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Splash Damage or not?


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Poll: Splash or not? (164 member(s) have cast votes)

Should there be splash damage?

  1. Yes (94 votes [57.32%] - View)

    Percentage of vote: 57.32%

  2. No (67 votes [40.85%] - View)

    Percentage of vote: 40.85%

  3. Yes but feature to turn on or off (3 votes [1.83%] - View)

    Percentage of vote: 1.83%

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#21 Deamhan

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Posted 01 January 2013 - 01:17 PM

When I voted, I was thinking splash damage weaponry.

WTB: targeted enemy + 'enolagay' console command lol

#22 Joseph Mallan

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Posted 01 January 2013 - 01:25 PM

I voted no. But really will not complain if it is added.

#23 a rabid chihuahua

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Posted 01 January 2013 - 01:28 PM

wouldn't that rock,if theres and ammo explosion and roundss and missles cook off for about 10 seconds and some go flying out all over the place Mass Chaoss!

#24 Ashnod

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Posted 01 January 2013 - 01:32 PM

Only if there's a big enough ammo explosion, or the 0.0000000001% chance of the reactor stackpoling

#25 UberFubarius

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Posted 15 March 2013 - 07:53 AM

Not sure which way to vote. I would love to have a visual effect of a mech's plasma engine venting (giant plume of white hot cloud for a second). But not for it to damage surrounding mechs.

#26 Tabrias07

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Posted 15 March 2013 - 07:59 AM

Battlemechs don't explode.

#27 Thomas Dziegielewski

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Posted 15 March 2013 - 08:23 AM

Why not both?


example
Yes for an Explosive type LRM
No for an Armor piercing LRM
And a ratio of both if we wanted more types

#28 Khobai

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Posted 15 March 2013 - 08:24 AM

The problem with splash damage is that mechs like the commando that have hit locations that are very close together get damage amplified against them magnitudes greater than other mechs.

#29 FactorlanP

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Posted 15 March 2013 - 08:25 AM

View PostMaxxinator, on 13 June 2012 - 05:32 PM, said:

Right now in the beta, mechs just fall over and disappear, but I'm sure explosions will be added, and every 1/20 games a reactor may go off (not likely but an idea).


Just say NO to Stackpoling!

#30 Iron Hyena

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Posted 15 March 2013 - 08:26 AM

View PostMaxxinator, on 13 June 2012 - 05:32 PM, said:

Right now in the beta, mechs just fall over and disappear, but I'm sure explosions will be added, and every 1/20 games a reactor may go off (not likely but an idea).


Its like you're playing a different game then the rest of us. Mechs don't disappear, and the Dev's have said a million freaking times that there is not going to be reactor explosions.

#31 El Penguin

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Posted 15 March 2013 - 08:27 AM

That was a interesting necro to read... I also expected it to be about splash damage weapons and not mechs exploding

#32 FactorlanP

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Posted 15 March 2013 - 08:30 AM

View PostThontor, on 15 March 2013 - 08:27 AM, said:

There should be no splash damage of any type, not from mechs exploding, ammo exploding, or missiles exploding on their targets...


I'm ok with splash damage... Just as long as the total damage done by an individual missile never exceeds its rated damage. So, a single SRM will do 2.5 points of damage. Period. You can splash it all over the place, as long as the total damage is equal to 2.5 points.

#33 WardenWolf

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Posted 15 March 2013 - 10:14 AM

View PostThomas Dziegielewski, on 15 March 2013 - 08:23 AM, said:

Why not both?


example
Yes for an Explosive type LRM
No for an Armor piercing LRM
And a ratio of both if we wanted more types

You just described normal LRMs (no splash) vs Thunder LRMs (splash)

If this was the way it worked I would be fine with it, though the current splash damage seems a bit much. I would say that the ideal way it would work is normal missile munitions would cause full damage to the section they hit, while 'splash' munitions would do more overall damage (maybe 25-50% more, at most) but it would be spread out over a wider area - two, three, four armor sections depending on the mech and where it hits. They should also do some damage if they have a near-miss, though not full.

Alternatively, the splash munitions could do less damage but to a really wide area - potentially hitting multiple mechs close to eachother. I think that is actually more the idea behind the Thunder LRMs in BattleTech lore... but I'd have to consult Sarna.

Either way, the current splash damage from weapons is WAY to powerful; I'm glad to hear it will be removed and re-balanced!

Oh, and to the OP: if your poll is about mechs blowing up and causing splash damage to nearby mechs... nah, I wouldn't do that. The way the fusion engines in these mechs would work virtually prevents them 'going nuclear' or anything like that. Now maybe have ammo explosions cause some splash damage... I could see that... but that's about it.

#34 Aethon

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Posted 15 March 2013 - 10:20 AM

If there was splash damage with a very limited range on death, maybe it would convince people to stop face-hugging each other all the time.

#35 M4rtyr

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Posted 15 March 2013 - 10:21 AM

Splash damage for ammo explosions sure.

But how they have splash damage implimented now with every missile hit giving some splash damage to other locations.. well thats just stupid so, no no no.

#36 Lukoi Banacek

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Posted 15 March 2013 - 10:26 AM

I voted yes to splash damage but want it to work as intended (apparently it's a bit borked right now, but...beta). I don't think having a game setting to turn it on and off is warranted however and Devs are pretty clear that kind of thing isn't in the cards...did you mean the pilot themself makes the munition only they fired to be splash or non-splash? That might be an interesting option but not sure if I'd ever want to not do the damage normally.

#37 Monky

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Posted 15 March 2013 - 10:29 AM

No, because then greifers will just load fleas with AC20/LRM/SRM ammo and run up to you. If you or a teammate kills them then boom, you lose armor/die.

Not a good idea.

Edited by Monky, 15 March 2013 - 10:29 AM.


#38 MaddMaxx

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Posted 15 March 2013 - 11:16 AM

The Poll is a Necro from so long ago that I didn't have any grey hair then. ;)

#39 TungstenWall

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Posted 15 March 2013 - 11:51 AM

Battlemech reactors may not explode, but Ammo can still go off. I dont want COMs filled with LRMs to suicide rush, but a stray missile or three should fly off and possibly hit some one who is close by.

EDIT: Derp just noticed the OP date 0.0

Edited by TungstenWall, 15 March 2013 - 11:51 AM.


#40 Budor

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Posted 16 March 2013 - 09:11 AM

View PostThomas Dziegielewski, on 15 March 2013 - 08:23 AM, said:

Why not both?


example
Yes for an Explosive type LRM
No for an Armor piercing LRM
And a ratio of both if we wanted more types


I would actually like this. Different ammo types for missle and ballistic weapons would be cool.





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