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Am I The Only One That Hates The New Movement Animation Speed?


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#21 TitanFall

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Posted 04 September 2013 - 09:22 PM

I hate it, specially on assault - heavy mech.
Need a rollback.

#22 Bromineberry

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Posted 04 September 2013 - 09:47 PM

I actually don't mint the new animations that much, because I'm not playing Assault mechs but I have to admit, that I really laughed when I saw the first Victor "galloping" around at 80kph+ after the patch. It just looked....wrong. ;)
I also agree, that bigger look feel "to fast" if you judge their speed just by animation. Before, 70kph felt so slow...now it doesn't.

Edited by Bromineberry, 04 September 2013 - 10:05 PM.


#23 stjobe

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Posted 04 September 2013 - 09:58 PM

View PostBromineberry, on 04 September 2013 - 09:47 PM, said:

I really laughed when I saw the first Victor "galloping" around at 80kph+ after the patch. It just looked....wrong. ;)

That's because Assaults moving at those speeds is wrong, original Charger notwithstanding.

You want your Assault to feel like it's moving slow and ploddingly? Make it actually move at a slow and plodding pace - not fake it while zipping along at 60+

#24 627

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Posted 04 September 2013 - 10:15 PM

my orion looks like he desperately need a toilet to flush his coolant...

#25 5th Fedcom Rat

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Posted 04 September 2013 - 10:21 PM

I'm okay with the look except for assaults maybe. Heavies look more aggressive and scary when they're striding around.

However, the game controls kind of awful now. I felt like a noob at the controls, that's how unresponsive the mech feels now. It's a weird combination of feeling both sluggish and spastic at the same time, making it much easier to get hung up on obstacles like the buildings in River City. I guess I'll get used to it, but if I don't, well, that's one more reason not to bother playing this Alpha build of a game for a while.

#26 Snowhawk

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Posted 04 September 2013 - 10:50 PM

Another stroke of genius from pgi..... lol. ;)
Please pgi, remove it. The old movement animations were fine.

#27 Afro Samurai

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Posted 04 September 2013 - 10:55 PM

View PostFlying Blind, on 04 September 2013 - 05:27 PM, said:

If they are going to do this sort of animation it should be linked to raw speed not engine rating.

This.

It's more logical and will look (and feel) better.

#28 Kiiyor

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Posted 04 September 2013 - 11:00 PM

In my honest opinion, two of the things greatest things PGI have utterly nailed in MWO are the look and feel of mechs and movement (big stompy robots are stompy), and the awesome, kinetic, visceral combat. Mechs feel ponderous and intimidating. larger mechs feel like they are 100 tonne walking tanks.

Well, at least they used to. Now, they look comical. And spritely. I watch a Stalker stalk across the countryside and i'm reminded more of a springbok than a ponderous death machine. Awesomes look like they are nostalgically trying to recreate the comedy gold of an old fashioned Benny Hill chase scene. Highlanders look like old people attempting a shuffling run to catch a bus.

The speeds are the same, but the mechs feel like they have all lost 20 tonnes and gained new, supercharged hip actuators.

It feels ludicrous, because it doesn't seem possible that so much metal can swing so fast. This isn't Hawken. Please, powers that be, return my ponderous death machines to me.

#29 Lord Perversor

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Posted 04 September 2013 - 11:12 PM

While i understand the reasons for it ( a visual indicator if a mech carry a bigger than stock engine ) i expect them to refine them a bit more.

Anyway i only noticed that twice yesterday and only one was comical ( stalker walking circles in river city, it just sprung Yakety sax on my mind)

#30 DragonsFire

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Posted 04 September 2013 - 11:26 PM

As with most things in life, people are inherently resistant to change, even if it is sometimes for the better. Granted, I'm not saying that you should just accept it or not voice your opinions either, just something else for consideration.

As far as my opinion on it goes I think some tweaking needs to be done on this yet. However, I would wager some is in the pipeline, and I think this is definitely a step in the right direction for mech movement overall.

#31 Earl White

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Posted 04 September 2013 - 11:29 PM

I am actually enjoying the change, nice to have more dynamic movement based on the engine used.

#32 Corvus Antaka

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Posted 04 September 2013 - 11:49 PM

yeah I hate it too.

wtf happened?

#33 IceCase88

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Posted 04 September 2013 - 11:52 PM



That is how I feel about it.

#34 SgtKinCaiD

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Posted 05 September 2013 - 12:01 AM

It feels like piloting a cartoon mech and not a hulking war machine anymore.

#35 Cygnus_XI

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Posted 05 September 2013 - 12:25 AM

Yeah mech movement looks and feels kinda silly now.

#36 JuiceKeeper

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Posted 05 September 2013 - 12:30 AM

i agree also those new animations also with sounds are wierd all mechs looks like on speed or they been sniffing something thru exhaust pipes before mission deployment. was much better when they been had speed but were doing bigger moves so they looked slower but still fast

#37 PPO Kuro

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Posted 05 September 2013 - 12:39 AM

Ah so they DID change it. I was wondering if I was imagining things. The stalker stride looks silly. The Jagers run feels wrong and the spider was like I was pransing about like a fairy..

#38 aniviron

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Posted 05 September 2013 - 01:16 AM

View Poststjobe, on 04 September 2013 - 09:58 PM, said:

That's because Assaults moving at those speeds is wrong, original Charger notwithstanding.

You want your Assault to feel like it's moving slow and ploddingly? Make it actually move at a slow and plodding pace - not fake it while zipping along at 60+


While I can understand that my AWS-9M looks like a fat kid who has just been told there is cake across the street because it goes 85kph, it's a little silly that the animations for my 60kph AWS-8Q are... exactly the same. They were perfect before for most of the assaults, only some of the faster ones needed small tweaks.

At least the new animations are hilarious. I do like that.

#39 Smitti

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Posted 05 September 2013 - 01:28 AM

+1 for rollback! Hot fix nao!!

Makes me want to sound a bugle at the start of every round; galloping mechs everywhere. Like in those old movies where everything was sped up.

#40 WM Wraith

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Posted 05 September 2013 - 05:16 AM

View PostSgtKinCaiD, on 05 September 2013 - 12:01 AM, said:

It feels like piloting a cartoon mech and not a hulking war machine anymore.


This +1

Walks/Runs for mechs are now a cross between Keystone Cops, Constipated walks, and Benny Hill right now.

What's next? Three Stooge's style physical attacks?





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