JagerShots, on 05 September 2013 - 09:40 PM, said:
I'm sorry but you'll just have to gain more firing discipline.. you call yourself a mech pilot.. don't you?? It doesn't sound like you're fine with the change at all, rather you want to revert it and penalize it with a potential on/off switch for the function.. I may be wrong but If i read that right you are asking a little too much.. you have to adapt in this particular situation and sac the range or change your style.
LOL! You got me there... yes I need better fire discipline. That said, there was really no reason to implement the sub 90m nerf save to placate the folks to took umbrage in it being used as a brawling weapon. They were right... it's not a brawling weapon but zero damage is a tad harsh with no recourse.
Groovy4life, on 05 September 2013 - 09:45 PM, said:
They will implement this feature at the same time when they introduce ability to turn on aimbot and wallhack in game options.
9 posts and your cynicism is equivalent to that of a closed-beta detractor... congratulations.
Modo44, on 05 September 2013 - 09:48 PM, said:
It's been done, you know. The PPC used to do partial damage when under range, and it was too easy for PPC boats to keep shooting when hugged. If you want to be safe at close range, take backup weapons, or switch to the ERPPC or ERLL. Other than that, learn some fire discipline.
Understood and I do...
That said, when your side torso is shot out and all you have left is a flipping PPC and LRMs, it would be nice if it did "some" damage instead of give your opponent a pretty light-show as they chew you to bits.