ABFalcon, on 20 September 2013 - 01:44 AM, said:
In its present state, you can spend $1,000 USD on this game, and you still will not unlock all the MC content.
Reduce all MC costs by ~15x - 20x. If the devs really think that a hero mech is worth over $30, I want some of whatever they are smoking. Unlocking every single assault mech in the game, heroes and all, is not even worth $30.
Content is not worth that much. Not in any universe. I can buy an ENTIRE GAME for the cost of a battlemech here. It's lazy, it's greedy, it's sleazy, and until prices come down, you cannot have the contents my wallet, PGI.
I'll pay $45 for every unlock in the game. Unlimited mechlabs, all colors, all battlemechs, all vanity items, and a year of premium time. Finish community warfare, fix matchmaking, fix the weapon balance, and update all existing mechs with dynamic visual hardpoints, and then we can discuss a full retail $60.
And this would be a good business practice, how?
Shelf-bought games have a history of being released, sold, and then abandoned by their developer. Any major bug fixes and additional content come from the sales of an expansion pack.
Furthermore, that $60 shelf-bought game STILL REQUIRES YOU to invest a significant amount of time to work through all of the "unlocks" you can access all of the content.
That particular business model is dying, and there is a good reason for it: It does not work anymore.
You can pick up and play MWO absolutely free. On top of that, someone who doesn't drop a dime on this game can still compete on the same level playing field as someone that spends $100+.
Edited by Syllogy, 20 September 2013 - 08:05 AM.