I just started playing and thought that it would be cool to build a fast medium mech with mostly missiles and maybe a laser or two. The goal would either be to flank and fire then run away or sit back behind everyone else pumping out missiles. I was wondering which of these (if either) would be a viable option and what would be a good chassis to use? Also what kind of weapons should I get? Keep in mind I just started playing so I wont know all (any) of the Mechwarrior lingo.
1
Ideas For A Medium Mech
Started by SOULESs42, Sep 02 2013 06:57 PM
6 replies to this topic
#1
Posted 02 September 2013 - 06:57 PM
#2
Posted 02 September 2013 - 07:25 PM
Sounds like a Kintaro. It has some issues but it fits the bill for what you want.
#3
Posted 02 September 2013 - 08:04 PM
My Hunchbacks all do over 90 kph now but they do have that "hunch!"
I hear Centurians are rugged and mean once you learn to twist away your one good arm. Not sure how many use missiles though.
I hear Centurians are rugged and mean once you learn to twist away your one good arm. Not sure how many use missiles though.
Edited by Die Primate Die, 02 September 2013 - 08:05 PM.
#4
Posted 02 September 2013 - 08:08 PM
Kintaro IF the CT-Fix is in the patch so wait for the patch notes and the first after-patch-reviews.
But the "Golden Boy" Kintaro Heromech is probably to slow for PUG matches.
Centurion CN9-A with 3 Missile Slots and a std 275 engine (~90kph) zombimode capable.
Centurion CN9-D with 2 Missile Slots but the ability to put an Assault-Sized XL Engine into it for >110kph top speeds (but needs to protect the L+R Torso for having the XL engine or blow up).
PS: Centurions have Missile Doors that need to be opened manually to avoid a SRM firing delay.
But the "Golden Boy" Kintaro Heromech is probably to slow for PUG matches.
Centurion CN9-A with 3 Missile Slots and a std 275 engine (~90kph) zombimode capable.
Centurion CN9-D with 2 Missile Slots but the ability to put an Assault-Sized XL Engine into it for >110kph top speeds (but needs to protect the L+R Torso for having the XL engine or blow up).
PS: Centurions have Missile Doors that need to be opened manually to avoid a SRM firing delay.
Edited by Thorqemada, 02 September 2013 - 08:19 PM.
#5
Posted 02 September 2013 - 11:20 PM
One of the Centurions. Probably the AL or D, depending upon if speed or lasers is more important to you. The A can mount more missiles, but fewer lasers, and you probably won't have much to do with the ballistic slot.
The guys over at NGNG have had good luck with the CN9-A "Wack-A-Mole". A CN9-A with triple SRM6, 2 medium lasers, and an AC2. It uses an XL engine, which is a bit expensive.
You could do a CN9-AL with 4 Medium Pulse Lasers, 2 Streak SRM2, a Beagle Active Prode (helps counter enemy ECM for your Streaks), 3 tons of Streak ammo (1 in the head, 1 in each leg), a 275 Standard engine, 11 Double Heat Sinks (you can stuff number 11 into the engine), endo steel, and maxed out ferro-fibrous armor. This will run you around 9 or 10 million c-bills to put together, but it will be fast (89.1 kph) and tough. The heat management will be a bit wonky, so it requires some trigger discipline, and the range will be very short. There are a lot of variations you could try. Like swapping the Pulse lasers for normal Mediums, dropping the Streaks and Beagle, trimming a little armor, adding another heat sink, and going for twin SRM6 with Artemis enhancement.
Anyway, yeah, right now you are probably looking at one of the Centurions or Kintaros.
The guys over at NGNG have had good luck with the CN9-A "Wack-A-Mole". A CN9-A with triple SRM6, 2 medium lasers, and an AC2. It uses an XL engine, which is a bit expensive.
You could do a CN9-AL with 4 Medium Pulse Lasers, 2 Streak SRM2, a Beagle Active Prode (helps counter enemy ECM for your Streaks), 3 tons of Streak ammo (1 in the head, 1 in each leg), a 275 Standard engine, 11 Double Heat Sinks (you can stuff number 11 into the engine), endo steel, and maxed out ferro-fibrous armor. This will run you around 9 or 10 million c-bills to put together, but it will be fast (89.1 kph) and tough. The heat management will be a bit wonky, so it requires some trigger discipline, and the range will be very short. There are a lot of variations you could try. Like swapping the Pulse lasers for normal Mediums, dropping the Streaks and Beagle, trimming a little armor, adding another heat sink, and going for twin SRM6 with Artemis enhancement.
Anyway, yeah, right now you are probably looking at one of the Centurions or Kintaros.
#6
Posted 02 September 2013 - 11:49 PM
What kind of missiles are you planning on using? Cents are really good for SRMs, but I find LRMs to be a bit weaker on them than a mech like the Treb or Kintaro. There is probably some bias here because I'm not a big LRM fan to begin with, but the tag placement on a cent is fairly low and the tubes are limited to 10 (not bad for LRMs but not great). Trebs and Kints have a lot of 15-20 tube mounts making them much more viable if you want to play LRM boat. Trebs and Kints also have the ability to move fast if you mount a big XL (the cent D can mount a fast engine as well but is limited to 2 missile hard points with 10 tubes each).
If you are looking at SRM boats, then I would say Cents and Kints make excellent SRM boats and can be extremely effective if you pilot them well. The Cent A is my SRM boat chassis and while I haven't hit 1k damage, I have hit the 950 mark on a couple of occasions by using flank/ambush tactics. Nice thing about the Cent A is that with 3 srm6 and 2 med lasers everything is located in your torsos so you have 2 shield arms, one of which still looks like it is packing a gun so people tend to try to shoot off your right arm even though there isn't anything there. On the flip, in many of my recent games I have been seeing Kints 18-20 breaking 1k often as high as 1.2k damage. In the right hands they are deadly.
If you are looking at SRM boats, then I would say Cents and Kints make excellent SRM boats and can be extremely effective if you pilot them well. The Cent A is my SRM boat chassis and while I haven't hit 1k damage, I have hit the 950 mark on a couple of occasions by using flank/ambush tactics. Nice thing about the Cent A is that with 3 srm6 and 2 med lasers everything is located in your torsos so you have 2 shield arms, one of which still looks like it is packing a gun so people tend to try to shoot off your right arm even though there isn't anything there. On the flip, in many of my recent games I have been seeing Kints 18-20 breaking 1k often as high as 1.2k damage. In the right hands they are deadly.
#7
Posted 03 September 2013 - 02:35 AM
Escef, on 02 September 2013 - 11:20 PM, said:
The guys over at NGNG have had good luck with the CN9-A "Wack-A-Mole". A CN9-A with triple SRM6, 2 medium lasers, and an AC2. It uses an XL engine, which is a bit expensive.
Drop the AC/2, use STD engine and you got yourself a good medium mech with lots of survivability to learn the basics. Find a brawler assault or heavy and back him up focus firing and torso twisting like a lunatic on speed and you got yourself a training with Cents in no time
Edit. And crying out loud don't recommend Kintaro until patch is in and tested by the players!
Edited by IV Amen, 03 September 2013 - 02:36 AM.
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