Gauss Rifle Change Foolish
#1
Posted 03 September 2013 - 04:57 PM
#2
Posted 03 September 2013 - 05:09 PM
Muzzle velocity = 2,000 m/s
Projectile Mass ~= 100kg (8-10 shots per ton, depending on era)
Muzzle energy = 0.5 M V^2 ~= 250 MJ
Modern capacitors have an energy density of ~350J/kg, so a capacitor big enough to fire that with modern technology would have a mass of ~700 Metric tonnes. QED, you need to be quiet, and let the devs work.
#3
Posted 03 September 2013 - 05:22 PM
#4
Posted 03 September 2013 - 06:30 PM
Least Action Jackson, on 03 September 2013 - 05:09 PM, said:
Muzzle velocity = 2,000 m/s
Projectile Mass ~= 100kg (8-10 shots per ton, depending on era)
Muzzle energy = 0.5 M V^2 ~= 250 MJ
Dude I know you are smart and have calculator handy somewhere, but this suppose to be about 1000 year from now, I think if they (in the future) can create 20-30 tons nuclear reactors able to move 100 mech with speed 65km/s and fire tons of energy weapons in same time, I think they would have ability to produce good caps for this purpose or just directly apply energy from fusion reactor.
Lets just compare how much energy will firing of 4PPC (which almost impossible now) consume? Why not to charge PPC? what is the differences, energy comes from the same fusion reactor? So for PPC you still need high concentration of energy... it just released differently... Why Not to charge PPC? PGI Devs HINT-HINT number 1
And BTW.... 250MJ released in ~1/2000sc even from magical capacitor actually should produce tons of heat..... PGI Devs HINT HINT number 2
Personally I think this is fun playground for PGI where they can test some crazy ideas for our money.....
Edited by Ectar, 03 September 2013 - 06:35 PM.
#5
Posted 03 September 2013 - 06:42 PM
Minimum range on a Gauss rifle however, was canon.
At a guess, I'd say implementing the minimum range would have been a much better solution.
Also for the math boy, the muzzle energy isn't necessarily the amount needed to charge super conducting electromagnets. There is an efficiency factor you've ignored. Yes they have room temperature superconductors in Battletech, so I'm going to guess that their capacitor banks are MUCH more efficient, since that is also one of the effects of room temperature super conductors.
The problem with letting the devs "work" is that they've pretty much completely reversed the original implementation of the game to the point were I personally want to complain about it. Not just on the boards, but to any potential customer who might want to try it. On the street corner even. I wear a white robe and carry a sign that says "PGI's Current Vision for MWO Sucks".
#6
Posted 03 September 2013 - 07:08 PM
#7
Posted 03 September 2013 - 07:23 PM
#8
Posted 03 September 2013 - 08:51 PM
#9
Posted 06 September 2013 - 08:03 PM
#10
Posted 06 September 2013 - 08:27 PM
It's incredibly easy to use. I have fun charging up the guass just before an enemy reveals themselves.
You're foolish for letting the charge mechanism make it more difficult for you to use.
Learn to use your mouse; not to mention they raised the velocity by a **** ton.
Lore was written in a bedroom, basement or the back of a shop 20 years ago; and not by scientists. In the real world rail-guns absolutely are required to be charged first.
Quote
Basically this says "I absolutly am not satisfied no matter the reality of the fact, so I'm going to throw excuses that make my argument sound foundational."
"Yeah great! We are 1037 years in the future, yet increasing the efficiency vastly with hundreds of tons in conductor mass down to just a few isn't by any-means a technological advancement!"
Also, please practice your aim. It's so much easier to hit distant targets now with the increased velocity. Charging it isn't really an inconvenience.
See how silly this thread started off sounding? Rather than adapt and understand, you're throwing a kiddy fit. The velocity makes up for the change by all means, and it's now a true sniper weapon. Cry all you want, the charging is a perfectly realistic mechanic.
With all that anger and frustration, I bet you can fasten a fabric stress ball wired to some capacitors & spend a few years collecting static electrons into lost-less capacitors, and fire a massive metal rod at the devs with righteous furry. That will prove us wrong.
In the mean-time use autocannons and ppc's; they do the same job.
Edited by Scarcer, 06 September 2013 - 08:29 PM.
#11
Posted 07 September 2013 - 06:25 AM
#12
Posted 07 September 2013 - 08:01 AM
Scarcer, on 06 September 2013 - 08:27 PM, said:
Thx. This is exactly what I did. Found the mechanic unnecessarily annoying and swapped all my Gauss for AC20's on my mechs and decided to brawl a bit more. Why bother with a stupid bombast laser mechanic when you can get better, simpler performance from other weapons? Eventually we will all be down to only being able to fire one SL and 1 MG without some kind of penalty or "mechanic" due to the QQ crowd, anyway. Well...that is assuming the game doesn't die quickly after launch due to other issues. I am predicting December is when they will close the doors...maybe I should start a poll...
#13
Posted 17 September 2013 - 04:00 AM
KEEP UP THE ABSOLUTELY FABULOUS WORK DEV's Just give me back my gauss rifle plz......
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users