Orion 1-K, Every Brawler's Dream
#41
Posted 10 September 2013 - 11:21 PM
I rly loved Kintaro be4 'fix'...and now I have problems I am cored trough side torso too much.
#42
Posted 11 September 2013 - 04:36 AM
Throbbinwood, on 10 September 2013 - 10:07 PM, said:
Did you miss the part where i said heavy and he said assault?
Or the part where at the top end engines (300+) the extra 4.5 tons he has to play with go into the engine (to match the orion's speed) so any jumpjets or bonus armour means less weapons, ammo or heatsinks?
So it really is same speed OR jumpjets OR more armour.
While going up an entire weight class
EDIT: I don't mean to be as combative as that sounds but since tonnage limits are coming (and they always were) it makes more sense to me to do the same with a lower tonnage instead of going up in tonnage as the guy suggested
Edited by Fiest, 11 September 2013 - 04:57 AM.
#43
Posted 15 September 2013 - 08:35 AM
Hmm, I think I'll pass.
#44
Posted 17 September 2013 - 09:33 PM
From playing against them, they take a beating better then an awesome when piloted by the normal Joe that just stands there and looks at you as you blast him in the face, the Awesome takes 95% of dmg to CT that way. The Orion has a slim enough stance that SRms spread to side torso some, LRM fire also spreads a little. Lasers and other direct fire, it is pretty easy to CT hit them unless they are mobile and actively piloting for defense.
Basically, I think much like an Awesome, it performs really well in the hands of a good pilot- and by good i dont mean good shot, i mean very aware of the battle and his own movement. people that do well in Dragons, Awesome, maybe Treb- they will do well in an Orion. People that like to march forward and alpha away probably will ***** about CT size because they refuse to give up their AC20 and PPC's for an Xl and some LL. Sometimes less is more. Dragon style play requires speed, awareness. Big guns and zerg blob stand and shoot gets you cored with 150 dmg done.
#45
Posted 18 September 2013 - 06:20 AM
#46
Posted 18 September 2013 - 10:22 AM
Xeno Phalcon, on 03 September 2013 - 02:30 PM, said:
ON1-VA
Though watching dave on NGNGtv play a protector I dont know how well it will do as a brawler, it has a catapults cockpit.
Here, I think this might work a bit better.
http://mwo.smurfy-ne...b35d3c3621f90f6
#47
Posted 18 September 2013 - 11:12 AM
#48
Posted 18 September 2013 - 11:39 AM
Pseudo Marauder
Where the AWS is wide, the OR is tall. Really tall, with a significant difference between pilot POV & the angle the arm mounted weapons fire from. It's very different from the other heavies in this regard, probably more similar to an Atlas, & even then I feel like there's a wider difference between the OR's cockpit & arm-mounted weapons.
I know someone said it's good for sniping... but only if no one is looking at you. You have to expose so much of the mech to unmask your weapons that I'd say it's only mediocre for sniping. A STK or JGR will eat you alive.
Even though it's 75 tons, it feels like it's much squishier. Quite unfortunate.
#49
Posted 18 September 2013 - 06:41 PM
http://mwo.smurfy-ne...77e6c47c42e10f5
I like SRM's and this seems like it would be a fun mech to try. I am an accomplished AWS pilot so I think this would work ok.
#50
Posted 21 September 2013 - 05:19 AM
And here's how it performs:
#51
Posted 03 October 2013 - 04:01 AM
2x medium laser
AC 10
XL 350.
I LOVE THIS MECH. I wish the protector had one more energy slot, so I could mimic this with my protector, but hot damn. Stay at mid range and plug away. averaging in the 600s with it. I might actually keep this after I max out my 3 orion chassis to roll with the protector.
#52
Posted 03 October 2013 - 04:39 AM
3ALRM15, TAG, BAP, 1MLas, 11t Ammo, AMS... At a Speed of 71km/h... Yay! Damg up to 900.
The K I do not really like... Maybe Brawling is not my Playstyle...
#53
Posted 03 October 2013 - 05:30 AM
#54
Posted 03 October 2013 - 07:16 AM
#55
Posted 04 October 2013 - 09:05 AM
Mini-Me
http://mwo.smurfy-ne...a5637ef4afba634
Edited by Autobot9000, 04 October 2013 - 09:06 AM.
#56
Posted 28 February 2014 - 11:59 AM
#57
Posted 11 March 2014 - 10:02 PM
Ishanaut, on 28 February 2014 - 11:59 AM, said:
Hmm - that build looks a little 'all over the place'... It could work if you like lots of weapon groups...
J2L
#58
Posted 11 March 2014 - 10:54 PM
Highly focused precision damage build. You're going to want to sit back for some time until it becomes necessary to move in. The asymmetry is necessary for protecting your two major weapon groups, your LL and your GR. If they start taking damage, then there will be problems.
You will want a zoom module to sneak in those long-range shots.
#59
Posted 12 March 2014 - 02:57 AM
A Gauss riffle in your side torso introduces a risk.
I also put one DHS in your right arm to reduce critical damage to a weapon but not in your shield arm, plus all gauss ammo to the riffle for better chances against critting the riffle.
So, staying close to your build:
ON1-K
Edited by The Great Unwashed, 12 March 2014 - 04:03 AM.
#60
Posted 12 March 2014 - 03:15 AM
The Great Unwashed, on 12 March 2014 - 02:57 AM, said:
Umm... wut?
The legs are the first target for just about any mech (except for the Hunchback, Atlas and HIghlander where you can take out nearly the whole damage potential with one side torso). Comnbine that with the lowered leg armour of your build and any half way decent player will be legging you as soon as he realises that. The cockpit is just about the safest position on any mech (probably not the Catapult ) for explosive ammunition. The hitboxes of legs are much, much larger than that of the cockpit and have the added problem of being hitable from any side of the mech. You cant hit the cockpit from the side or the back as opposed to the legs.
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