Jazzbandit1313, on 04 September 2013 - 09:54 AM, said:
salty, the only reason why the gauss seems so much harder and more frustrating to use now is that it was soooooo overly easy to use in the beginning. High reward, low risk. Now that it's a very well - balanced weapon, it just seems harder than ever, but with practice, it can become second nature.
And how was that different than any other ballistic weapon? Every ballistic is aim and click. Should not their be a firing delay then on the AC20, which does more damage?
You statement makes no logical sense.
As far as being "perfect", it's perfect as a paperweight atm, one reason you rarely see them now. Here's the real reason for some that are happy with the change - they don't like getting hit from range. Instead of adding at least 1 long range capable weapon to their builds, they wanted long range weapons nerfed so they did not have to contend with sniping.
This, and the PPC change, was the worst frakking idea P. Inureye and R. Bollocks have come up with, other than 3rd person view.
Edited by Lupus Aurelius, 14 September 2013 - 11:28 AM.