Felio, on 10 September 2013 - 02:20 PM, said:
The trouble with multiplying everyone's armor is that it greatly increases "time to kill" on the heavier mechs and has little benefit to the smaller ones.
I would rather see something like this:
Lights: Multiply current values by 2
Mediums: Multiply current values by 1.66
Heavies: Multiply current values by 1.33
Assaults: Leave current values alone
Keep in mind, heavier mechs not only get greater defense, they get greater offense, as well. Even with the armor gap shrinking, the weapon gap remains enourmous.
I would rather see something like this:
Lights: Multiply current values by 2
Mediums: Multiply current values by 1.66
Heavies: Multiply current values by 1.33
Assaults: Leave current values alone
Keep in mind, heavier mechs not only get greater defense, they get greater offense, as well. Even with the armor gap shrinking, the weapon gap remains enourmous.
O hell no.... i would revers those values and buff assaults to 2X and lights stay at 1X.
yea larger mechs have more fire power, not by much, but are also much easier to hit relative to a lights. defense cant be just HP of the target. it must include some compensation/co factor for targeting ease. the atlas CT is so easy to hit. at any range in comparison to a spider at any range. HSR taken into account. i dont care if the game detects the hit i know its much harder to shoot a spider then the atlas CT.
Mech size is not considered as part of its survivability. The game is still using TT design rules. hence a life expectancy of 10 seconds for the most heavily armored mech in the game, but lights have a much higher survival time due to the difficulty in hitting them not just from HSR/ lag shield. meh working as intended.