mech explodes from heat damage.
Too many PPC. How about go with 2 PPC, 2 Larger Lasers, 2 Machine gun for hitting internal. Use 265 XL engine. Have fun
Edited by Sheraf, 31 August 2013 - 01:24 PM.
#16
Posted 31 August 2013 - 08:30 PM
XL315
2 x ERPPC
2 x AC2
2 x Med Lazors
Endo / DHS
#17
Posted 31 August 2013 - 08:53 PM
S
#18
Posted 31 August 2013 - 11:47 PM
hell on wheels.
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