

September 3Rd
#21
Posted 03 September 2013 - 05:32 AM
#22
Posted 03 September 2013 - 05:41 AM
Bullseye69, on 03 September 2013 - 05:32 AM, said:
I find it funny that there is a test server for a BETA game ha ha, but seriously I would like to be able to test content tell them my feedback, and so on.
#23
Posted 03 September 2013 - 05:41 AM
#24
Posted 03 September 2013 - 05:50 AM
Bryan and Russ's PAX Panel
Saber Reinforcement Cash Grab
Weekend Trial Sale
There's been nothing else. They gave us the September Developer Update which was widely panned because it basically said nothing. Other then that there is literally no information on where the direction for this game is going to go this month besides launch.
We keep hearing things but nothing concrete like HSR fixes, Implementing the 12v12 1PV restrictions and everything else. It's all here say they've made on other websites.
#25
Posted 03 September 2013 - 05:54 AM
#26
Posted 03 September 2013 - 05:56 AM
#27
Posted 03 September 2013 - 06:05 AM
My bet is that we wont see any more mechs being introduced before the 17th, but UI2.0 may well be here this week or next,
But then again who knows!
#28
Posted 03 September 2013 - 06:35 AM
Kain, on 03 September 2013 - 04:28 AM, said:
I would be so happy..
They cannot even follow their own road map laid out in the original crowd funding, what makes you think they will follow one laid out now?
Ragingdemon, on 03 September 2013 - 05:41 AM, said:
That is because its only beta in name, not deed.
#29
Posted 03 September 2013 - 06:35 AM
Mad Cow Jenkins, on 03 September 2013 - 05:01 AM, said:
Hmm i´m listening through it he is actually just saying the upcomming patch, without stating a time, it seems a bit implicit like its today. Sorry for the misinformation
Garth excited? is collision and community warfare finally in?
#30
Posted 03 September 2013 - 06:37 AM
Rascula, on 03 September 2013 - 06:05 AM, said:
My bet is that we wont see any more mechs being introduced before the 17th, but UI2.0 may well be here this week or next,
But then again who knows!
Wish I still had your optimism. haha! Heres to hoping.
#31
Posted 03 September 2013 - 06:46 AM
makes for bigger splash on launch day.
(also - flea cannot come before collisions are re-introduced. hopefully this time with environment collision damage. I can't wait to see a light face plant themselves into a wreck after pancaking the side of a building at 100+kph. which these myopic driving ******* do constantly. Also, I will bowl the sh1te out of them in my fatlas)
#32
Posted 03 September 2013 - 06:49 AM
Hillslam, on 03 September 2013 - 06:46 AM, said:
makes for bigger splash on launch day.
(also - flea cannot come before collisions are re-introduced. hopefully this time with environment collision damage. I can't wait to see a light face plant themselves into a wreck after pancaking the side of a building at 100+kph. which these myopic driving ******* do constantly. Also, I will bowl the sh1te out of them in my fatlas)
Bowl, or punt?

#33
Posted 03 September 2013 - 06:50 AM
#35
Posted 03 September 2013 - 07:16 AM
#36
Posted 03 September 2013 - 07:20 AM
The best: The patch will contain stuff.
The worst: A mech we can buy with CB and a few sentences about how good 3pv is.

Edited by EarlGrey83, 03 September 2013 - 07:21 AM.
#37
Posted 03 September 2013 - 07:29 AM
Seeing as HSR has been going through QA the last couple weeks, Maybe so was the Flea with MASC.
If all that went smooth we might see them push those out and (Crossing fingers) Maybe they would even go for pushing out
the Orion as well. I think that would make many people happy.
We saw a glimpse of the Island Metropolis satellite map so maybe a preview of that on the test server along with DX11 and UI2.0.
If the test server run goes well then maybe we also could see those on the 17th.
Pure speculation.
#38
Posted 03 September 2013 - 07:31 AM
Kanatta Jing, on 31 August 2013 - 08:29 PM, said:
How has the Ministry of Information at PGI not already deleted this thread and banned your account? Didn't you hear, Citizen? PGI does not make promises. Any suggestion otherwise will result in your banishment to "an island."
#39
Posted 03 September 2013 - 07:34 AM
Toong, on 31 August 2013 - 09:36 PM, said:
Tonnage limits can't come fast enough, though. I feel that's the last major piece needed in the war against matchmaking.
limits in 12 man and premades maybe but I think limiting pug tonnage is going to have an adverse effects on numbers, so doubt that will come in, as an example i'm not prepared to have no match happen 3-4 times before I get a game, just because I want to run my victors all night..
They force me to play in 3pv pug cheat option, mode and having then to wait longer to actually play just because of weight I won't tollerate
Edited by Cathy, 03 September 2013 - 07:38 AM.
#40
Posted 03 September 2013 - 07:42 AM
Kanatta Jing, on 31 August 2013 - 08:29 PM, said:
Do you know what it means If it actually works? It means Flea and Masc are good to go for Sept. They may have to go all in and release the Hero Flea at the same time.
Keep an eye out for "PTW, Invincible -insert name of Hero Flea here-" threads if the HSR improvements are insufficient.
I for one welcome the possibility of the return of the invincible light mech as well as the LRM rain and streak cats it would summon.
Now because PGI has to scramble and scramble hard to cram as much stuff in the launch patch we might also get weight limits and the Guass charge.
one of the few things of any certainty from the lackluster apologie is that there will be no more even vague dates set for anything, not only ignored now shall we be, young padawn but treated like mushrooms shall happen
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