

Did 2Xerppc + Gauss Poptarts Need A Buff?
#21
Posted 04 September 2013 - 06:42 AM
#22
Posted 04 September 2013 - 06:44 AM
#23
Posted 04 September 2013 - 06:44 AM
#24
Posted 04 September 2013 - 06:45 AM
Quote
Yeah they do. They run ridiculously hot now.
#25
Posted 04 September 2013 - 07:44 AM
Kattspya, on 04 September 2013 - 06:42 AM, said:
Of course it would to a poorly educated bottom feeder pleb. Get back in your hole. If you use macro's then you need to L2P. And as for Quake....LOL **** you dont even want to go there.
Edited by KharnZor, 04 September 2013 - 07:48 AM.
#26
Posted 04 September 2013 - 07:50 AM
#27
Posted 04 September 2013 - 08:03 AM
IV Amen, on 04 September 2013 - 06:44 AM, said:
I have tried to brawl with them... I find it easier than attempting long range shots with the gauss rifle. I want sniping and brawling to be relevant parts of the game, and I never had any issue with poptarts. I just don't like clunky game mechanics.
#28
Posted 04 September 2013 - 08:09 AM
WarHippy, on 04 September 2013 - 08:03 AM, said:
I have to criticize the fact that you have only 1.25 seconds to fire the gauss round. If they want it to be a specialized sniper weapon, they have to give it also the viability to perform as one. 1.25 (+0.75) is a short time to lead on target and fire. At least for me, but I'm not that good.
#29
Posted 04 September 2013 - 08:13 AM
MrZakalwe, on 04 September 2013 - 05:47 AM, said:
- Gauss charge up and PPC speed reduction makes return fire less of an issue for a poptart.
- Non-poptart sniper builds are now weaker (As a poptart the charge time is a non-issue as you nearly always know when you will need to fire and the cooldown increase is also a non-issue).
Yeah good points. Reducing PPC speed (to make them less effective) always threatened to amusingly make it harder to counter that style of play (who, again, amusingly use PPCs themselves).
#30
Posted 04 September 2013 - 08:13 AM
IV Amen, on 04 September 2013 - 08:09 AM, said:
Snipers are methodical shots, they make lots of calculations and then need to fire "NOW"! A weapon charge is not a good mechanic for a Sniper weapon.
#31
Posted 04 September 2013 - 08:27 AM
The heat issue bothers a jump sniper less than anybody else- unless it is enough to make them shut down it's a non-issue most of the time.
Lord Psycho, on 04 September 2013 - 06:44 AM, said:
If community warfare ever takes off and suddenly there is a meaning to winning a game epople will use any edge they can get.
KharnZor, on 04 September 2013 - 07:44 AM, said:
Classic keyboard warrior. Priceless. Bonus points earned for having edited this post and it still coming across as written by a child throwing a tantrum.
P.S. The super secret message of this thread is that these nerfs hit the only highly effective build involving those weapons much less hard than all the non-problem builds.
PREDICTION: The only powerful builds involving PPCs/ERPPCs will now be jump snipers.
Edited by MrZakalwe, 04 September 2013 - 08:32 AM.
#32
Posted 04 September 2013 - 08:29 AM
MrZakalwe, on 04 September 2013 - 08:27 AM, said:
The heat issue bothers a jump sniper less than anybody else- unless it is enough to make them shut down it's a non-issue most of the time.
P.S. The super secret message of this thread is that these nerfs hit the only problem build involving those weapons much less hard than all the non-problem builds.
PREDICTION: The only powerful builds involving PPCs/ERPPCs will now be jump snipers.
But only the ones that use macro's correct?
#34
Posted 04 September 2013 - 08:34 AM
KharnZor, on 04 September 2013 - 05:50 AM, said:
I am serious, and don't call me Shirley.
In response to the OP. The heat generation is only a non-issue if you allow the jump sniper to fight on his terms. As soon as an opponent maneuvers effectively enough to create a prolonged encounter the jump sniper is toast. And the changes in projectile speeds are not making a significant difference in pinpoint accuracy with 2PPC/gauss. Now 2 PPC with AC10 on the other hand......
Edited by Vodrin Thales, 04 September 2013 - 08:37 AM.
#35
Posted 04 September 2013 - 08:49 AM
On my victor and highlander I replaced gauss with ac20 so i just forced myself to use a higher point alpha....
my 3D has been buffed. Since now the faster projectile speed on the gauss makes it sooo much easier to peg lights up close. You used to have to lead them so much and specially on arm mounted weapons. Now just aim tiny bit ahead and solid hits all around

Also the decrease in ppc speeds has buffed other combos as well. ac 5 for example is almost the same speed which makes pin point way easier with that. So in that reguards my dual ac5 + dual ppc k2/ jag also got a buff.
HSR fix was the biggest buff imo. Had a lot of fun last night no nerf noticed other then the tad extra heat
Edited by Doomstryke, 04 September 2013 - 08:51 AM.
#36
Posted 04 September 2013 - 08:51 AM
And stop crying about Macros. That goes for everybody. "Players can cheat, so this is like a buff!" Guess what Einstein, anybody can pick up an aimbot or a wallhack too without much trouble and do well against you with whatever they have. It's really not hard to cheat if you put your mind to it. I guarantee you with 30 seconds on Google I can find you an aimbot if that's what you want. The idea that people can game the system and therefore balance is impossible is a selective argument only used when there isn't a real argument to be found anywhere else.
#37
Posted 04 September 2013 - 10:28 AM
MrZakalwe, on 04 September 2013 - 08:34 AM, said:
Like firing 6 weapons and hit the exact same point with all of them... Yeah kinda like that


Edited by Joseph Mallan, 04 September 2013 - 10:28 AM.
#38
Posted 04 September 2013 - 11:19 AM
KharnZor, on 04 September 2013 - 07:44 AM, said:
Of course it would to a poorly educated bottom feeder pleb. Get back in your hole. If you use macro's then you need to L2P. And as for Quake....LOL **** you dont even want to go there.
My argument was that l2p does not enter into it. With equal skill a player with macros will beat the one without. How about sledgehammers at dawn then Mr tough guy?
I don't use macros but I did use plenty of scripts back in the day. If you ever fumbled a single rocket jump you can't l2p as good as a script. Scrub.
#39
Posted 04 September 2013 - 12:41 PM
#40
Posted 04 September 2013 - 01:32 PM
There was never anything special about the Gauss except that if your Mech only had one Ballistic hardpoint a Gauss Rifle could take up that space. So the Gauss was the only thing some assaults could make use of. The Gauss Rifle is otherwise mediocre. I can't believe the Devs swallowed all the nonsense on the forums about the Gauss being OP when a quick trip to Mechlab would show this was not the case.
The Gauss was used alot because new players could compete with it and build a mech with it without to much understanding of Mechlab. People on the forums spun that ease of access for new players into some paranoid delusion about "the new evil meta-meta" that must be crushed. It's a good config, but it's not the best sniper, so what was accomplished? Nothing. Except no one with any knowledge of MechWarrior weaponry will use the Gauss Rifle now.
The MechWarrior arsenal has so many different guns in it that all do about the same thing that the Gauss Rifle is completely expendable. They should have just given it a 5-6 second recharge. Anyway, bye-bye Gauss, MWO turned chicken instead of 31st Century Mech Combat.
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