DirePhoenix, on 05 September 2013 - 11:16 AM, said:
Wrong.
Convergence is based on the location of the weapon in relation to where the crosshair is drawn. In MWO (currently) the crosshair is drawn from the pilot's perspective. The farther out the weapon is mounted away from the pilot's eyes, the more divergent the weapon will be from the crosshairs as the target moves farther within the minimum convergence range. Take for example setting a minimum convergence range of 90m for PPCs, meaning the closest the weapons can converge on the crosshairs is 90m. From the image below you can see how as the target closes within the minimum range, the weapon line of fire for the PPCs start getting farther away from the crosshair line.
So as the target gets closer, if you're trying to place your crosshairs on the target to hit, the PPCs start landing farther away from the crosshair because they're not focused on the object that's in front of them, they're focused on a point 90m out in front of them along the crosshair line.
Hence... an "accuracy modifier" that makes it more difficult to hit the spot you're aiming for within the minimum range, while not making it just plain impossible to hit at all. Experienced or 'skilled' players that have a more intimate knowledge of their 'mech and where their hardpoints are located will be able to adjust for this by aiming off to the side by a certain degree depending on how close their target is within the minimum range.
I stand corrected then. It simply seemed the only time I saw the term used was in arguments over Gausscats or Swaybacks, and the pinpoint damage of alpha strikes.
And, if I understand correctly, it's simply a matter of displacement, not of actual accuracy loss (the shot will still hit the same place if the pilot compensates the same amount every time). With a little practice, it doesn't really become an issue (especially at the short ranges where non-LRM minimum range comes into effect). Still I can see this system working better and worse than the current one. Better in being truer to the original material (though not sure how it would affect LRMs, being non-aim-capable weapons), but worse in that it would not require as much thought into mech loadout and tactical use as the current system. I'm divided on that, as I really don't want the game made easier than it already is, if you understand what I mean.