For Those Who Survived Beta Testing
#81
Posted 17 September 2013 - 05:39 AM
As for the White Star of the Secret Commander- I put the command console in my DDC the day it was in-game and still haven't taken it out- hundreds of games with it, lol.
#82
Posted 17 September 2013 - 05:54 AM
#83
Posted 17 September 2013 - 06:27 AM
...Damn, it looks like {Scrap}...
#84
Posted 17 September 2013 - 06:31 AM
Edited by John MatriX82, 17 September 2013 - 06:31 AM.
#85
Posted 17 September 2013 - 07:26 AM
Pity my own art skills are so poor!
#86
Posted 17 September 2013 - 07:38 AM
#87
Posted 17 September 2013 - 09:06 PM
Refunded my Overlord Package and all I got was an RSI Constellation. (Or something of the like)
#88
Posted 17 September 2013 - 10:47 PM
#89
Posted 18 September 2013 - 10:43 AM
Failure to launch:
Attempted to launch an 8v8 during non-peak hours and received a failure to launch 10 times consecutively.
Along these lines is also:
Deja Vu
Pitted against the same opposing 8 man team 3 times in a row.
Edited by Grimlox, 18 September 2013 - 10:52 AM.
#90
Posted 18 September 2013 - 04:40 PM
broken the NDA during close beta and survived the ceiling mech
#91
Posted 19 September 2013 - 07:31 AM
Order of What building captain?
Fought a battle in the snow with all the buildings having magically decided to blend into the background along with all the cliffs.
#92
Posted 19 September 2013 - 02:03 PM
#93
Posted 19 September 2013 - 09:10 PM
Greased up def Guy : Being the sole mech left as a spider and lasting more then 1min while being "Shot" by the entire enemy team and surviving because of the hit boxes.
Buyers remorse: You have a founders mech with zero matches played in it
ahhh good time good times
#94
Posted 20 September 2013 - 01:30 AM
Geck0, on 19 September 2013 - 09:10 PM, said:
Surely it'd be "You can't touch this!" - Be the sole mech left as a spider and proceed to eliminate the enemy team and win even while outnumbered over 8-1, due to the broken hit boxes
#95
Posted 20 September 2013 - 05:48 AM
#96
Posted 22 September 2013 - 03:06 PM
#97
Posted 23 September 2013 - 08:45 PM
#98
Posted 23 September 2013 - 11:00 PM
Last One To Leave, Turn Out The Lights -- Watch time run out after the game becomes unwinnable since the last mech on the other team disconnected.
Ramming Speed! -- Kill an enemy mech after losing all of your weapons by ramming them about 100,000 times.
So, come here often? -- Watch time run out as the last two mechs in the game sit weaponless on the cap point, staring at each other.
#99
Posted 24 September 2013 - 01:20 AM
pont, on 23 September 2013 - 11:00 PM, said:
So, come here often? -- Watch time run out as the last two mechs in the game sit weaponless on the cap point, staring at each other.
Both hilarious, but not really bugs
The other two were good times though.
#100
Posted 24 September 2013 - 02:39 AM
Straylight, on 31 August 2013 - 12:46 PM, said:
I was going to call this "Operation Pumpkin Head".
Another one; "Order of the Cement Boots". It looks like you should be able to move, but you can't, because somehow your mech has clipped into the ground/a building/a wall/a small pebble.
Edited by ShaggyMoose, 24 September 2013 - 02:41 AM.
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