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Uac5 Is Becoming As Mandatory As Ams


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#1 A banana in the tailpipe

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Posted 05 September 2013 - 11:45 AM

It is the perfect weapon. When boated on Jagers they will shred an atlas in full armor quicker than anyone can react with the range to boot. It's a classic "burst weapon" that bursts ALL THE TIME now when some twit decided to lower the jam rate WAY TOO MUCH. While the lowered jam rate benefits smaller brawlers, larger heavy mechs are abusing the heck out of it so my proposal in the name of game balance is to create a heat penalty when you jam = to 50% of your total heal threshold. Maybe... just maybe this will keep those tryhards from abusing a mechanic PGI decided to open the floodgates upon the average pugging general populace.

Edited by lockwoodx, 05 September 2013 - 11:46 AM.


#2 Vodrin Thales

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Posted 05 September 2013 - 11:54 AM

View Postlockwoodx, on 05 September 2013 - 11:45 AM, said:

It is the perfect weapon. When boated on Jagers they will shred an atlas in full armor quicker than anyone can react with the range to boot. It's a classic "burst weapon" that bursts ALL THE TIME now when some twit decided to lower the jam rate WAY TOO MUCH. While the lowered jam rate benefits smaller brawlers, larger heavy mechs are abusing the heck out of it so my proposal in the name of game balance is to create a heat penalty when you jam = to 50% of your total heal threshold. Maybe... just maybe this will keep those tryhards from abusing a mechanic PGI decided to open the floodgates upon the average pugging general populace.



All they need to do is increase the jam chance back to 25%, which incidentally is exactly what PGI is looking to do in the near future. Garth said as much on the last NGNG podcast.

#3 Shadey99

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Posted 05 September 2013 - 11:56 AM

When did AMS become mandatory...? & Why are you worried about 3xUAC5 Jagers? I've tried 3xUAC5 on a Jager, but you suffer serious tradeoffs of armor, ammo, or speed (select any two you don't want). It's amazingly easier to build 2xAC20 or 2xAC2+2xUAC5 (stock DD) Jagers with just enough ammo for a match. The Phracts (Ilya in particular) can make good use of the 3xUAC5, but not the Jagers.

My JM6-DD also still jams quite often. Usually at least 1 in any 3 second period and potentially both, leaving me with just 2xAC2...

#4 Autobot9000

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Posted 05 September 2013 - 11:57 AM

It's not perfect, it is overpowered. It was nearly overpowered before the patch, very borderline. But now, that PGI listened to a few whiners, who can't play and won't learn it with a patch like this either, now it's a complete joke.

#5 Earl White

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Posted 05 September 2013 - 11:59 AM

Don't worry they said they would look at UAC5 next.

#6 GorlockTheDestroyer

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Posted 05 September 2013 - 12:13 PM

UAC5 is the ballistics brawler weapon of choice atm.

Rather than drop the nerf hammer on them, perhaps fix the goofy heat and weight issues with LPL, so us energy folk have an answer to the uac5.

#7 TostitoBandito

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Posted 05 September 2013 - 12:17 PM

Jam chance can be 100% and it won't matter. The best builds boat and macro them. See the 3x UAC5 Muromets.

And no, it is a terrible Atlas brawler weapon. You have to stay facing your target. An AC20 is far more useful and effective.

#8 Accursed Richards

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Posted 05 September 2013 - 12:18 PM

View Postlockwoodx, on 05 September 2013 - 11:45 AM, said:

It is the perfect weapon. When boated on Jagers they will shred an atlas in full armor quicker than anyone can react with the range to boot. It's a classic "burst weapon" that bursts ALL THE TIME now when some twit decided to lower the jam rate WAY TOO MUCH. While the lowered jam rate benefits smaller brawlers, larger heavy mechs are abusing the heck out of it so my proposal in the name of game balance is to create a heat penalty when you jam = to 50% of your total heal threshold. Maybe... just maybe this will keep those tryhards from abusing a mechanic PGI decided to open the floodgates upon the average pugging general populace.


Maybe I missed a memo....why is "tryhard" an insult now? Is it better to not try, or something?

#9 Levi Porphyrogenitus

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Posted 05 September 2013 - 12:18 PM

Flamers and UAC5s should get a pass in the next major balance patch.

I'm hoping that means a change to fundamental mechanics, similar to what Gauss/PPC got.

Flamers could go many different ways, but that's not relevant to this thread.

My hope for the UAC5 is that it shifts from a faster-firing AC5 that can double tap if you don't macro it (current form) to a high-rate-of-fire burst weapon system that offers actual different core functionality to the standard AC5.

Make the UAC line fire one bullet per AC rating (2 for UAC2, 5 for UAC5, etc.), doing 1 damage per round, at, say, 1 round per 0.1s (0.5s for a single UAC5 burst), with the ability to fire a second burst much sooner than a standard AC5 can fire a second slug. This will offer a totally different experience for the UACs compared to the standards, while still retaining superior DPS, while also leaving room for the Rotary ACs to be full-on rotary cannons that fire continuously (since Ultras will be burst weapons).

If this happened, they could probably leave the jam chance nice and low, or even remove it altogether if the overall DPS didn't get to be too crazy. A lot would depend on how quickly the gun could cycle between individual bursts.

#10 RG Notch

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Posted 05 September 2013 - 12:28 PM

View PostAccursed Richards, on 05 September 2013 - 12:18 PM, said:


Maybe I missed a memo....why is "tryhard" an insult now? Is it better to not try, or something?

I think it's intended to be insulting to anyone who tries harder than the person saying it. ;)

#11 PEEFsmash

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Posted 05 September 2013 - 12:35 PM

The UAC5 is becoming as mandatory as AMS, huh?

So nobody other than Kaffeangst should use it.

Edited by PEEFsmash, 05 September 2013 - 12:36 PM.


#12 Vickinator

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Posted 05 September 2013 - 12:43 PM

It's more they are attempting to make every weapon terrible.

#13 Grey Ghost

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Posted 05 September 2013 - 12:44 PM

Didn't UAC/5 users just want a way to avoid jamming (no double shot) without having to use a macro?

Edited by Grey Ghost, 05 September 2013 - 12:45 PM.


#14 Levi Porphyrogenitus

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Posted 05 September 2013 - 12:44 PM

View PostRG Notch, on 05 September 2013 - 12:28 PM, said:

I think it's intended to be insulting to anyone who tries harder than the person saying it. :D


It's in the same style as n00b v nolifer. A n00b is anyone who plays less than me, a nolifer is anyone who plays more than me, and a tryhard is anyone who plays better than me.

Which of course means there are no such thing as tryhards in MWO...

;)

#15 Angel of Annihilation

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Posted 05 September 2013 - 12:50 PM

View Postlockwoodx, on 05 September 2013 - 11:45 AM, said:

It is the perfect weapon. When boated on Jagers they will shred an atlas in full armor quicker than anyone can react with the range to boot. It's a classic "burst weapon" that bursts ALL THE TIME now when some twit decided to lower the jam rate WAY TOO MUCH. While the lowered jam rate benefits smaller brawlers, larger heavy mechs are abusing the heck out of it so my proposal in the name of game balance is to create a heat penalty when you jam = to 50% of your total heal threshold. Maybe... just maybe this will keep those tryhards from abusing a mechanic PGI decided to open the floodgates upon the average pugging general populace.



There is nothing perfect about it. The only reason it is so common now is that PGI keeps reducing our options. The Gauss was precieved as a good all around ballastic weapon. PGI nerfs Gauss. Gauss no longer precieved as a good all around weapon. People look for other good ballastic weapons. People see UAC/5. People mount UAC/5. Simple as that.

Same with PPC/ER PPC. People see them as good, PGI nerfs, People don't see them as good anymore, People find another energy weapon to replace them, probably the LL. Then of course someone like you will come on and complain about how OP and mandatory the LLs are. Cycle repeats.

Edited by Viktor Drake, 05 September 2013 - 12:51 PM.


#16 Bront

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Posted 05 September 2013 - 12:52 PM

View PostGrey Ghost, on 05 September 2013 - 12:44 PM, said:

Didn't UAC/5 users just want a way to avoid jamming (no double shot) without having to use a macro?

If they did that, I'd be happy.

As it is, 15% might be low, but I felt 25% was too high. 20% might be just right.

#17 Swervedriver

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Posted 05 September 2013 - 01:02 PM

Simple fix: Quadruple Armor

http://mwomercs.com/...uadruple-armor/

#18 Levi Porphyrogenitus

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Posted 05 September 2013 - 01:07 PM

View PostSwervedriver, on 05 September 2013 - 01:02 PM, said:

Simple fix: Quadruple Armor

http://mwomercs.com/...uadruple-armor/


Doubling internals would be better. It'd make critical hits far more meaningful, and would not have many of the problems that pumping more armor into the combat economy would introduce. Plus, it'd be regularized across all mechs, rather than disproportionately impacting specific builds.

I'd also expect to see a further boost to ammo count if they increased survivability in any way.

#19 Lightfoot

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Posted 05 September 2013 - 01:12 PM

Well it's that they nerfed the Gauss Rifle to garbage and 2x UAC-5's make a super DPS-Gauss Rifle for 3 extra tons. Of course anyone could have foreseen this. I actually started running UAC-5's instead of Gauss 3-4 weeks ago when they announced they were de-syncing the Gauss.

Thing is now that instead of seeing a Gauss Rifle on those Atlas and Highlanders like you used too you are going to see 2 UAC-5's and all those shredding Jagermechs will find themselves shredded instead. Excellent against Light mechs, much better than the Gauss.

Before we all get out the nerf bat, the problem is that MWO's mechs are too weak. The weapons were very well balanced before any ghost heat or desync nerf was added, but the mechs were not tough enough for that balance. It's just a more realistic way way to view the problem. Realistic, meaning you can fix this easily.

#20 Profiteer

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Posted 05 September 2013 - 01:13 PM

View Postlockwoodx, on 05 September 2013 - 11:45 AM, said:

It is the perfect weapon. When boated on Jagers they will shred an atlas in full armor quicker than anyone can react with the range to boot. It's a classic "burst weapon" that bursts ALL THE TIME now when some twit decided to lower the jam rate WAY TOO MUCH. While the lowered jam rate benefits smaller brawlers, larger heavy mechs are abusing the heck out of it so my proposal in the name of game balance is to create a heat penalty when you jam = to 50% of your total heal threshold. Maybe... just maybe this will keep those tryhards from abusing a mechanic PGI decided to open the floodgates upon the average pugging general populace.



You should just quit.

Someone is always going to kill you with something, you can't nerf everything...

Boating UAC5s has trade offs. If you can't learn to exploit these and have to whine on the forums, then there is no hope for you.





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