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Pgi, Please Test Weapon Ranges


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#1 Phoenix Branson

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Posted 31 August 2013 - 06:40 PM

As Paul mentioned, they are aggressively tuning weapons as they head towards launch. With that said, I urge PGI to test the following changes on the test server…

AMS
Long Range: Increase range from 90 to 120 meters.
Max Range: Increase range from 200 to 240 meters.

SRM 2/4/6 & SSRM 2
Long Range: Increase range from 270 to 300 meters.
Max Range: Increase range from 270 to 300 meters.

Flamer
Long Range: Increase range from 64 to 90 meters.
Max Range: Increase range from 64 to 120 meters.

Small Laser
Long Range: Increase range from 90 to 120 meters.
Max Range: Increase range from 180 to 240 meters.

Small Pulse Laser
Long Range: Increase range from 90 to 100 meters.
Max Range: Increase range from 180 to 200 meters.

Medium Pulse Laser
Long Range: Increase range from 180 to 210 meters.
Max Range: Increase range from 360 to 420 meters.

Large Pulse Laser
Long Range: Increase range from 300 to 360 meters.
Max Range: Increase range from 600 to 720 meters.

Edited by Maverick01, 31 August 2013 - 07:00 PM.


#2 Warge

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Posted 31 August 2013 - 06:44 PM

Gauss min=150, PPC min=200.

#3 General Taskeen

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Posted 31 August 2013 - 06:46 PM

View PostWarge, on 31 August 2013 - 06:44 PM, said:

Gauss min=150, PPC min=200.


No Thanks.

No Mech game had min ranges for these weapons - just dumb that its even included for the PPC.

Edited by General Taskeen, 31 August 2013 - 06:46 PM.


#4 Taemien

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Posted 31 August 2013 - 06:48 PM

Explain how the long and max range of a SRM would work?

The idea of less damage past 270m doesn't seem to be intuitive or logical for a missile.

#5 Phoenix Branson

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Posted 31 August 2013 - 06:56 PM

View PostTaemien, on 31 August 2013 - 06:48 PM, said:

Explain how the long and max range of a SRM would work?

The idea of less damage past 270m doesn't seem to be intuitive or logical for a missile.


Yeah, I messed up. Both the long and max range should be 300 meters. :D

#6 Foxfire

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Posted 31 August 2013 - 07:10 PM

View PostGeneral Taskeen, on 31 August 2013 - 06:46 PM, said:


No Thanks.

No Mech game had min ranges for these weapons - just dumb that its even included for the PPC.



Pretty sure PPC's have always had that limitations.

#7 FupDup

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Posted 31 August 2013 - 07:12 PM

View PostTaemien, on 31 August 2013 - 06:48 PM, said:

Explain how the long and max range of a SRM would work?

The idea of less damage past 270m doesn't seem to be intuitive or logical for a missile.



#8 Taemien

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Posted 31 August 2013 - 07:15 PM

View PostMaverick01, on 31 August 2013 - 06:56 PM, said:


Yeah, I messed up. Both the long and max range should be 300 meters. :D


Fair enough lol.

I think only the Flamers, Small Lasers, Small Pulse Lasers need the suggested changes. On the fence about Medium Pulse Lasers and Large Pulse Lasers. And don't think SRMs, Streaks, or AMS need a boost.

AMS itself is already pretty potent, especially in numbers. Range will exponentially increase its value due to this reason. Lets try a different take. You get a small boost if you're FACING the missile barrage.

SRMs and Streaks are in a good spot here. One change I would make to Streaks is not allowing them to lockon past 270. Also not allow any missiles to lock on from reticles they aren't linked too. Meaning no lockon from the arm reticle of torso mounted missiles.

Flamers, Small Lasers, and Small Pulse are in a bind right now. The range might make them more attractive. We just need to ask ourselves, are we ok with 6 small pulse laser Jenners? Not suggesting they are bad, but that will be a result of the change. Just want to hear opinions on this one.

Medium Pulse Lasers seem alright to me. Been using them since Close Beta. I like them over Medium Lasers on my faster configs. Don't want to see them obsolete Medium Lasers. What if we try extending their max range to 420 without extending the long range?

A similar thing could be done with Large Pulse Lasers, simply extend the max range and keep the regular damage up to the current range.

#9 Colin Thrase

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Posted 31 August 2013 - 07:52 PM

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

AMS
Long Range: Increase range from 90 to 120 meters.
Max Range: Increase range from 200 to 240 meters.

No, please do not increase AMS range. I think it's fine where it is. Your AMS already tracks any missiles near you (not just those that are targeting you). As a result, if the range were increased and there were 4 buddies nearby eachother, then all 4 mechs would be wasting ammo shooting them down, and you'd all run out of ammo faster.

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

SRM 2/4/6 & SSRM 2
Long Range: Increase range from 270 to 300 meters.
Max Range: Increase range from 270 to 300 meters.

I think that having the range of 270 is in line with other similar weapons (medium laser, AC/20), so not in need of an adjustment.

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

Flamer
Long Range: Increase range from 64 to 90 meters.
Max Range: Increase range from 64 to 120 meters.

Actually I think this is a good idea. Having range identical to the Small Laser wouldn't be a bad idea.

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

Small Laser
Long Range: Increase range from 90 to 120 meters.
Max Range: Increase range from 180 to 240 meters.

Please do not. The Small Laser's better heat efficiency and recharge rate are well balanced by the current short range of 90m.

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

Small Pulse Laser
Long Range: Increase range from 90 to 100 meters.
Max Range: Increase range from 180 to 200 meters.

No thanks. See 'Small Laser'.

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

Medium Pulse Laser
Long Range: Increase range from 180 to 210 meters.
Max Range: Increase range from 360 to 420 meters.

No objections here, but not really in favor of it either.

View PostMaverick01, on 31 August 2013 - 06:40 PM, said:

Large Pulse Laser
Long Range: Increase range from 300 to 360 meters.
Max Range: Increase range from 600 to 720 meters.

I would be in favor of a little more range on the LPL, but probably not so much. Perhaps 320/640m would be more reasonable.

Edited by Colin Thrase, 31 August 2013 - 07:56 PM.


#10 Durant Carlyle

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Posted 31 August 2013 - 08:32 PM

All of the current ranges for those weapons (except for flamers) are based on the tabletop game values. The flamer is supposed to have a range of 90 meters, so they reduced it a bit for whatever reason. Probably has something to do with how they had to make the flamer work in this game.

You never gave a reason as to why you want the changes made. It had better be damn good if you want to mess with TT range values.

In any case, they will very likely (as in I'm 99.99999% sure) not be changed.

#11 FupDup

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Posted 31 August 2013 - 08:44 PM

View PostDurant Carlyle, on 31 August 2013 - 08:32 PM, said:

All of the current ranges for those weapons (except for flamers) are based on the tabletop game values. The flamer is supposed to have a range of 90 meters, so they reduced it a bit for whatever reason. Probably has something to do with how they had to make the flamer work in this game.

You never gave a reason as to why you want the changes made. It had better be damn good if you want to mess with TT range values.

In any case, they will very likely (as in I'm 99.99999% sure) not be changed.

They already changed a lot of TT range values such as the MG, AC/5, ERPPC, ERLL, TAG, LRMs, Narc, and the Flamer. The reason for making the changes is to make those weapons more effective, I thought that was pretty obvious.

Honestly, who gives a damn if range doesn't match TT? I thought that the only things that weren't supposed to be changed from TT are tonnage and slots.

Edited by FupDup, 31 August 2013 - 08:44 PM.






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