Edited by Bodhisattva, 03 September 2013 - 05:35 PM.


Patch Day - September 3Rd - LIVE!
#581
Posted 03 September 2013 - 05:29 PM
#582
Posted 03 September 2013 - 05:36 PM
#583
Posted 03 September 2013 - 05:38 PM
more mechs???
I know mechs pay the bills... but
ive stopped buying MC since the introduction of Terra, and no way am I going to buy a phenox package.
What the game needs is more/better maps and more/better game types/modes.
The combat and mechs are great. Some of the maps are great. But in general the maps are getting stale and the game modes are simply {Scrap} and generally distract from the fantastic combat.
Terra is {Scrap}. Lets face it its an overly large and dark map with massive heat. Though at first it looks great it plays like {Scrap}. Blah blah get more skill - I constatny win and top the scores on this map but that does not mean its fun and can sometimes produce utter rubish games. long periods running from cap to cap to cap. I mean what is the point of this map? Avalanche is bad enough. Terra is avalanch with low light and tons of heat....
make some good maps and fix the game modes that must have been created with almost no thought or imagination at all.
other things id like to see.
Ability to strip a mech loadout with one button. save and load mech loadouts.
ability to choose from preconfigured mechs for a game after you know what the map is. I mean would anyone seriously take a slow hot mech and airdrop to terra? being able to choose from premade mechs is much more realistic.
This is the problem with the free to play model, in a period of devalopment where polish, interface improvements and gameplay improvements should be the main area of devalopment. All we are getting is Mechs, mechs mechs and more MECHS and Mechs.
I really liked reading that there could be PvE co-op content and missions coming and all sorts of interesting stuff. But seeing the rate now mechs and cash store stuff is coming out compared to actual game improvments. I dont hold much hope for that other stuff. That's the free to play model for ya.
#584
Posted 03 September 2013 - 05:40 PM

#585
Posted 03 September 2013 - 05:53 PM
#586
Posted 03 September 2013 - 06:00 PM
Balance achieved.
Edit: I don't think total balance of all weapons has been achieved here either folks, this was more of a tongue in cheek response on this particular issue.
Edited by DragonsFire, 03 September 2013 - 06:03 PM.
#587
Posted 03 September 2013 - 06:04 PM
SmokinDave73, on 03 September 2013 - 08:42 AM, said:
Was this really necessary??
Edit...sorry this was in relation to PPC damage being reduced to 0 within 90m.
I don't believe it was necessary at all, and it goes against Battletech lore as well. Also, get rid of the damage caused when the mech goes into heat shutdown. Again the current system goes against BT lore. The whole point of the automatic shutdown is to prevent damage caused by overheating. Continued overiding should be the only reason for the mech to sustain internal heat damage.
Other then that, the weapon nerfs seem ok but keep nerfing and soon we'll be better off throwing sticks and stones at eachother.
Edited by Obsidian_Knight, 03 September 2013 - 06:08 PM.
#588
Posted 03 September 2013 - 06:05 PM
#589
Posted 03 September 2013 - 06:05 PM
#590
Posted 03 September 2013 - 06:07 PM
Obsidian_Knight, on 03 September 2013 - 06:04 PM, said:
I don't believe it was necessary at all, and it goes against Battletech lore as well. Also, get rid of the damage caused when the mech goes into heat shutdown. Again the current system goes against BT lore. The whole point of the automatic shutdown is to prevent damage caused by overheating. Continued overiding should be the only reason for the mech to sustain internal heat damage.
Other then that, the weapon nerfs seem ok but keep nerfing and soon we'll be better off throwing sticks and stones at eachother.
The gauss changes, yes, not canon.
PPC changes? Completely canon.
And I agree about the heat-damage. If you're not overriding you shouldn't take damage.
#591
Posted 03 September 2013 - 06:08 PM
You guys sure seem intent on saddling ballistic weapons with even more detractors than they already have. Why would anyone want to carry around a 15 ton weapon that blows up easily and that doesn't shoot when you pull the trigger on it? Seriously, I think ya'll are partying too hard with all our money.
If you want to fix things, make the PPC and ERPPC take longer to charge, make them more easily destroyed and heavier. Leave the poor gauss rifle alone... or at least let it charge and sit idle for longer than a second requiring more planned synchronization with the other weapons. You should also up its damage for all you're lumping on the poor thing.
#592
Posted 03 September 2013 - 06:12 PM
ignore that request, the link in the 1st page showed me.
Edited by Magic Murder Bag, 03 September 2013 - 06:15 PM.
#593
Posted 03 September 2013 - 06:18 PM
PGI, I am glad to see you are bringing sexy back.
#594
Posted 03 September 2013 - 06:19 PM
I mean if you have a weapon combination that increases heat from 0-60% in one shot and you fire it off when you are 90% year it would put you to 150% heat. I think you should expect head damage if you do that.
I meah heck if you have 2x ERLL's and 2 ERPPC's and you fire them all at once when at 90% heat you should mushroom cloud!?
Edited by Byzan, 03 September 2013 - 06:52 PM.
#595
Posted 03 September 2013 - 06:26 PM
#596
Posted 03 September 2013 - 06:36 PM
Edited by IceCase88, 03 September 2013 - 06:51 PM.
#597
Posted 03 September 2013 - 06:37 PM
#599
Posted 03 September 2013 - 06:47 PM
Citizen Erased, on 03 September 2013 - 08:29 AM, said:
Seems to... At least... (ORION)
haha. all i looked for is a post like this after the first three lines. GOOD ONE!
#600
Posted 03 September 2013 - 06:59 PM
ROJ, on 03 September 2013 - 04:59 PM, said:
No they aren't. They are just weapons with a longer range than other weapons.
Calling them sniper weapons is like saying if in a battle nobody had PPC's or gauss that any mech using AC2's is a sniper mech.
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