Film Grain / Depth Of Field / Field Of View
#61
Posted 04 January 2014 - 07:17 AM
If anything, here is a major reason they should remove film grain:
COLOR BLIND PLAYERS GET F***D BY FILM GRAIN.
In green-intensive maps makes the entire background scenery become like staring into a kaleidoscope while tripping on acid. On black/brown/night intensive maps the sky blurs with the entire background terrain.
Seriously PGI, would it break your bank to consult a g-damned optometrist on this subject?
#62
Posted 20 January 2014 - 09:17 AM
For a while, complaints about it died down, because we just removed it via essentially hacking the game.. but then they made it so you couldn't do that, and didn't give us a way to turn it off...
It's like they know everyone hates it, but they want to force it on everyone anyway.
#63
Posted 20 January 2014 - 09:26 AM
Roland, on 20 January 2014 - 09:17 AM, said:
Isn't that, like, the summary of the recent history of this game?
CBT stock trial mech grind system
Coolant flush
Nerfed SRMs
Knockdowns removed
Ghost Heat
3PV
Gauss charge
The clans with $210 for a Twolf, $500 gold mechs, and no CW
Seriously, that statement covers so much that has happened within the last year or so of the game's development.
#64
Posted 21 January 2014 - 01:57 PM
They weren't specifically targeting this in the patch that removed it, but instead trying to make the client more secure as a whole. Until DX11 is implemented I don't think they'll entertain any ideas pertaining to new graphical options.
#65
Posted 21 January 2014 - 06:03 PM
#66
Posted 22 January 2014 - 06:34 AM
Moreover, removal of these "features" will also increace FPS amd make it look better
#67
Posted 22 January 2014 - 11:46 AM
Roland, on 20 January 2014 - 09:17 AM, said:
For a while, complaints about it died down, because we just removed it via essentially hacking the game.. but then they made it so you couldn't do that, and didn't give us a way to turn it off...
It's like they know everyone hates it, but they want to force it on everyone anyway.
No, everyone doesn't hate it. Please stop saying that. There's absolutely no reason not to have an option to turn it off, but you aren't actually in a position to assert even whether a majority of players hate it.
#68
Posted 24 January 2014 - 12:22 PM
Roland, on 20 January 2014 - 09:17 AM, said:
#69
Posted 24 January 2014 - 02:59 PM
Edited by DavidHurricane, 24 January 2014 - 03:00 PM.
#70
Posted 24 January 2014 - 03:17 PM
Blue Footed Booby, on 22 January 2014 - 11:46 AM, said:
No, everyone doesn't hate it. Please stop saying that. There's absolutely no reason not to have an option to turn it off, but you aren't actually in a position to assert even whether a majority of players hate it.
I'm pretty certain of my belief that a majority of players hate the film grain effect.
Honestly, why would anyone WANT it?
It adds literally nothing to the game.. it doesn't even add immersion, since why would your EYES have a film grain applied to them? You're not watching a movie of yourself piloting a mech.
Things like the glass effect.. fine. I hate it, but some folks obviously like it.
But the film grain? Who likes this? Why do they like it?
#71
Posted 24 January 2014 - 03:20 PM
#72
Posted 24 January 2014 - 03:25 PM
#73
Posted 24 January 2014 - 04:19 PM
Sug, on 24 January 2014 - 03:25 PM, said:
It's hard to tell with that screenshot. I remember certain maps at one time not having film grain, like Terra Therma, and it was glorious. Essentially, it's like an environmental "blur" like effect that affects your overall vision.
On the other hand, the OP's pic is terrible.
Edited by Deathlike, 24 January 2014 - 04:20 PM.
#75
Posted 06 February 2014 - 10:35 AM
My own vision is blurry enough as it is, I don't need games to force it on me and remind me of my bad vision as well!
#76
Posted 08 February 2014 - 04:46 AM
#77
Posted 09 February 2014 - 06:50 AM
Are they firing from behind the rock... or in front of it... I dunno!! Maybe through it???
Oh, looks like Dropships flying off into orbit. No wait, those are just some missiles 300 meters away. Why can't I get a focus on them?
fear our wiggly wobbely blocky lazooorss!
Yeah, DoF makes everything look like ugly smudge. Okay, if they where rendered at 1000+ meters, I could understand it, but these are at around 500 meters or closer.
#78
Posted 18 April 2014 - 08:13 PM
#79
Posted 19 April 2014 - 07:55 PM
"user.cfg" is either now, or also on April 29th going to take precedent, so we should be able to tweak Depth of Field separately there.
As for a possible FoV slider...
Matthew Craig, on 12 April 2014 - 07:25 PM, said:
So it seems this thread has lived on long enough. To quote myself from another post... "I'll soon be a man without a sig... "
Edited by Grey Ghost, 19 April 2014 - 08:00 PM.
#80
Posted 02 November 2014 - 11:37 AM
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