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Don't track player stats like W/L in the game


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#1 Death Mallet

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Posted 13 June 2012 - 05:58 AM

People's obsession with statistics is ruining the game and community environment over at WoT.


Now that an app is commonly available to display others, its affecting gameplay as some people modify the way they play the game based on their team's stats or the others. Things like Tier 10 tanks hiding in back from the beginning because they think the game is already lost and they don't want a repair bill.


So please do not track these statistics in the game. Even if they are not displayed, but still tracked, people will find them and create mods to create the exact sort of metagamey nightmare WoT is currently experiencing. Its essential that this information is not collected.

#2 CTec

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Posted 13 June 2012 - 06:05 AM

The Dumbas*es that broadcast "We lose" before the count down timer is finished make me wanna TK them. Stats are fine just don't allow idiotic mods like that in game.

#3 Rodney28021

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Posted 13 June 2012 - 06:06 AM

Well if there are people that are that stupid that they hide in the back of the map because of stats then I think MWO should also cater to those stat crunching people. Need to capture that data anyhow for hopefully a deed system in the future. Slay x mech get you a title. Cause x amount of damage get you a title. Die x times gets you a title. Win x games get you a title. Stats can be usefull and meaningful to players especially to the Min/Maxers. Maybe should keep those stats private as to keep the elitist teamleaders from kicking noob players out of pugs and teams.

Edited by Rodney28021, 14 June 2012 - 08:43 AM.


#4 Zezel

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Posted 13 June 2012 - 06:07 AM

View PostDeath Mallet, on 13 June 2012 - 05:58 AM, said:

People's obsession with statistics is ruining the game and community environment over at WoT.


Now that an app is commonly available to display others, its affecting gameplay as some people modify the way they play the game based on their team's stats or the others. Things like Tier 10 tanks hiding in back from the beginning because they think the game is already lost and they don't want a repair bill.


So please do not track these statistics in the game. Even if they are not displayed, but still tracked, people will find them and create mods to create the exact sort of metagamey nightmare WoT is currently experiencing. Its essential that this information is not collected.



Reminds me of WoW and Gearscore.

#5 GotitN4U

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Posted 13 June 2012 - 06:19 AM

View PostZezel, on 13 June 2012 - 06:07 AM, said:



Reminds me of WoW and Gearscore.

World of tanks mod XVM is far worst then Gearscore in WOW.XVM now give the odds of your team winning at the start of the game along with Win ratio/Efficient avg for all your vechiles you have used.

At least gear score gave a guideline on were you should be at for raiding of course ppl then went to the higher limits then needed because they want to blast though content with little effort.

#6 oohawkoo

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Posted 13 June 2012 - 06:29 AM

hmm i dotn mind stuff being tracked like hit percentages an accuracy even how many kills you got (would be nice if you could add custom decals showing how many kill or half kills you got on ur mech some how =X kinda like ww2 pilots used to.... its just needs to be private since it would be usefull to track how accurate you might have been with a certain weapon ....or if your accuracy with arm mounted weapon was good enough.. it would give you more info to use when tweaking ur mechs load out... number of times you died is kinda useless info tho ,,,basic kills and deaths should jsut be per match really =X

still ppl that obbsess about the stats and use them as a basis to dissciminate or just be an *** in genral .... are kinda loopy in my opinion =3

#7 ManDaisy

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Posted 13 June 2012 - 11:22 AM

I would however like a tracker for friendly fire, how much damage done, how many team mates shot, a good mechanism for weeding out *****.

#8 PirateNixon

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Posted 13 June 2012 - 12:38 PM

I have to disagree. Having statistics available helps players have a better idea about what's going on. If you only have 45% accuracy but your friend has 70% you should ask him what he is doing different. If you are losing 55% of your matches, then you are losing 55% of your matches. People will always find reasons to blame others for their failure and not participate. Before you had XVM in WoT we had max tier players hiding in back because "noobs are going to rush all on one side" or "I want to see where everyone else goes first". It's a game, play it. if others think they are better than you because their stat sheet from some video game has a bigger number than yours, do you really feel the need to argue with that level of "intelligence"?

#9 Death Mallet

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Posted 13 June 2012 - 01:54 PM

View PostPirateNixon, on 13 June 2012 - 12:38 PM, said:

I have to disagree. Having statistics available helps players have a better idea about what's going on. If you only have 45% accuracy but your friend has 70% you should ask him what he is doing different. If you are losing 55% of your matches, then you are losing 55% of your matches. People will always find reasons to blame others for their failure and not participate. Before you had XVM in WoT we had max tier players hiding in back because "noobs are going to rush all on one side" or "I want to see where everyone else goes first". It's a game, play it. if others think they are better than you because their stat sheet from some video game has a bigger number than yours, do you really feel the need to argue with that level of "intelligence"?



Nice in theory, but that's not how its worked out in practice. XVM and stat obsession has been bad for the game in WoT (and this coming from somebody who is actually pretty decent at the game).

The MWO devs would be making an error in judgment if they fail to learn from the mistakes of a predecessor.

There's no big mystery here. . . things won't magically just be different for MWO in this regard than they were for WoT. The definition of insanity is doing the same thing over and expecting a different result.

#10 Freyar

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Posted 13 June 2012 - 02:26 PM

View PostPirateNixon, on 13 June 2012 - 12:38 PM, said:

I have to disagree. Having statistics available helps players have a better idea about what's going on. If you only have 45% accuracy but your friend has 70% you should ask him what he is doing different. If you are losing 55% of your matches, then you are losing 55% of your matches. People will always find reasons to blame others for their failure and not participate. Before you had XVM in WoT we had max tier players hiding in back because "noobs are going to rush all on one side" or "I want to see where everyone else goes first". It's a game, play it. if others think they are better than you because their stat sheet from some video game has a bigger number than yours, do you really feel the need to argue with that level of "intelligence"?


It doesn't work that way. Sure stats were an attempt to try and help people learn from their mistakes and find where they needed to improve, but it's distilled down to nothing but impossibly daft "We're gonna lose" mantras when looking at them. They aren't about getting better. Seeing your KDA at 1/3/15 doesn't tell you much. Seeing where you hit with a Medium Laser on a target and how much damage it does on average will.

#11 Kobold

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Posted 13 June 2012 - 02:32 PM

I liked in CoD that you only saw your stats and those of your friends (and the leaderboard).

#12 PirateNixon

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Posted 13 June 2012 - 04:57 PM

View PostDeath Mallet, on 13 June 2012 - 01:54 PM, said:

Nice in theory, but that's not how its worked out in practice. XVM and stat obsession has been bad for the game in WoT (and this coming from somebody who is actually pretty decent at the game).

The MWO devs would be making an error in judgment if they fail to learn from the mistakes of a predecessor.

There's no big mystery here. . . things won't magically just be different for MWO in this regard than they were for WoT. The definition of insanity is doing the same thing over and expecting a different result.


I've played a little WoT myself, and I don't feel that XVM is really that damaging. I prefer having the stats available to me, and I know may of my clan mates do as well.

View PostFreyar, on 13 June 2012 - 02:26 PM, said:

It doesn't work that way. Sure stats were an attempt to try and help people learn from their mistakes and find where they needed to improve, but it's distilled down to nothing but impossibly daft "We're gonna lose" mantras when looking at them. They aren't about getting better. Seeing your KDA at 1/3/15 doesn't tell you much. Seeing where you hit with a Medium Laser on a target and how much damage it does on average will.


I disagree, seeing your KDA is 1/3/15 shows that you are most likely spreading your fire around instead of focusing on targets. Also, a player with those stats should focus more on weaker targets that their allies are shooting at vs whatever targeting scheme they are picking. This will help get opposing firepower off the field as soon as possible.

#13 Birddog FAC

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Posted 13 June 2012 - 06:42 PM

I think That stats should be private and only shared at the players will by allowing another person to access the info. not a general open forum of info. top tens or 20s never hurt but open stats makes elitest guild/units/groups were life time stats ruin a persons chance to join a group and dont allow for current skill level. maybe we could find a middle ground and only show a stat sheet over a certain number of games lets say the last 25

#14 Lycan

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Posted 13 June 2012 - 06:43 PM

View PostManDaisy, on 13 June 2012 - 11:22 AM, said:

I would however like a tracker for friendly fire, how much damage done, how many team mates shot, a good mechanism for weeding out *****.


Oh sure. It's also a good mechanism for "I'm sorry, you can't drop with us because your stats just aren't up to par".

#15 Helvetica

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Posted 13 June 2012 - 07:11 PM

hidden stats are fine, i doubt mods will be allowed as it's server side gaming. So this wont happen. Plus - pugs - i doubt you will be able to refuse a player from a pugged game. There will always be elitist in games tho that will crave imba stats.

#16 zverofaust

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Posted 13 June 2012 - 07:42 PM

View PostHelvetica, on 13 June 2012 - 07:11 PM, said:

i doubt mods will be allowed as it's server side gaming


WoT is basically identical and these types of mods are freely available as they pull publically-available information and display it in games. I don't like the mod structure of WoT at all -- especially when you could download mod skins for enemy vehicles that basically highlight the weakpoint in tanks in bright neon pink. I think they may have done something to prevent this, but that pretty much killed the game for me regardless. That and artillery.

#17 Teageltron

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Posted 13 June 2012 - 08:09 PM

I think player stats should be optional to show if you want. As far as any kind of ranked matches or game modes, those should be public.





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