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About Gauss And Moving Forward - Feedback


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#341 Kanya Pryde

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Posted 07 September 2013 - 07:07 PM

Still fairly new to MWO. I did a good deal of research before getting my first mech and settled on the highlander because I like the idea of jump jets, being slow, and having a gauss rifle. I am a moderately old dude in the gamer community at age 35, so I didn't grow up on keyboard and mouse, macros, and all that. I miss using a joystick and can't get my nice ch producrs one to work even half as good as my mouse in MWO. I spent roughly $30 of real money to get my second highlander because i enjoyed the playstyle and it vaugely reminds me of a summoner. I can understand PPC/ErPPC being over powered... but gauss? How many mechs can even carry more than one? And... you didn't need to speed it up either or add hit points.

Can I please have my old gauss rifle back?

#342 Vyviel

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Posted 07 September 2013 - 10:06 PM

Gauss should now only explode when its being charged up to fire.

Also its now terrible for sniping as I need to lead the target even more waiting for it to charge up etc. Now its better for brawling.

Edited by Vyviel, 07 September 2013 - 10:07 PM.


#343 Guido

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Posted 07 September 2013 - 11:59 PM

View PostArturus, on 07 September 2013 - 01:09 PM, said:

horrible change to gauss rifle! wth did you do to my beloved gauss...? I could deal with the recharge/charge time thing, but can you make it firable using the mouse control - button 2? Only works when I fire it from weapon group # keys?

Odd...


You can assign it to mouse buttons. Just assign a weapon group of your choosing to that mouse button in the game control settings, move the Gauss to that weapon group in a match, and voila. You can assign as many weapon groups as you have buttons for. Personally I use button 4 on my mouse.

Edited by Guido, 08 September 2013 - 12:03 AM.


#344 Satan n stuff

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Posted 08 September 2013 - 02:26 AM

With the recent change to the Gauss rifle it's become much harder to use the Gauss in builds that already require significant weapon micromanagement, but it's still very easy to use in combination with PPCs, especially on poptarts, which I assume is the opposite of what was intended. I've also noticed a lot fewer players shooting at poptarts because with the changes to the Gauss and PPCs they're much less likely to respond in time to hit them. That being said the charge delay does makes the weapon harder to brawl with, and effectively reduces the DPS of the Gauss to 3.16-2.5, meaning it can no longer compete with the AC/20 when used at close range, something it really shouldn't be able to do anyway.
I think reducing the amount of micromanagement the weapon requires a bit by making it automatically charge to full when you click the fire button will make it easier to use in complicated builds, while still making it hard to aim as you'd need to either hold the fire button to time your shots or track your target while the gun is charging. There is also the issue of new players not knowing how to fire the thing at all, which I don't think can be easily fixed by a tutorial as a lot of new players won't bother doing them. For these players a one click charge would work rather well as the Gauss would always fire when ready unless the player deliberately holds the charge.
There is also the issue of using multiple Gauss rifles, though at the moment only a few mechs can do it effectively these builds avoid the issues associated with using a Gauss in combination with other weapons completely. I think a linear increase of the charge delay based on the number of Gauss rifles being charged will be enough of a disadvantage to prevent abuse of these builds, something we'll need if we're ever going to see mechs with the tonnage and hardpoint layouts to effectively wield three or four Gauss rifles. ( The Annihilator 2A for example. )
Solving this problem now greatly increases the number of potential new mechs, as certain mechs would otherwise be blatantly OP if introduced.

#345 Hexenhammer

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Posted 08 September 2013 - 03:58 AM

I'm just glad PGI isn't resorting to global lockout with some weapons. Fire a gauss rifle and you can't fire a PPC for .5 seconds.

#346 Drangon Lee

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Posted 08 September 2013 - 07:11 AM

Nice diversion, and the community warfare in all?


Fans MWO despair.

#347 Mystere

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Posted 08 September 2013 - 07:38 AM

View PostLord Perversor, on 07 September 2013 - 08:53 AM, said:

So can you kindly sir, put out some of those complicated loadouts with Gauss you are refering?


Simple, he can no longer alpha strike like a monkey. He now actually has to use his brain to shoot ... or write macros. :)

#348 Mystere

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Posted 08 September 2013 - 07:42 AM

View PostLiquidx, on 07 September 2013 - 01:47 PM, said:

Then you're not using it right. You can totally sit behind hills and scout with it in most mechs. Very handy to be able to see the enemy when they can't see you - even if you can't shoot them. It should be removed.


And I say the implementation should be improved upon and make it a core component of the Information Warfare aspect of the game. Click on my sig for some ideas.

#349 WolfinExile

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Posted 08 September 2013 - 08:12 AM

The gauss change really, REALLY needs a stronger indicator when its charged.

In a heated exchange its too distracting to try and keep track of the weapon cooldown AND the charge, AND the loss of the charge if you hold it too long.

It needs a strong audio cue to indicate its fully charged.

Previously aiming the gauss with the slower projectile speed required more skill than the current one as you had to lead your target, this "ima charging mah cannon" mechanic isn't really a good way of addressing the balance issues with this weapon.

#350 MustrumRidcully

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Posted 08 September 2013 - 09:50 AM

View PostHexenhammer, on 08 September 2013 - 03:58 AM, said:

I'm just glad PGI isn't resorting to global lockout with some weapons. Fire a gauss rifle and you can't fire a PPC for .5 seconds.

That would actually be a trick that might some of the best chances to remove a critical one of the boating advantages. If everyone has to chain-fire, then boats can no longer deliver massive, converging alpha strikes.

Though 0.5 second would only really work for PPCs, Gauss, and AC/20. Other weapons, and particularly lasers, would probably need a shorter delay.

Of course, it doesn't remove the other drawbacks of mixing weapons - incompatible recycle times, different projectile speeds, special snowflake mechanics like the Gauss charge.

#351 Leafia Barrett

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Posted 08 September 2013 - 10:03 AM

If people are really so against losing a charge, then how about this. If you continue holding the charge past the limit, you start building up heat at an exponential rate, and building it up FAST. Like, 20DHS barely slows it down fast.

#352 Cobaltgreen Fetladral

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Posted 08 September 2013 - 11:20 AM

You saw fit to try and relegate the gauss to a sniper role. what about the AC/2? It is the longest range weapon in the game and was designed for sniping and AA role not brawling. It now does 19 damage in the same time a gauss does 15,and you call this play balance? SOLUTION bring the cool down time on the gauss to 3 sec and the cool down on the AC/2 to 1 sec. This will balance the weapons ton for ton and dps. it will also stop the AC/2 boating.

#353 Tweaks

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Posted 08 September 2013 - 11:26 AM

View PostNinetyProof, on 03 September 2013 - 03:15 PM, said:

No ... don't mess with UAC5's ... they are "fun" right now :-)

Fun for the one doing the easy killings with them, not for the ones being ***** and rattled by them.

#354 Tweaks

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Posted 08 September 2013 - 11:35 AM

View PostRevorn, on 03 September 2013 - 03:43 PM, said:

Taking a look for the Ligths sounds good to me.

In many Matches i see Ligths scoring 800 dmg and 3-4 Kills, Uhmm... Maybe they are verry talentet and skillfully Pilots, but it looks somewhat wrong to me. Imho.

If a light does 800 points of damage in a match, he deserved it. It's not that easy to make and far from it. As for 3-4 kills, I get that once in a while in my Jenner, but they were mostly opportunity kills, where I basically finished off a 'Mech by alpha-striking his weakest and most damaged torso or leg. I've had a few kills that were all mine a few times too, but for the majority of the time, I get more assists than kill with an average of 300-400 points of damage in a match. That's fair I think. The most I've got in a single match was 650 points of damage. I had 3 kills and 7 assists and lots of components destroyed.

I'm curious as to what exactly they want to change in lights. Paul mentioned something about doing to lights what they did for mediums, but I'm not sure what he was referring to. Anyone knows? (PS. I was away for the most part since open beta started up until a few days ago).

#355 Troa Barton

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Posted 08 September 2013 - 05:07 PM

dont nerf the uacs they and lrms are doing so well because they're natural predator the ppc sniper has gone extinct. the only way you can snipe now is with gauss.. and gauss feels more like lrm'ing now. which is boring and sometimes irritating.

#356 h0wl

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Posted 08 September 2013 - 06:18 PM

So I've got a suggestion. A lot of the changes that PGI are making seem designed to make it easier for new players to live longer and not allow mechs to be killed in a single shot. PGI, how about with the HARDCORE mode you allow gauss rifles to shoot immediately as they did previously, and of course, no 3rd person view.

And that brings me to... It sure would be nice to pick the maps that you're willing to play on with the currently selected mech before you hit "go" on the find match launcher. It sure would make playing the game more enoyable if you could pick the mech, color scheme and even loudout in alignment with the maps. Who doesn't want to see mechs with alpine camo on an alpine map or jungle cammo on Forest Colony.

And where's the maps that have day changing to night and vice versa. Why can't we battle at River City as the sun is coming up...

#357 Gyrok

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Posted 08 September 2013 - 07:59 PM

I actually hate the Gauss changes...

Let me preface this: As a fellow game developer, I understand you have a *lot* on your plates...

I have removed all Gauss Rifles from all mechs that previously had them. The ONE mech that I lament this change on the most is my 1X Cataphract. That was not a jump sniper at all, it couldn't physically be one. Now, you have basically made the weapon broken. I tried this out for 5 matches, and frankly...I normally do 200-300 damage per match (not great, not terrible) and after this change, I would guesstimate roughly half of my Gauss rounds that should have fired did not. This mechanic is broken...the timing is screwed up or it simply doesn't work sometimes.

So, I am totally disappointed that a far better solution wasn't thought out to "fix" whatever issue you had. If the Gauss is an issue at short range...why have the AC/20 do 20 damage? Frankly...I felt that ER PPCs were the short range issue...and the fact that you guys keep turning a blind eye to the most seriously overpowered energy weapon is baffling. The Gauss Rifle was working as it should have been all along. The ER PPC is *the* issue for high damage alphas...2 of those do 20 damage at *greater range* than Gauss Rifles, the projectiles fire faster, the energy damage is pinpoint and instantaneous. It is *clearly* broken, yet fails to be addressed *constantly*.

Addressing something that wasn't broken, and turning a blind eye toward something that is clearly out of balance is just mind boggling. I hope you find an alternative to solving the issue you were after...and it should involve "nerfing" an outlier...*not* something that wasn't broken. You can boat PPCs all day long...you *cannot* boat Gauss Rifles! Sure an extremely slow Jagermech can do it, with no other weapons if they carry enough tons of ammo to matter...but that isn't really a viable build, even under the old system.

-my $0.02

Edited by Gyrok, 08 September 2013 - 08:03 PM.


#358 ShadowDarter

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Posted 08 September 2013 - 10:20 PM

Good that the UAC5 is being looked at in the near future, a good idea might be a slower fire rate but thats my opinion.

#359 Chronojam

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Posted 08 September 2013 - 11:40 PM

View Posth0wl, on 07 September 2013 - 06:51 PM, said:

That's my point, the game is increasingly becoming not fun to play with these idiotic weapon "tweaks".
I'm honestly sorry I paid for the Phoenix package. Pretty funny after you buy the highest level they come out with more mechs to buy. Real class act PGI.

So get a refund.

#360 Joseph Mallan

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Posted 09 September 2013 - 05:53 AM

Since when does a sniper need his weapon to... wait to fire once the trigger is pulled? This is another dumb Mechanic.

I can understand the logic of it but you applied it to the wrong "Type" of weapon. A Sniper needs his weapon to fire "now" not in 1.5 seconds or any other delay length.

Just... No!





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