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What Else Will You Break Next?


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#41 Chemie

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Posted 06 September 2013 - 04:24 PM

View PostZolaz, on 05 September 2013 - 07:47 PM, said:

Now you are just being silly ... dont you know that PGI is slaving away working on UI 2.0 and CW. I have to take their word for it though, because we havent seen any progress or shown anything to support that. All we have is PGI's word and we know how well PGI is at keeping that.


Nope. They are working on the XboxOne port.

#42 Devils Advocate

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Posted 06 September 2013 - 04:46 PM

View PostAlisyn Chaynes, on 05 September 2013 - 07:43 PM, said:

Ok so you have screwed with the guass, so now im going to ask a few other changes too. lets have to click buttons to get our ac's to reload and also lets have to hold down the firebutton to get the ppc's to charge and while we are at it can we make the ppc shots track too? Also lets make it so you have to close the LRM doors on some mechs to get them to reload there lrm racks.

And id like to see the animation of my pilot jumping out of his mech to clear the UAC5 jam too, preferably wielding a large sledge hammer. lets see what else can yall mess with that is not needed? oh i know can i get an animation of my pilot with one of those old school car cranks that you used to use to turn over your engine back in the 1900's? only this one will let me start my auxillary power unit so i can start up my reactor.

im not asking for much really i just think these would add to the game. Also lets make it so we can shoot the 3rd person view camera out of the air. oh and id also like the magnetic resonance view and also the satillite uplink view from Mech Warrior 2 and for the ppl with really slow computers can we get the old school image enhancement view (Wire Frame). and also an auto pilot cause some of these maps are large and id like to make a sandwich and oh yeah an ammo eject button too.

kudos tho for fixing the zoom.


Oh and im not one who uses the guass much im just one for not fixing something thats not broke. Esp when you tell us your gonna try to stay as close to canon as you can. but if you must know what i run its 2erppc 2 uac5

Welcome to the forums please browse the forums before you make a post as these topics have been covered already.

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#43 Jesus Box

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Posted 06 September 2013 - 05:54 PM

View Postboomshekah, on 06 September 2013 - 01:06 AM, said:


Yep, poptart tears are the sweetest!



So he is the garbage pilot, because you can´t adapt to a simple change like the charge-up mechanic? Makes sense...


It's not a simple change. It practically breaks the way the gun works and defies all logic. It's completely stupid. Also, I wasn't the one that needed this change in the first place. I have to keep repeatedly explaining how people have this backwards. The garbage pilots are the ones that were actually asking PGI for these ridiculous changes like ghost heat entirely because they didn't like build X or could not L2P. I never had problems with these builds; because I was actually good at the game. I never needed these changes. Who is the weaker guy here, the one that can swim, or the one that asks for safety floats to avoid drowning? You tell me. I'm then accused of having only played build X, or build Y, whatever one I'm defending. Well I defend EVERY build, so how can all of them be the only thing I ever played? I played almost everything. Yes I had a Gauss+ERPPC poptart. I also had LRM Carriers, Lights, and brawlers. Pretty much the only one I didn't do was PPC boating, although I get accused of that one to for speaking against the ghost heat. I never played a Splatcat either, although I defended the right for people to do it. I am the unbiased guy, unlike the biased trash pilots that just want their scissors buffed, rock nerfed, and paper left as is.

There was nothin wrong with poptarts either. That was a perfectly legitimate tactic with a Mech that had jumpjets. But people couldn't L2P. They would sit in 1 spot and take shots every jump. So they asked PGI to fix it. Now there is a senseless shake mechanic to stop them from hitting your worthless ***. PGI says "There, we fixed it for you", and the kids can go back to standing still rather than bothering to move. Again, it's like giving them safety floats so they don't drown and don't have to learn to swim. ECM was the same kind of {Scrap}. People stood out in the open all day every day. I know. I played it. They didn't bother using cover. They just ate missiles and died every game. So they asked PGI for ECM. There, "Fixed". But I bet a lot of these new newbs weren't even here yet.

#44 Werewolf486 ScorpS

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Posted 08 September 2013 - 08:39 AM

View PostWolfways, on 06 September 2013 - 04:17 PM, said:

"What Else Will You Break Next?"

More battletech equipment/lore. More promises. My hope for an amazing BT game :)


What about mechs that come stock with dual gauss rifles? (see my sig)


Mechs like the Awesome which pack multiple by design would get those weapons at no penalty. Awesome with 3 PPC's/ 3 ERPPC's/ 3ERLL/ 3LL/ 3LPL would be acceptable because the chassis what designed for it. A Catapult K-2 with AC40 would not, it would have to have 2 main weapons in the beam ports on the shoulders, not in the torso. Now I'm not going to create examples for every chassis in the game and every variant but you should get the gist of what I'm saying. Instead of going down the road PGI has chosen to control exploiting weapons in the game and over complicating things they could have set up a system like I've suggested that is simple, easily controlled on a per chassis basis, and creates an understanding with the community that is much easier then trying to understand the crazy, stupidly complicated ideas PGI has come up with.

#45 Wolfways

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Posted 08 September 2013 - 09:56 AM

View PostWerewolf486, on 08 September 2013 - 08:39 AM, said:


Mechs like the Awesome which pack multiple by design would get those weapons at no penalty. Awesome with 3 PPC's/ 3 ERPPC's/ 3ERLL/ 3LL/ 3LPL would be acceptable because the chassis what designed for it. A Catapult K-2 with AC40 would not, it would have to have 2 main weapons in the beam ports on the shoulders, not in the torso. Now I'm not going to create examples for every chassis in the game and every variant but you should get the gist of what I'm saying. Instead of going down the road PGI has chosen to control exploiting weapons in the game and over complicating things they could have set up a system like I've suggested that is simple, easily controlled on a per chassis basis, and creates an understanding with the community that is much easier then trying to understand the crazy, stupidly complicated ideas PGI has come up with.

Or they could just make hardpoints specific sizes.
I find it funny though how everyone goes mental if someone mentions reducing the ability to customize, yet most of the weapon problems are due to customization, and PGI will continue to nerf individual weapons when the actual weapon isn't to blame.

#46 Pht

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Posted 08 September 2013 - 10:31 AM

View PostTOGSolid, on 05 September 2013 - 07:54 PM, said:

The tears of all the PPC/Gauss guys are absolutely delicious.


And when YOUR favorite build, for YOUR favorite tactic, that makes the game fun for you, becomes the latest "mole" sticking it's head out of the machine, and the developers "whack" it with a hammer, others will comment that your "tears are delicious."





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