

Splash Damage or not?
#21
Posted 01 January 2013 - 01:17 PM
WTB: targeted enemy + 'enolagay' console command lol
#22
Posted 01 January 2013 - 01:25 PM
#23
Posted 01 January 2013 - 01:28 PM
#24
Posted 01 January 2013 - 01:32 PM
#25
Posted 15 March 2013 - 07:53 AM
#26
Posted 15 March 2013 - 07:59 AM
#27
Posted 15 March 2013 - 08:23 AM
example
Yes for an Explosive type LRM
No for an Armor piercing LRM
And a ratio of both if we wanted more types
#28
Posted 15 March 2013 - 08:24 AM
#30
Posted 15 March 2013 - 08:26 AM
Maxxinator, on 13 June 2012 - 05:32 PM, said:
Its like you're playing a different game then the rest of us. Mechs don't disappear, and the Dev's have said a million freaking times that there is not going to be reactor explosions.
#31
Posted 15 March 2013 - 08:27 AM
#32
Posted 15 March 2013 - 08:30 AM
Thontor, on 15 March 2013 - 08:27 AM, said:
I'm ok with splash damage... Just as long as the total damage done by an individual missile never exceeds its rated damage. So, a single SRM will do 2.5 points of damage. Period. You can splash it all over the place, as long as the total damage is equal to 2.5 points.
#33
Posted 15 March 2013 - 10:14 AM
Thomas Dziegielewski, on 15 March 2013 - 08:23 AM, said:
example
Yes for an Explosive type LRM
No for an Armor piercing LRM
And a ratio of both if we wanted more types
You just described normal LRMs (no splash) vs Thunder LRMs (splash)
If this was the way it worked I would be fine with it, though the current splash damage seems a bit much. I would say that the ideal way it would work is normal missile munitions would cause full damage to the section they hit, while 'splash' munitions would do more overall damage (maybe 25-50% more, at most) but it would be spread out over a wider area - two, three, four armor sections depending on the mech and where it hits. They should also do some damage if they have a near-miss, though not full.
Alternatively, the splash munitions could do less damage but to a really wide area - potentially hitting multiple mechs close to eachother. I think that is actually more the idea behind the Thunder LRMs in BattleTech lore... but I'd have to consult Sarna.
Either way, the current splash damage from weapons is WAY to powerful; I'm glad to hear it will be removed and re-balanced!
Oh, and to the OP: if your poll is about mechs blowing up and causing splash damage to nearby mechs... nah, I wouldn't do that. The way the fusion engines in these mechs would work virtually prevents them 'going nuclear' or anything like that. Now maybe have ammo explosions cause some splash damage... I could see that... but that's about it.
#34
Posted 15 March 2013 - 10:20 AM
#35
Posted 15 March 2013 - 10:21 AM
But how they have splash damage implimented now with every missile hit giving some splash damage to other locations.. well thats just stupid so, no no no.
#36
Posted 15 March 2013 - 10:26 AM
#37
Posted 15 March 2013 - 10:29 AM
Not a good idea.
Edited by Monky, 15 March 2013 - 10:29 AM.
#38
Posted 15 March 2013 - 11:16 AM

#39
Posted 15 March 2013 - 11:51 AM
EDIT: Derp just noticed the OP date 0.0
Edited by TungstenWall, 15 March 2013 - 11:51 AM.
#40
Posted 16 March 2013 - 09:11 AM
Thomas Dziegielewski, on 15 March 2013 - 08:23 AM, said:
example
Yes for an Explosive type LRM
No for an Armor piercing LRM
And a ratio of both if we wanted more types
I would actually like this. Different ammo types for missle and ballistic weapons would be cool.
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