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Booooooooo For Messing Up Guass And Ppcs


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#1 Jolly Llama

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Posted 03 September 2013 - 10:27 AM

Boooooooooooooooooooooooooooooooooooo on you, Devs, for taking the best weapons in the game and making them pretty much useless. I understand that many of the weaker players are really upset at getting totally owned by the skilled pilots who are able to take a single shot on a crazy fast traverse to burn their little sensitive ***** off, but aren't the tutorials supposed to teach them how to play? Those tear generators need to get thicker armor and quit whining to you guys begging you to kill all the joy in this game.

So, here we are, our guass rifles in mothballs and ERPPCs being stripped and sold off. Several of my mechs will be retired as well while I go back to Jagerbombing. No matter what you do to us, high alpha gaming is always going to be around. I like to make people cry with it. Those same people won't be happy until you leave us with only Small Pulse Lasers to smack each other in the balls with while we admire our pretty, expensive paint jobs in 3PV.

Haha to all of you unskilled AC20 targets that are gonna be all over the forums begging for a range, heat, and damage nerf in the coming weeks. High alpha players are just gonna move on to bigger and better things to make you cry. I, and many others, have been testing mean-old-high-alpha builds ever since the announcement that Guass would become totally useless. All this change has done was split the player base against each other, and that is just fine with me.

My mech is fueled by tears...

#2 GODzillaGSPB

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Posted 03 September 2013 - 10:50 AM

The ppc nerf had to happen, but why it had to happen so hard is beyond me. We already saw a steep decline in the ppc meta that was ruling the game weeks ago. Who would say this is is still true? I think it is not, we were on the right path. Now another shock-nerf, people will claim that ppcs are worthless and like before the masses will react to THAT instead of making their own decision based on actual gameplay.

Then the gauss...oh dear. Nerfed to make it less effective in close combat - because it should have a min-distance. Why then not give it one? So we have a buff of speed and a slight buff of HP but the whole thing got so complicated...

It makes me laugh though. PGI time and time again claims that all the stuff they added that opposed the hardcore gamers is meant to open the game up to a broader audience. Making it simpler (3rd person) for more people to get the hang of it. But how does the gauss now fit into this? Or the ghost heat to start with?

One step forward, two steps back. It's the PGI shuffle, wanna dance? :wub:

Edited by GODzillaGSPB, 03 September 2013 - 10:53 AM.


#3 hashinshin

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Posted 03 September 2013 - 10:51 AM

The gauss nerf was pretty expected, but making the PPC sizably worse than it was when it was useless is just straight negligence.

#4 Warge

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Posted 03 September 2013 - 10:53 AM

I totaly agree with PPC's changes: heat, speed, min distance. It's not uber weapon anymore. Little pitty for Gauss's fire delay but maybe this for good.
All that left: make AC/10/20 fire short bursts.

#5 Jolly Llama

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Posted 03 September 2013 - 10:59 AM

View PostWarge, on 03 September 2013 - 10:53 AM, said:

I totaly agree with PPC's changes: heat, speed, min distance. It's not uber weapon anymore. Little pitty for Gauss's fire delay but maybe this for good.
All that left: make AC/10/20 fire short bursts.



You are one of the people I am talking about. Bursts? LOL!!!

#6 Tynan

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Posted 03 September 2013 - 11:05 AM

The Gauss change I'm ambivalent about, but all the PPC changes did was revert them to pre-buff status where they belonged. The heat reduction and speed increases were put in because before HSR hit detection was so bad you could practically never hit anything, no matter how good a shot you were. When that finally changed, those buffs made them far better than they ever should have been.

So now you have to actually lead targets to get your high alphas? OH NOES. Stop crying. This should have happened as soon as HSR was put in.

#7 Sybreed

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Posted 03 September 2013 - 11:09 AM

biggest disadvantage to gauss nerf is that you're really at the mercy of hill poppers. A cicada with 2 Er PPCs could just pop, shoot me than go back behind its hill before I had the time to fire my gauss shots.

#8 DaisuSaikoro Nagasawa

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Posted 03 September 2013 - 11:13 AM

View Postgeodeath, on 03 September 2013 - 10:27 AM, said:

Boooooooooooooooooooooooooooooooooooo on you, Devs, for taking the best weapons in the game and making them pretty much useless. I understand that many of the weaker players are really upset at getting totally owned by the skilled pilots who are able to take a single shot on a crazy fast traverse to burn their little sensitive ***** off, but aren't the tutorials supposed to teach them how to play? Those tear generators need to get thicker armor and quit whining to you guys begging you to kill all the joy in this game.

So, here we are, our guass rifles in mothballs and ERPPCs being stripped and sold off. Several of my mechs will be retired as well while I go back to Jagerbombing. No matter what you do to us, high alpha gaming is always going to be around. I like to make people cry with it. Those same people won't be happy until you leave us with only Small Pulse Lasers to smack each other in the balls with while we admire our pretty, expensive paint jobs in 3PV.

Haha to all of you unskilled AC20 targets that are gonna be all over the forums begging for a range, heat, and damage nerf in the coming weeks. High alpha players are just gonna move on to bigger and better things to make you cry. I, and many others, have been testing mean-old-high-alpha builds ever since the announcement that Guass would become totally useless. All this change has done was split the player base against each other, and that is just fine with me.

My mech is fueled by tears...


1st. You're a steiner... so I am already biased.

2nd. I find it funny that higher "skill" warriors are going to break so badly if a weapon is taken out of the game.

It sounds like you put the value in the weapon and not the pilot and that, sir, is not skill.

Re-reading your post it doubly comes across as you (and your ilk) are dependent more on your weapons than actual skill. But good luck. There are many of those types out there.

Edited by Daisu Saikoro, 03 September 2013 - 11:17 AM.


#9 Jolly Llama

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Posted 03 September 2013 - 11:23 AM

View PostDaisu Saikoro, on 03 September 2013 - 11:13 AM, said:


1st. You're a steiner... so I am already biased.

2nd. I find it funny that higher "skill" warriors are going to break so badly if a weapon is taken out of the game.

It sounds like you put the value in the weapon and not the pilot and that, sir, is not skill.

Re-reading your post it doubly comes across as you (and your ilk) are dependent more on your weapons than actual skill. But good luck. There are many of those types out there.


Not at all. You speak like a man who can't take a punch. The single shot at a time play style, or low rate of fire, takes much more skill than spraying lasers everywhere. I can mount a bunch of lasers and put them on chain fire to hit anything I want at high rates of fire. Where is the skill in that? The weapon value has nothing to do with AIM.

#10 Tynan

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Posted 03 September 2013 - 11:31 AM

View Postgeodeath, on 03 September 2013 - 11:23 AM, said:


Not at all. You speak like a man who can't take a punch. The single shot at a time play style, or low rate of fire, takes much more skill than spraying lasers everywhere. I can mount a bunch of lasers and put them on chain fire to hit anything I want at high rates of fire. Where is the skill in that? The weapon value has nothing to do with AIM.


This ignores context--single shot. high alpha requires aim to hit, but high ROF weapons require being constantly exposed in order to maintain that damage. You can't just pop out, fire, retreat.

No one wants a game where PPCs and Gauss are useless, but at the same time, we don't want a game where those options are objectively better than anything else, which is where we've been for months now.

#11 JohnnyWayne

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Posted 03 September 2013 - 11:31 AM

You like the new PPC changes? So, you guys want TT values? Allrighty:
  • DHS - make em double!: 18 DHS are not sufficient to cool a 2PPC 1AC2 2ML Mech in a reasonable manner.
  • PPC almost instant hitting: Like it should be - lighthing. "Projectile" speed to 4000 min.
  • PPC field inhibitor: Option to turn it of for the common costs.
Thats the least thing to argue about 10 heat on a standard PPC. A gauss shot is faster than a ppc, I lold hard. The Gauss changes are laughable it gave the gauss a longer cd thats almost it...

#12 Eleshod

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Posted 03 September 2013 - 11:36 AM

Yay, atleast my raven wont lose a leg at full health magically to a ppc ppc ppc guass highlander anymore.

#13 Lyoto Machida

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Posted 03 September 2013 - 11:36 AM

View Postgeodeath, on 03 September 2013 - 10:27 AM, said:

Boooooooooooooooooooooooooooooooooooo on you, Devs, for taking the best weapons in the game and making them pretty much useless. I understand that many of the weaker players are really upset at getting totally owned by the skilled pilots who are able to take a single shot on a crazy fast traverse to burn their little sensitive ***** off, but aren't the tutorials supposed to teach them how to play? Those tear generators need to get thicker armor and quit whining to you guys begging you to kill all the joy in this game.

So, here we are, our guass rifles in mothballs and ERPPCs being stripped and sold off. Several of my mechs will be retired as well while I go back to Jagerbombing. No matter what you do to us, high alpha gaming is always going to be around. I like to make people cry with it. Those same people won't be happy until you leave us with only Small Pulse Lasers to smack each other in the balls with while we admire our pretty, expensive paint jobs in 3PV.

Haha to all of you unskilled AC20 targets that are gonna be all over the forums begging for a range, heat, and damage nerf in the coming weeks. High alpha players are just gonna move on to bigger and better things to make you cry. I, and many others, have been testing mean-old-high-alpha builds ever since the announcement that Guass would become totally useless. All this change has done was split the player base against each other, and that is just fine with me.

My mech is fueled by tears...


ITT: Former Call of Duty players.

#14 Tynan

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Posted 03 September 2013 - 11:38 AM

Just be glad PPC projectiles aren't like they were in MW2.

I'd be all for DHS actually being true doubles, but they'd have to remove the heat cap increase. Funny thing, higher heat dissipation and lower heat cap would just make people chain fire more to keep heat under control, reducing high alphas, so really, I'm all for it.

#15 Vareli

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Posted 03 September 2013 - 11:47 AM

Waaaaaaa

[REDACTED]

About time some changes happened. Personally the gauss change makes some sense from a realism aspect as it's essentially a rail gun. Rail guns need a charge time.

If the reason you can't fight anymore is because 2 weapons out of the several dozen in the game gets changed, you need a serious reassessment of what "skill" is. I don't need a cheap alpha setup to win. A real skilled player can do it all day with anything. So, please, cry. My shoulder is here for you to cry on. Cheese build players had this coming.

Oh, and WAAAAAAAAAA

Edited by Destined, 03 September 2013 - 11:50 AM.
Language


#16 Jolly Llama

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Posted 03 September 2013 - 11:53 AM

View PostVareli, on 03 September 2013 - 11:47 AM, said:

Waaaaaaa

[REDACTED]

About time some changes happened. Personally the gauss change makes some sense from a realism aspect as it's essentially a rail gun. Rail guns need a charge time.

If the reason you can't fight anymore is because 2 weapons out of the several dozen in the game gets changed, you need a serious reassessment of what "skill" is. I don't need a cheap alpha setup to win. A real skilled player can do it all day with anything. So, please, cry. My shoulder is here for you to cry on. Cheese build players had this coming.

Oh, and WAAAAAAAAAA


I never said I couldn't fight, dumbass. I said high alpha is always gonna exist. Ruining two weapons is an exercise in stupidity. You are another of those people that I hate in this game. Your style of play is all that matters and everyone else can eat ****. I don't care how you play...I play my way, high alpha single shots, and you play yours. If mine kicks your ***, then you cry about damage. Your skill is to get plinked to death and say you are a badass. Mine is to dodge until I get a shot that blows your nuts off and makes you run to the Devs begging for a nerf. Tell me which takes more skill.

#17 PropagandaWar

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Posted 03 September 2013 - 11:55 AM

On board with the PPC/ER PPC Nerf. The guass nerf is just Stupid. Give it a longer load time but "Temp Charging" a weapon is silly. Put it back.

Why on board with PPC Nerf:

Relitivly Light
No Ammo
Long Range
Good Recycle
Accurate and full damage applied to location

Why off Board with Gauss:
Mech Assault was a joke. Charge Weapons are a joke, Arcade games Cost 25 cents and I don't have a quarter
Do snipers IRL just aim and fire? Everything I have seen from sniping in Life and games requires patience.
Gimicks are for toys
Guass are the heaviest weapon
Slow reload
Cause damage when they blow up
Require Ammo Making them Heavier.

#18 Mhyth

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Posted 03 September 2013 - 11:55 AM

Three score cheers for the devs!

Sniper weapons are sniper weapons once again and not the go-to weapon for everything!

#19 SpiralRazor

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Posted 03 September 2013 - 11:56 AM

Lol....so glad i havent touched this trainwreck of a game in weeks. Devs still have there heads up there ***** I see..good..good.(giant fly voice).

Glad to have gotten my hangar module this month). Cant wait till I see what the 20 mill stretch goal is.

If only Bryan, Russ and Paul werent hamstrung by IGP...huh..wonder what MWO could have been like.

#20 Agent 0 Fortune

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Posted 03 September 2013 - 11:58 AM

View Postgeodeath, on 03 September 2013 - 10:27 AM, said:

Boooooooooooooooooooooooooooooooooooo on you, Devs, for taking the best weapons in the game and making them pretty much useless.

This pretty much is the reason why it happened. Have a “best” weapon is bad for a game with dozens of weapons.

View Postgeodeath, on 03 September 2013 - 10:27 AM, said:

I understand that many of the weaker players are really upset at getting totally owned by the skilled pilots who are able to take a single shot on a crazy fast traverse to burn their little sensitive ***** off, but aren't the tutorials supposed to teach them how to play? Those tear generators need to get thicker armor and quit whining to you guys begging you to kill all the joy in this game.

I almost wonder if you are being sarcastic… The PPC and PPC + Gauss were the most easy to use weapons in the game, which why they were such a problem. Anyone (and everyone) could just pack them on because they required so little skill.

View Postgeodeath, on 03 September 2013 - 10:27 AM, said:

My mech is fueled by tears...

Your own apparently.

View Postgeodeath, on 03 September 2013 - 10:27 AM, said:

All this change has done was split the player base against each other, and that is just fine with me.

Splitting the playerbase on weapon loadouts is actually a good thing for the health of the game. And the changes to the gauss and PPC are by no means the end of those weapons; they are still extremely effective in the right hands, they just won’t be standard issue on every mech.



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