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Patch Day - September 3Rd - LIVE!


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#581 Bodhisattva

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Posted 03 September 2013 - 05:29 PM

great patch, the whiners will whine and the haters gonna hate. Better to get all three nerfed/fixed at once so we can be used to it before release. Good job people, keep up the good work.

Edited by Bodhisattva, 03 September 2013 - 05:35 PM.


#582 Damocles69

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Posted 03 September 2013 - 05:36 PM

i have been on of the most outspoken (and many times, most out of line) PGI haters on this forum. even i have to admit this was a good patch

#583 Byzan

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Posted 03 September 2013 - 05:38 PM

imo multi nerfing is bad, adjustments are good but hitting something from multiple directions can't be good.

more mechs???

I know mechs pay the bills... but

ive stopped buying MC since the introduction of Terra, and no way am I going to buy a phenox package.

What the game needs is more/better maps and more/better game types/modes.

The combat and mechs are great. Some of the maps are great. But in general the maps are getting stale and the game modes are simply {Scrap} and generally distract from the fantastic combat.

Terra is {Scrap}. Lets face it its an overly large and dark map with massive heat. Though at first it looks great it plays like {Scrap}. Blah blah get more skill - I constatny win and top the scores on this map but that does not mean its fun and can sometimes produce utter rubish games. long periods running from cap to cap to cap. I mean what is the point of this map? Avalanche is bad enough. Terra is avalanch with low light and tons of heat....

make some good maps and fix the game modes that must have been created with almost no thought or imagination at all.

other things id like to see.

Ability to strip a mech loadout with one button. save and load mech loadouts.

ability to choose from preconfigured mechs for a game after you know what the map is. I mean would anyone seriously take a slow hot mech and airdrop to terra? being able to choose from premade mechs is much more realistic.

This is the problem with the free to play model, in a period of devalopment where polish, interface improvements and gameplay improvements should be the main area of devalopment. All we are getting is Mechs, mechs mechs and more MECHS and Mechs.

I really liked reading that there could be PvE co-op content and missions coming and all sorts of interesting stuff. But seeing the rate now mechs and cash store stuff is coming out compared to actual game improvments. I dont hold much hope for that other stuff. That's the free to play model for ya.

#584 dunkov

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Posted 03 September 2013 - 05:40 PM

I really don't like how 'fast' mech movement appears now. Please roll back <_< its too quick and feels/looks so fake

#585 Byzan

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Posted 03 September 2013 - 05:53 PM

there needs to be some mech balance done as well. starting games now and the games are full of Catafracts, catapaults and Jagers. I mean there must be some really interesting stats around for what mechs are used the most. For some there are clear balabnce issues, qkd and awe are a couple that need love.

#586 DragonsFire

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Posted 03 September 2013 - 06:00 PM

The posts seem to be pretty evenly split between liking the gauss/PPC changes and not liking it....

Balance achieved.


Edit: I don't think total balance of all weapons has been achieved here either folks, this was more of a tongue in cheek response on this particular issue.

Edited by DragonsFire, 03 September 2013 - 06:03 PM.


#587 Rose Scented Love Puff

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Posted 03 September 2013 - 06:04 PM

View PostSmokinDave73, on 03 September 2013 - 08:42 AM, said:


Was this really necessary??


Edit...sorry this was in relation to PPC damage being reduced to 0 within 90m.

I don't believe it was necessary at all, and it goes against Battletech lore as well. Also, get rid of the damage caused when the mech goes into heat shutdown. Again the current system goes against BT lore. The whole point of the automatic shutdown is to prevent damage caused by overheating. Continued overiding should be the only reason for the mech to sustain internal heat damage.

Other then that, the weapon nerfs seem ok but keep nerfing and soon we'll be better off throwing sticks and stones at eachother.

Edited by Obsidian_Knight, 03 September 2013 - 06:08 PM.


#588 Aym

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Posted 03 September 2013 - 06:05 PM



#589 Miekael

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Posted 03 September 2013 - 06:05 PM

Well, back to TT heat on the PPCs, but we still have "ghost heat," not sure if that is a good thing or bad thing yet. As for the Gauss, the charge can be bypassed/macro easily to keep Guass/PPC firing at the same, and their velocities are closer together, which will probably give the projectiles a better chance at landing at the same location. Some good changes, some bad, probably won't hurt the ER PPC/Gauss combo much at all other then a few points of heat, so I am not seeing much change to the pinpoint alpha strike issue caused by these weapons at this point.

#590 Kunae

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Posted 03 September 2013 - 06:07 PM

View PostObsidian_Knight, on 03 September 2013 - 06:04 PM, said:


I don't believe it was necessary at all, and it goes against Battletech lore as well. Also, get rid of the damage caused when the mech goes into heat shutdown. Again the current system goes against BT lore. The whole point of the automatic shutdown is to prevent damage caused by overheating. Continued overiding should be the only reason for the mech to sustain internal heat damage.

Other then that, the weapon nerfs seem ok but keep nerfing and soon we'll be better off throwing sticks and stones at eachother.

The gauss changes, yes, not canon.

PPC changes? Completely canon.

And I agree about the heat-damage. If you're not overriding you shouldn't take damage.

#591 h0wl

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Posted 03 September 2013 - 06:08 PM

So you guys nerf the gauss rifle because you don't want people pairing it with PPC & ERPPC. I have to laugh because you take a weapon that weighs 15 tons + more weight for every round of ammo, whose only claim to fame is that it doesn't generate heat and has long range and you add yet another detractor to it. All because you don't want people shooting it with a PPC and ERPPC.

You guys sure seem intent on saddling ballistic weapons with even more detractors than they already have. Why would anyone want to carry around a 15 ton weapon that blows up easily and that doesn't shoot when you pull the trigger on it? Seriously, I think ya'll are partying too hard with all our money.

If you want to fix things, make the PPC and ERPPC take longer to charge, make them more easily destroyed and heavier. Leave the poor gauss rifle alone... or at least let it charge and sit idle for longer than a second requiring more planned synchronization with the other weapons. You should also up its damage for all you're lumping on the poor thing.

#592 Magic Murder Bag

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Posted 03 September 2013 - 06:12 PM

could someone post a pic of the camera adjustments to 3PV, I'm curious and I cant play 'till Friday. Also an in game shot of the Orion would be nice.

ignore that request, the link in the 1st page showed me.

Edited by Magic Murder Bag, 03 September 2013 - 06:15 PM.


#593 3Xtr3m3

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Posted 03 September 2013 - 06:18 PM

I hated the Orion in MW3, It lookied like two boxes stacked on each other and then rocking them back and forth.
PGI, I am glad to see you are bringing sexy back.

#594 Byzan

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Posted 03 September 2013 - 06:19 PM

I disagree that you should not take heat damage unless you override shutdown.

I mean if you have a weapon combination that increases heat from 0-60% in one shot and you fire it off when you are 90% year it would put you to 150% heat. I think you should expect head damage if you do that.

I meah heck if you have 2x ERLL's and 2 ERPPC's and you fire them all at once when at 90% heat you should mushroom cloud!?

Edited by Byzan, 03 September 2013 - 06:52 PM.


#595 muddybayou

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Posted 03 September 2013 - 06:26 PM

What part of any of this patch shows the so-called "balance"?

#596 IceCase88

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Posted 03 September 2013 - 06:36 PM

Wait for the dirty, unwashed masses to come for your favorite weapons combo! You are too successful with that weapons combo... you must share the success. Distastefully communist sounding.

Edited by IceCase88, 03 September 2013 - 06:51 PM.


#597 Mad Skull

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Posted 03 September 2013 - 06:37 PM

I like the Gauss patch. Working really well. Love the Orion Mech so far. Need some practice with a heavy mech but not bad guys keep up the good work.

#598 Wolfways

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Posted 03 September 2013 - 06:41 PM

View PostKunae, on 03 September 2013 - 04:05 PM, said:

If they did that, they'd also have to decrease the damage, the same amount.

That's fine.

#599 BillHones

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Posted 03 September 2013 - 06:47 PM

View PostCitizen Erased, on 03 September 2013 - 08:29 AM, said:

At (ORION) last. The coolest (ORION) patche in the (OR!ON !!11) universe and (GODMANORION) History.


Seems to... At least... (ORION)


haha. all i looked for is a post like this after the first three lines. GOOD ONE!

#600 Wolfways

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Posted 03 September 2013 - 06:59 PM

View PostROJ, on 03 September 2013 - 04:59 PM, said:

The Gauss and PPC are long range sniper weapons

No they aren't. They are just weapons with a longer range than other weapons.
Calling them sniper weapons is like saying if in a battle nobody had PPC's or gauss that any mech using AC2's is a sniper mech.





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