UAC/5s were not as popular before as they are now due to a combination of PPCs and massed Alpha Strikes being much more powerful and the requirement for a macro to be used to the full extent of their potential.
Asmosis, on 12 September 2013 - 05:17 PM, said:
^ that is the buff. Jaggermechs and IIya's are no longer using them in chainfire (which is silly you could just use 3 regular ac5's) they are using them in group fire. 4uac5 is like taking an ac20 to the chest every 0.5 seconds. 3uac5 is like a guass every 0.5 seconds (with secondary fire weapons as well).
15% jam is too low for the benefits it provides.
To clarify: UACs were not usually chain fired; players used a simple macro to group fire their UAC/5s in regular intervals of 1.1 seconds to prevent the chance of a jam and benefit from the UAC/5s superior DPS of 4.55 - a triple UAC/5 build could achieve a nominal DPS of 13.65 or more during short engagements, not accounting for the Fast Fire pilot skill which increases its DPS.
For comparison, a triple AC/5 build would achieve about 9.99 DPS - there was no point in using them if you could spare a few tons and were willing to use a macro.
But you are correct about the jamming mechanic being too rewarding.
Since the reduction in jam chances on double-fire, however, it has become more profitable to skip over the macro and simply double-fire a group of UAC/5s instead, as it yields an average DPS of 5.3 for a single UAC/5.
A trio of UACs being double-fired can easily top 15.9 DPS even accounting for eventual jams, the highest value in MWO by far; it is enough to core a fully armored Atlas from the front center torso in about ten seconds.
For each second that they do not jam, they can achieve a DPS of 27.3 for a short time.
There is no reason not to double tap the UAC/5, especially if you can equip two or more.
The Pink Thunder has been up to some shenanigans...
I would be very mad if I didn't have an Ilya Murdermets.
Edited by Lorcan Lladd, 12 September 2013 - 06:02 PM.