Jump to content

Gauss Rifle Change Foolish


12 replies to this topic

#1 Smegmw

    Member

  • PipPipPip
  • Bridesmaid
  • Bridesmaid
  • 93 posts

Posted 03 September 2013 - 04:57 PM

The current charging mechanic is silly. Not only are current day energy storage systems once charged measured in hours not seconds allot of the current day energy storage systems can be charged in a split second like the capacitor that drives the magnetron in the microwave you use every day. Wake up PGI don't fix something that isn't broken. 3050 era technology one would assume is allot better than current day tech.

#2 Least Action Jackson

    Member

  • PipPipPip
  • Bad Company
  • Bad Company
  • 92 posts
  • LocationJust outside the Bomb Factory

Posted 03 September 2013 - 05:09 PM

Since a back of the envelope calculation utilizing wikipedia and what I know about Mechwarrior canon tells me:

Muzzle velocity = 2,000 m/s
Projectile Mass ~= 100kg (8-10 shots per ton, depending on era)

Muzzle energy = 0.5 M V^2 ~= 250 MJ

Modern capacitors have an energy density of ~350J/kg, so a capacitor big enough to fire that with modern technology would have a mass of ~700 Metric tonnes. QED, you need to be quiet, and let the devs work.

#3 Smile4theFlash

    Member

  • Pip
  • The Ironclad
  • The Ironclad
  • 15 posts
  • LocationUSA

Posted 03 September 2013 - 05:22 PM

The charge time on the Gauss Rifle has basically killed it. Snap shots are impossible. I have also found that I have charged it, only to be unable to shot it. I don't think the timer is working correctly. Half of my charged shots don't fire. This kills so many peoples current builds. The original worked fine. Please go back!

#4 Ectar

    Member

  • PipPip
  • 41 posts

Posted 03 September 2013 - 06:30 PM

View PostLeast Action Jackson, on 03 September 2013 - 05:09 PM, said:

Since a back of the envelope calculation utilizing wikipedia and what I know about Mechwarrior canon tells me:

Muzzle velocity = 2,000 m/s
Projectile Mass ~= 100kg (8-10 shots per ton, depending on era)

Muzzle energy = 0.5 M V^2 ~= 250 MJ


Dude I know you are smart and have calculator handy somewhere, but this suppose to be about 1000 year from now, I think if they (in the future) can create 20-30 tons nuclear reactors able to move 100 mech with speed 65km/s and fire tons of energy weapons in same time, I think they would have ability to produce good caps for this purpose or just directly apply energy from fusion reactor.

Lets just compare how much energy will firing of 4PPC (which almost impossible now) consume? Why not to charge PPC? what is the differences, energy comes from the same fusion reactor? So for PPC you still need high concentration of energy... it just released differently... Why Not to charge PPC? PGI Devs HINT-HINT number 1 <_<

And BTW.... 250MJ released in ~1/2000sc even from magical capacitor actually should produce tons of heat..... PGI Devs HINT HINT number 2 :ph34r:

Personally I think this is fun playground for PGI where they can test some crazy ideas for our money.....

Edited by Ectar, 03 September 2013 - 06:35 PM.


#5 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 03 September 2013 - 06:42 PM

Charge time is non-canon.

Minimum range on a Gauss rifle however, was canon.

At a guess, I'd say implementing the minimum range would have been a much better solution.

Also for the math boy, the muzzle energy isn't necessarily the amount needed to charge super conducting electromagnets. There is an efficiency factor you've ignored. Yes they have room temperature superconductors in Battletech, so I'm going to guess that their capacitor banks are MUCH more efficient, since that is also one of the effects of room temperature super conductors.

The problem with letting the devs "work" is that they've pretty much completely reversed the original implementation of the game to the point were I personally want to complain about it. Not just on the boards, but to any potential customer who might want to try it. On the street corner even. I wear a white robe and carry a sign that says "PGI's Current Vision for MWO Sucks".

#6 DarkCain

    Member

  • PipPipPipPipPip
  • Bridesmaid
  • 149 posts
  • LocationKansas City

Posted 03 September 2013 - 07:08 PM

My biggest issue with this new game mechanic is that it is not intuitive at all. I am having to split my attention to an item that may or may not get to fire rounds down range. It was not well thought out at all. How about one of you devs get on here and explain the thought process behind this 'tweak' of yours.

#7 LittleSoldier

    Member

  • Pip
  • First Leutnant
  • First Leutnant
  • 11 posts
  • LocationColorado

Posted 03 September 2013 - 07:23 PM

Changing the way the gauss rifle works SUCKS. First of all adding another .75 seconds to charge the weapon and fire it take almost 1.5 seconds that is a lot of time especially for a sniper.. If are going to keep the way it works. I suggest to keep it charge at all times until its fired (first depressed and second depressed to fire) or manually dissipated by another button. I can live with it being to depress to be charged but 1.5 second need to fire it (B.S) . Electrical charge can be stored that why it weighs 15 tons. The way you have it now its almost a useless weapon to have in your arsenal. I can almost dance about 500m and up when someone is firing it. I have done it. You made this weapon so predictable and useless. Weapons in the future are there to kill not to listen to noob or complainer so make it fair.

#8 Metalmantis

    Member

  • PipPip
  • Overlord
  • Overlord
  • 41 posts

Posted 03 September 2013 - 08:51 PM

There were two Gauss varients for those talking about reducing range. There was your standard gauss long range and heavy gauss more damage shorter ranges. Just give us heavy gauss then of messing up the the standard gauss anymore and fix the disarm mechanism as when armed it should stay armed.

#9 BlacKcuD

    Member

  • PipPipPipPipPipPip
  • Overlord
  • Overlord
  • 229 posts
  • Facebook: Link
  • Locationmwo-builds.net

Posted 06 September 2013 - 08:03 PM

Honestly, I don't care about how realistic something is or not. I want a balanced game with interesting weapons. These two should be the prime directives when changing weapons, nothing else.

#10 Scarcer

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 213 posts

Posted 06 September 2013 - 08:27 PM

"Oh me gosh! I'm not skilled enough to multi-task for .75 second!"

It's incredibly easy to use. I have fun charging up the guass just before an enemy reveals themselves.

You're foolish for letting the charge mechanism make it more difficult for you to use.

Learn to use your mouse; not to mention they raised the velocity by a **** ton.

Lore was written in a bedroom, basement or the back of a shop 20 years ago; and not by scientists. In the real world rail-guns absolutely are required to be charged first.

Quote

but this suppose to be about 1000 year from now, I think if they (in the future) can create 20-30 tons nuclear reactors able to move 100 mech with speed 65km/s and fire tons of energy weapons in same time, I think they would have ability to produce good caps for this purpose or just directly apply energy from fusion reactor.


Basically this says "I absolutly am not satisfied no matter the reality of the fact, so I'm going to throw excuses that make my argument sound foundational."

"Yeah great! We are 1037 years in the future, yet increasing the efficiency vastly with hundreds of tons in conductor mass down to just a few isn't by any-means a technological advancement!"

Also, please practice your aim. It's so much easier to hit distant targets now with the increased velocity. Charging it isn't really an inconvenience.

See how silly this thread started off sounding? Rather than adapt and understand, you're throwing a kiddy fit. The velocity makes up for the change by all means, and it's now a true sniper weapon. Cry all you want, the charging is a perfectly realistic mechanic.

With all that anger and frustration, I bet you can fasten a fabric stress ball wired to some capacitors & spend a few years collecting static electrons into lost-less capacitors, and fire a massive metal rod at the devs with righteous furry. That will prove us wrong.

In the mean-time use autocannons and ppc's; they do the same job.

Edited by Scarcer, 06 September 2013 - 08:29 PM.


#11 Blackblood

    Rookie

  • Elite Founder
  • Elite Founder
  • 2 posts

Posted 07 September 2013 - 06:25 AM

Gauss is pointless since nerf patch usless sort it !

#12 DeaconW

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 976 posts

Posted 07 September 2013 - 08:01 AM

View PostScarcer, on 06 September 2013 - 08:27 PM, said:

In the mean-time use autocannons and ppc's; they do the same job.


Thx. This is exactly what I did. Found the mechanic unnecessarily annoying and swapped all my Gauss for AC20's on my mechs and decided to brawl a bit more. Why bother with a stupid bombast laser mechanic when you can get better, simpler performance from other weapons? Eventually we will all be down to only being able to fire one SL and 1 MG without some kind of penalty or "mechanic" due to the QQ crowd, anyway. Well...that is assuming the game doesn't die quickly after launch due to other issues. I am predicting December is when they will close the doors...maybe I should start a poll...:D

#13 Alexander Fury

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 174 posts
  • LocationCanada, So expect permanent winter camo.

Posted 17 September 2013 - 04:00 AM

The original incarnation of the Gauss rifle was much more realistic and in keeping with what cannon describes the weapon as being. The idea of charging the weapon before discharge is interesting but flawed. If you had to charge the weapon prior to firing then why does a gauss rifle that is uncharged explode. The truth is that the tech behind the gauss rifle explains that the capacitors are always ''ON'' hence why a hit to it can release this energy. The original incarnation was much closer to the cannon discriptions and the incarnations we have seen in previous titles.

KEEP UP THE ABSOLUTELY FABULOUS WORK DEV's :huh: Just give me back my gauss rifle plz......





4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users