I'd like to know what the community thinks if this idea.


Gauss Desync?
Started by Fred013, Sep 01 2013 01:36 PM
4 replies to this topic
#1
Posted 01 September 2013 - 01:36 PM
#2
Posted 01 September 2013 - 01:42 PM
Should this poll even exist before we have tried it?
#3
Posted 01 September 2013 - 02:35 PM
Did not answer- I think the Gauss should be desync'd.. but by way of increasing the cool-down.. not making it more of a hassle to use than LRMs..
#4
Posted 01 September 2013 - 02:43 PM
If anything the PPC should be desynced but even that isn't going to solve the problem if pin point alphas and boring mech design.
I don't get how hard this is to figure out. Get rid of this ghost heat nonsense, up the PPC's heat and refire rate, boost brawling weapons to out preform sniping weapons in a close range damage race and find a way to insensitive having nothing but 3, high alpha sniping weapons on your mech. Maybe, MAYBE remove or reduce weapon convergence to help spread damage out a bit but only if damage and heat changes bare no fruit.
I don't get how hard this is to figure out. Get rid of this ghost heat nonsense, up the PPC's heat and refire rate, boost brawling weapons to out preform sniping weapons in a close range damage race and find a way to insensitive having nothing but 3, high alpha sniping weapons on your mech. Maybe, MAYBE remove or reduce weapon convergence to help spread damage out a bit but only if damage and heat changes bare no fruit.
#5
Posted 01 September 2013 - 04:45 PM
no. bad idea is bad.
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