Am I The Only One That Hates The New Movement Animation Speed?
#21
Posted 04 September 2013 - 09:22 PM
Need a rollback.
#22
Posted 04 September 2013 - 09:47 PM
I also agree, that bigger look feel "to fast" if you judge their speed just by animation. Before, 70kph felt so slow...now it doesn't.
Edited by Bromineberry, 04 September 2013 - 10:05 PM.
#23
Posted 04 September 2013 - 09:58 PM
Bromineberry, on 04 September 2013 - 09:47 PM, said:
That's because Assaults moving at those speeds is wrong, original Charger notwithstanding.
You want your Assault to feel like it's moving slow and ploddingly? Make it actually move at a slow and plodding pace - not fake it while zipping along at 60+
#24
Posted 04 September 2013 - 10:15 PM
#25
Posted 04 September 2013 - 10:21 PM
However, the game controls kind of awful now. I felt like a noob at the controls, that's how unresponsive the mech feels now. It's a weird combination of feeling both sluggish and spastic at the same time, making it much easier to get hung up on obstacles like the buildings in River City. I guess I'll get used to it, but if I don't, well, that's one more reason not to bother playing this Alpha build of a game for a while.
#26
Posted 04 September 2013 - 10:50 PM
Please pgi, remove it. The old movement animations were fine.
#28
Posted 04 September 2013 - 11:00 PM
Well, at least they used to. Now, they look comical. And spritely. I watch a Stalker stalk across the countryside and i'm reminded more of a springbok than a ponderous death machine. Awesomes look like they are nostalgically trying to recreate the comedy gold of an old fashioned Benny Hill chase scene. Highlanders look like old people attempting a shuffling run to catch a bus.
The speeds are the same, but the mechs feel like they have all lost 20 tonnes and gained new, supercharged hip actuators.
It feels ludicrous, because it doesn't seem possible that so much metal can swing so fast. This isn't Hawken. Please, powers that be, return my ponderous death machines to me.
#29
Posted 04 September 2013 - 11:12 PM
Anyway i only noticed that twice yesterday and only one was comical ( stalker walking circles in river city, it just sprung Yakety sax on my mind)
#30
Posted 04 September 2013 - 11:26 PM
As far as my opinion on it goes I think some tweaking needs to be done on this yet. However, I would wager some is in the pipeline, and I think this is definitely a step in the right direction for mech movement overall.
#31
Posted 04 September 2013 - 11:29 PM
#32
Posted 04 September 2013 - 11:49 PM
wtf happened?
#33
Posted 04 September 2013 - 11:52 PM
That is how I feel about it.
#34
Posted 05 September 2013 - 12:01 AM
#35
Posted 05 September 2013 - 12:25 AM
#36
Posted 05 September 2013 - 12:30 AM
#37
Posted 05 September 2013 - 12:39 AM
#38
Posted 05 September 2013 - 01:16 AM
stjobe, on 04 September 2013 - 09:58 PM, said:
You want your Assault to feel like it's moving slow and ploddingly? Make it actually move at a slow and plodding pace - not fake it while zipping along at 60+
While I can understand that my AWS-9M looks like a fat kid who has just been told there is cake across the street because it goes 85kph, it's a little silly that the animations for my 60kph AWS-8Q are... exactly the same. They were perfect before for most of the assaults, only some of the faster ones needed small tweaks.
At least the new animations are hilarious. I do like that.
#39
Posted 05 September 2013 - 01:28 AM
Makes me want to sound a bugle at the start of every round; galloping mechs everywhere. Like in those old movies where everything was sped up.
#40
Posted 05 September 2013 - 05:16 AM
SgtKinCaiD, on 05 September 2013 - 12:01 AM, said:
This +1
Walks/Runs for mechs are now a cross between Keystone Cops, Constipated walks, and Benny Hill right now.
What's next? Three Stooge's style physical attacks?
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