

Double C-Bills Instead Of Xp For First Victory?
#1
Posted 06 August 2013 - 10:15 AM
What do you think? If you could pick just one, would you rather have x-tra xp or CB?
#2
Posted 06 August 2013 - 11:13 AM
#3
Posted 06 August 2013 - 11:34 AM

Seems like C-BIlls are becoming more scarce, especially now with the new c-bill reward nerf after matches.
So, if I had to pick one, I'd say give me the cash.
Edited by Bhael Fire, 06 August 2013 - 05:09 PM.
#4
Posted 06 August 2013 - 11:59 AM
#5
Posted 06 August 2013 - 12:04 PM
#6
Posted 06 August 2013 - 01:48 PM
To master a 'mech takes 57250 XP. I make about 860 XP per game so that's 57250/860 = 66,5 games to master (case 1). However, after the beginning stages of the game it only takes basic skills for two variants if you want to master one variant of a 'mech type. This produces a comparison number of (57520 + 14250 + 14250) / 3 = 28673 as an average number of XP per 'mech, which amounts to 33 matches per 'mech to master one variant (case 2).
During 66,5 games I make about 161514 * 66,5 = 10751949 C-bills (case 1). For 33 games per chassis I get 5329962 C-bills (case 2).
Quickly browsing the contents of my 'mechbay, the cheapest one I found was 7M+ and the most expensive about 15M, without modules. Add a few seismics and sensors and that number goes up dramatically, but of course, so does the (G)XP requirement. These numbers seem to indicate that C-bills is the more valuable resource.
More importantly, however, it takes me about one night to open the basic skills on a 'mech, meaning that I only ever get the double bonus once on two variants and perhaps two to four nights per the mastered variant, depending on how much I play. After that the bonus becomes meaningless. I also don't gather XP on more than one chassis at a time - in part that's a personal preference (in WoT I had a few tanks to grind at any given time) but also because they are expensive.
Thus the XP bonus is largely wasted for me and doesn't entice me to get a lot of 'mechs or take many of them out for a spin on any given day. Double C-bills would make for a much more enticing reason to get a lot of 'mechs and take them all out for a ride daily.
That's my view on the subject, your mileage may vary.
Edit: forgot to mention the resale value of the two unnecessary variants, which has some effect on the numbers. However, the resale value is fairly small compared to the price of a fully equipped 'mech - but you can save the weapons and engines, which makes it cheaper to equip the next ones you buy. It's not simple to include the resale value in the calculations, but my estimate is that even after selling the unnecessary variants after opening the basics with them you end up with less than the about 10M+ average price of a 'mech in my garage.
Edited by AndyHill, 06 August 2013 - 01:54 PM.
#7
Posted 06 August 2013 - 05:21 PM
#8
Posted 06 August 2013 - 06:34 PM
In comparison, I am always short on C-Bills, and would gladly use them on consumables if I got a bonus. Given the new nerf on C-Bill rewards, they will be scarcer for me now.
I already own all but one or two of the Hero 'Mechs, so I have no reason to really invest more money into the game at the moment, but I would probably purchase components with MC if it was an option, since the C-Bill grind, even with Hero 'Mechs and Premium Time is already quite unpleasant for someone of my disposition who wants to collect absolutely everything and try everything out.
If a 2X C-Bill bonus was offered, I would play every mech I own every day, even my Raven 2X and 4X.
Edited by Boyinleaves, 06 August 2013 - 06:35 PM.
#9
Posted 06 August 2013 - 09:08 PM
#10
Posted 07 August 2013 - 08:47 AM
#11
Posted 07 August 2013 - 11:58 AM
I'd rather they unnerf cbill earning in the first place.
THat said, the XP Boost is a noobie boost, which should make it easier on them (get basics faster, be more competitive).
Edited by Bront, 07 August 2013 - 12:01 PM.
#12
Posted 07 August 2013 - 12:02 PM
#13
Posted 07 August 2013 - 07:54 PM
#14
Posted 08 August 2013 - 01:40 AM
On the other hand before the 2*XP I didn't miss it, or even thought about something like a dayly bonus at all.
So why not simply remove it again and balance XP- and C-bill-gain without any bonuses beside mech-bonus and premium-bonus?
I know that I'm provocing a shitstrom here but I seriously think the game (!) would be better off without any bonus of that sort.
#15
Posted 08 August 2013 - 02:52 AM
Bront, on 07 August 2013 - 11:58 AM, said:
+ this
Edited by Alex Warden, 08 August 2013 - 02:55 AM.
#16
Posted 08 August 2013 - 03:00 AM
Alex Warden, on 08 August 2013 - 02:52 AM, said:
This has really nothing to do with how many mechs one has. The question at hand is if the or any bonus harms the balance within the leveling process.
Before the bonus you leveled a mech till you had enough XP to master it and automatically had enough c-bills to buy and at least partially rearm the next one.
As it is now you gain XP to fast and "feel stuck" when it is leveled out because you still gotta grind to buy the next one.
So now the question that matters is if it would be a good idea to counter this with an additional c-bill bonus. That would basically only speed up the whole process. A process that was fine before the XP-bonus. If you would replace the XP-bonus with a C-Bill-bonus you would only lessen the value of c-bills a lot in my opinion.
But if you would simply remove the XP-bonus and admit it was a bad idea to begin with we would be were we started... with a balance between c-bills and xp that was proven to work just fine.
I cannot remember much threads that proposed the introduction of xp- or c-bill-bonuses before we got it. So I think this is proff enough that we -as one of the whiniest communities that I ever encountered- didn't need it.
But like I said. Maybe I'm completly wrong there and we need more and more of free stuff...
#17
Posted 08 August 2013 - 03:50 PM
#18
Posted 08 August 2013 - 05:11 PM
#19
Posted 08 August 2013 - 05:23 PM
ShotgunWillie, on 07 August 2013 - 08:47 AM, said:
That's a great idea Shotgun, but sadly I don't believe PGI is interested in giving us more C-Bills, as it is their intent to make the grind so painful that we opt to purchase MC to buy our mechs with, thus further filling their coffers.
#20
Posted 08 August 2013 - 06:22 PM
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