Jump to content

Where Did Everyone Go?


47 replies to this topic

#21 Earl White

    Member

  • PipPipPipPipPipPip
  • 210 posts

Posted 05 September 2013 - 10:11 AM

View PostWintersdark, on 05 September 2013 - 09:43 AM, said:

I've no idea where you got that figure, but really 50%+ player retention after over a year of beta is extremely good. Playing an online game for more than a year now isn't very common overall, and beta is harder on player retention than release (more bugs, less features, etc)

http://mwomercs.com/...ed-from-reddit/
Bryan talks about new player numbers and player retention rates Retained more than 50% of original Founders, who still play at least monthly. "Most" of them have bought into Phoenix.

#22 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 05 September 2013 - 10:15 AM

View PostEarl White, on 05 September 2013 - 10:11 AM, said:

http://mwomercs.com/...ed-from-reddit/
Bryan talks about new player numbers and player retention rates Retained more than 50% of original Founders, who still play at least monthly. "Most" of them have bought into Phoenix.

There ya have it. I wasn't arguing the figure, it just seemed out of thin air to me having not seen the link. Regardless, my point stands: Over 50% player retention after a year of Beta is very, very good.

Beta - particularly closed beta - burns players out fast.

#23 Violent Tendencies

    Member

  • PipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 102 posts

Posted 05 September 2013 - 10:15 AM

I'm playing a lot less since the gauss penalty. Don't think I'll rage quit just yet, but I did ask for refunds on my overlord/saber packages. I do believe they've got their last dollar from me... B)

#24 Granimal

    Member

  • PipPipPipPipPip
  • Little Helper
  • Little Helper
  • 181 posts
  • Google+: Link
  • LocationWashington

Posted 05 September 2013 - 10:30 AM

I haven't played since 3pv. I just check the forms to see if they change direction and consider me a part of their target audience again till then I refuse to play or spend money anymore and I bought mc the day before 3pv.

#25 WarHippy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,836 posts

Posted 05 September 2013 - 11:01 AM

View PostZuesacoatl, on 05 September 2013 - 12:51 AM, said:

i hate to say it, but good riddance to those that rage quit. I was getting so tired of seeing the whining and crying on these forums. Honestly, the game is better for it. All they did was bring forum moral down because not everyone had the same views as them, and PGI understood this and tried to make a game that suited a bigger group of players than just us core audience, nothing wrong with that. They gave this great community a bad name, in all my years playing BT/MW on TT/PC/Jaguar(yes, i owned the atari jaguar version of mw, it was awesome) this has been the worse community experience I have ever had. It was not about the community, just about one group of players that wanted to play one style of game with no room for compromise. Hopefully the louder and more disruptive ones stay away, and this community can grow once again to being a fun loving group of people enjoying one thing in common, stompy robots in the lore of BT.

The compromise you speak of was separate queues for 1st/3rd person. We were denied the compromise that the devs gave us, and you blame us for having no room for compromise? Sorry, but this is kind of blind comment that make people who generally try to be calm about broken promises and bad design choices want to start raging on the forums more. So congrats on that I guess.

#26 Angel of Annihilation

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,881 posts

Posted 05 September 2013 - 02:18 PM

I haven't quit, just cut down my playing by about 90%.

Honestly, every patch over the last few months has made this game less and less fun for me.

First we had the C-bill nerf which gives me zero incentive to log in and play toward any goal I might concievable accomplish today or even tomorrow.

Then they nerf Steaks, PPCs, ER PPC and Gauss, which pretty much required me to completely rebuild my mechs, mechs that I had perfected and enjoyed for months and months. What is worse is the builds I used with these weapons weren't the cheese builds so I got punished pretty much as a side effect rather than because any of my builds messed up the meta.

Lastly, these changes have turned all my mechs pretty much into generic copies of themselves sporting ONLY LLs as Heavy Energy Weapons, ONLY MLs as supporting energy weapons, Only SRM6s for short range missiles, Only UAC/5s for Ballastic slots where are before I liberally used PPCs, ER PPCs, Gauss and streaks as options to add diversity to my mechs.

Overal the game is just kind of boring anymore.

I am definately hoping it will change but I am losing faith and stopped spending money on the game and have a hard time gettnig myself to log in and play more than 3-4 matches.

#27 Dodger79

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,552 posts
  • LocationHamburg, Germany

Posted 05 September 2013 - 02:44 PM

View PostWintersdark, on 05 September 2013 - 10:15 AM, said:

There ya have it. I wasn't arguing the figure, it just seemed out of thin air to me having not seen the link. Regardless, my point stands: Over 50% player retention after a year of Beta is very, very good.

Beta - particularly closed beta - burns players out fast.

I would not say that it is very, very good if half of the people who spent up to 120$ and more for a project that they waited 10 years for and raised high hopes do not even log in and play once per month. Seriously, how much have you to annoy paying customers to leave a game they did now from start on that it will stay in beta for a long time after they gave you so much money solely based on hopes. Personally, if i commit myself to a project by paying as much as the founders did, i have the patience, the hope and the will to wait for the "revenue". But ******* of half the people that founded/kickstarted this whole thing does not seem to be very, very good, atleast in my eyes...

#28 Warge

    Member

  • PipPipPipPipPipPipPipPip
  • 1,027 posts
  • LocationKiyiv

Posted 05 September 2013 - 02:51 PM

View PostTakony, on 05 September 2013 - 02:44 AM, said:

Cbill nerf and 3PV, not playing until the first is fixed and the separate queues are in for the second.
But I must be on an island. With lots of people...

It's a big crowd here. ;)

#29 Warge

    Member

  • PipPipPipPipPipPipPipPip
  • 1,027 posts
  • LocationKiyiv

Posted 05 September 2013 - 02:58 PM

View PostICUBurn, on 05 September 2013 - 05:27 AM, said:

So me and roughly 10 others have decided to find something els to play till this game gets fixed. ( note I was never one of the ppc gause ppl. Always a brawler nothing else. Stoped playing at the 3 pv debacle.)

Same here... -3 players for PGI; me, my wife and my friend.
I just remembered that I never finished X3: Terran Conflict. Lots of time to kill till 1PV-only is back. And if this will never happen... AoW3 and X: Rebirth are coming soon. Also Dishonored and Eador: Masters of the Broken World are here. ;)

Edited by Warge, 05 September 2013 - 03:08 PM.


#30 Warge

    Member

  • PipPipPipPipPipPipPipPip
  • 1,027 posts
  • LocationKiyiv

Posted 05 September 2013 - 03:01 PM

View PostViktor Drake, on 05 September 2013 - 02:18 PM, said:

Then they nerf Steaks, PPCs, ER PPC

Not "nerfed" but "finally this things are balanced and not OP". ;)

#31 Tatula

    Member

  • PipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 683 posts
  • LocationSF Bay Area

Posted 05 September 2013 - 06:18 PM

A couple of other possibilities:

1. People in the U.S. taking a few extra days off after Labor Day.
2. School started and many people have less time to play now with homework and classes.

#32 Hexenhammer

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,729 posts
  • LocationKAETETôã

Posted 05 September 2013 - 07:05 PM

View PostBromineberry, on 05 September 2013 - 04:34 AM, said:

So liek I said before, I hope that PGI will put in the "I don't care just get me in a game!"; queue. :(



Amen

Edited by Hexenhammer, 05 September 2013 - 07:06 PM.


#33 Sug

    Member

  • PipPipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 4,630 posts
  • LocationChicago

Posted 05 September 2013 - 07:27 PM

All that's left is hardcore gluttons for punishment that have been playing for over a year and people still with their cadet bonus.

#34 Aurien Titus

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 315 posts

Posted 05 September 2013 - 07:47 PM

I just don’t see the issue with the 3PV. The only way I could see it giving an edge is poptarting, because they can align their weapons a slight bit earlier with no target lock. And if that’s really an issue then PGI can make the camera shake like it did originally, but only in 3PV. I almost never see anyone running around in 3PV. I can’t remember the player’s name, but he put in best during a match. “At least now the noobs have red blinking lights over their head.” Very rarely do I see people running around in 3PV. Is there video of people and teams just pwning with 3PV?

#35 mike29tw

    Member

  • PipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 1,053 posts

Posted 05 September 2013 - 10:27 PM

View PostAurien Titus, on 05 September 2013 - 07:47 PM, said:

I just don’t see the issue with the 3PV. The only way I could see it giving an edge is poptarting, because they can align their weapons a slight bit earlier with no target lock. And if that’s really an issue then PGI can make the camera shake like it did originally, but only in 3PV. I almost never see anyone running around in 3PV. I can’t remember the player’s name, but he put in best during a match. “At least now the noobs have red blinking lights over their head.” Very rarely do I see people running around in 3PV. Is there video of people and teams just pwning with 3PV?


After the last patch, 3PV doesn't give as much advantage as it used to IMO. However it is now more of a death trap than assistance to new players. Either way PGI spent too much time on it and didn't hold their promises, so people are still dissatisfied with the way the handle it.

#36 Jesus Box

    Clone

  • PipPipPipPipPip
  • 111 posts
  • LocationInside a gold painted D-DC

Posted 06 September 2013 - 01:12 AM

View PostZuesacoatl, on 05 September 2013 - 12:51 AM, said:

i hate to say it, but good riddance to those that rage quit. I was getting so tired of seeing the whining and crying on these forums. Honestly, the game is better for it. All they did was bring forum moral down because not everyone had the same views as them, and PGI understood this and tried to make a game that suited a bigger group of players than just us core audience, nothing wrong with that. They gave this great community a bad name, in all my years playing BT/MW on TT/PC/Jaguar(yes, i owned the atari jaguar version of mw, it was awesome) this has been the worse community experience I have ever had. It was not about the community, just about one group of players that wanted to play one style of game with no room for compromise. Hopefully the louder and more disruptive ones stay away, and this community can grow once again to being a fun loving group of people enjoying one thing in common, stompy robots in the lore of BT.


Ya, good riddance to all our unbiased players that just want to play a fair well balanced and designed game. Let's keep the biased talentless crybabies instead. The folks you are defending are the problem, not the other way around. Being unable to take their own advice and L2P; they drag down the game and forum, eventually getting PGI to nerf every build they simply do not like; to hell with everyone else. While PGI is most to blame for catering this game; the community is ultimately cannibalizing itself, which is not good. One cannot survive by eating one's self, but it is what this community is doing. Rather than caring about a whole, you just have different parts that care only about themselves. This game is doomed, and the catering to those very people you're defending will be why. You say "good riddance" to the wrong people. While you do that, you'll eventually notice that neither your game nor community is improving.

#37 Jestun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,270 posts

Posted 06 September 2013 - 01:52 AM

View PostGRiPSViGiL, on 05 September 2013 - 04:56 AM, said:

TS...Summer is over and kids started school last week and this week.  Take that into account.
a week ago the excuse often given was "it's summer, people are on holiday". now it's "summer has ended, people are at work / school"?

#38 Jestun

    Member

  • PipPipPipPipPipPipPipPip
  • 1,270 posts

Posted 06 September 2013 - 01:57 AM

View PostWintersdark, on 05 September 2013 - 10:15 AM, said:

There ya have it.  I wasn't arguing the figure, it just seemed out of thin air to me having not seen the link.  Regardless, my point stands: Over 50% player retention after a year of Beta is very, very good.
Beta - particularly closed beta - burns players out fast.
the player retention figure is based on playing at least once per month. which means that 50% includes people who do 1 or 2 matches after each patch to see if the game is worty playing yet.

#39 IC Rafe

    Member

  • PipPipPip
  • 79 posts

Posted 06 September 2013 - 05:04 AM

View PostZuesacoatl, on 05 September 2013 - 12:51 AM, said:

i hate to say it, but good riddance to those that rage quit. I was getting so tired of seeing the whining and crying on these forums. Honestly, the game is better for it. All they did was bring forum moral down because not everyone had the same views as them, and PGI understood this and tried to make a game that suited a bigger group of players than just us core audience, nothing wrong with that. They gave this great community a bad name, in all my years playing BT/MW on TT/PC/Jaguar(yes, i owned the atari jaguar version of mw, it was awesome) this has been the worse community experience I have ever had. It was not about the community, just about one group of players that wanted to play one style of game with no room for compromise. Hopefully the louder and more disruptive ones stay away, and this community can grow once again to being a fun loving group of people enjoying one thing in common, stompy robots in the lore of BT.


While you might like a nice small close community, how do you think PGI thinks about this. They are in it for the money, and low playercount: abandoned projects. They have alienated a lot of their playerbase, and this is now starting to show a lot. If not enough players play to pay for the developer's maintenancecost (if the game is out of "beta", they need less dev's and content), servercosts, managercosts and cost for anyone who funds their studio, -AND- make a profit, then the game will not be able to be played a lot longer. So while what you think is best for a community (in which you are completely correct, a good community is where everyone enjoys the same thing without growing too large), is ultimately the deathpenalty of a game.

These kind of games thrive on the feedback from their community (untill you are successfull enough that you will retain enough players anyway, for which you need a vast playerbase, a lot more than what they have now) and by alienating that community, i fear for the future. I love "big stompy mechs" since i first saw battletech around 1990, played MW 1, 2, 3, tabletop roleplay, trading card game, but somehow, i find this game missing something. We have almost no content, the developers have plain out lied to us. I love the game/franchise, but i have little faith left in PGI.

Edited by IC Rafe, 06 September 2013 - 05:07 AM.


#40 DeadlyNerd

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,452 posts

Posted 06 September 2013 - 05:25 AM

View PostEarl White, on 05 September 2013 - 10:11 AM, said:

http://mwomercs.com/...ed-from-reddit/
Bryan talks about new player numbers and player retention rates Retained more than 50% of original Founders, who still play at least monthly. "Most" of them have bought into Phoenix.

I'm surprised anyone actually believes that after all the BS they've spat out over the course of beta.



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users