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Ppc Min Range... Give Me Options.


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#1 DaZur

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Posted 05 September 2013 - 09:10 PM

Quite simple really.

I'm all good with zero damage under 90m... This is closer to lore / field inhibitor gobbledygook...

That said, give me an option to override the thing and allow me to use my sub 90m zero-damage expensive flashlight please.

Suggestion: PPC Does not fire under 90m... If it's not going to do any damage, don't let me accidentally shoot the damn thing and jack my heat for no viable reason.

BUT... Allow me to override the inhibitor if I so choose knowing that sub 90m I may incur damage as well.

Maybe something like 1 to 3 points of self-inflicted damage per shot plus a potential internal crit under 90m?

Thoughts?

Edited by DaZur, 05 September 2013 - 10:01 PM.


#2 JagerShots

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Posted 05 September 2013 - 09:40 PM

I'm sorry but you'll just have to gain more firing discipline.. you call yourself a mech pilot.. don't you?? It doesn't sound like you're fine with the change at all, rather you want to revert it and penalize it with a potential on/off switch for the function.. I may be wrong but If i read that right you are asking a little too much.. you have to adapt in this particular situation and sac the range or change your style.

Edited by JagerShots, 05 September 2013 - 09:43 PM.


#3 Conan Librarian

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Posted 05 September 2013 - 09:45 PM

View PostDaZur, on 05 September 2013 - 09:10 PM, said:


Suggestion: PPC Does not fire under 90m... If it's not going to do any damage, don't let me accidentally shoot the damn thing and jack my heat for no viable reason.

They will implement this feature at the same time when they introduce ability to turn on aimbot and wallhack in game options.

#4 Modo44

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Posted 05 September 2013 - 09:48 PM

It's been done, you know. The PPC used to do partial damage when under range, and it was too easy for PPC boats to keep shooting when hugged. If you want to be safe at close range, take backup weapons, or switch to the ERPPC or ERLL. Other than that, learn some fire discipline.

#5 DaZur

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Posted 05 September 2013 - 09:58 PM

View PostJagerShots, on 05 September 2013 - 09:40 PM, said:

I'm sorry but you'll just have to gain more firing discipline.. you call yourself a mech pilot.. don't you?? It doesn't sound like you're fine with the change at all, rather you want to revert it and penalize it with a potential on/off switch for the function.. I may be wrong but If i read that right you are asking a little too much.. you have to adapt in this particular situation and sac the range or change your style.


LOL! You got me there... yes I need better fire discipline. That said, there was really no reason to implement the sub 90m nerf save to placate the folks to took umbrage in it being used as a brawling weapon. They were right... it's not a brawling weapon but zero damage is a tad harsh with no recourse.

View PostGroovy4life, on 05 September 2013 - 09:45 PM, said:

They will implement this feature at the same time when they introduce ability to turn on aimbot and wallhack in game options.


9 posts and your cynicism is equivalent to that of a closed-beta detractor... congratulations. :lol:

View PostModo44, on 05 September 2013 - 09:48 PM, said:

It's been done, you know. The PPC used to do partial damage when under range, and it was too easy for PPC boats to keep shooting when hugged. If you want to be safe at close range, take backup weapons, or switch to the ERPPC or ERLL. Other than that, learn some fire discipline.


Understood and I do...

That said, when your side torso is shot out and all you have left is a flipping PPC and LRMs, it would be nice if it did "some" damage instead of give your opponent a pretty light-show as they chew you to bits. :(

#6 Agent 0 Fortune

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Posted 05 September 2013 - 10:00 PM

Its been a long time since I played battletech, but if i recal, those mechs "took care of business" with medium lasers.
except of coruse for the awesome which was screwed when surrounded.

#7 DaZur

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Posted 05 September 2013 - 10:04 PM

View PostAgent 0 Fortune, on 05 September 2013 - 10:00 PM, said:

Its been a long time since I played battletech, but if i recal, those mechs "took care of business" with medium lasers.
except of coruse for the awesome which was screwed when surrounded.

LOL! True... But don't forget the Awesome has a single sLas to "take care of Biz''... :(

#8 Modo44

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Posted 05 September 2013 - 10:10 PM

View PostDaZur, on 05 September 2013 - 09:58 PM, said:

That said, when your side torso is shot out and all you have left is a flipping PPC and LRMs, it would be nice if it did "some" damage instead of give your opponent a pretty light-show as they chew you to bits. :(

Yes, but it was too nice, as evidenced before the last patch. People would take PPCs or PPC+Gauss on most mechs, because you would not need backup weapons that 1) fire fast, 2) are easy to aim at close range, and 3) do damage when hugged. You'll do fine once you take some backup MLs or LLs depending on the mech. You can also simply replace the PPCs with ERLLs, since they give you similar performance, no minimal range, and similar or better heat (if you put the saved 2 tons into DHS).

Edited by Modo44, 05 September 2013 - 10:13 PM.


#9 JagerShots

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Posted 05 September 2013 - 10:15 PM

I think we can safely say that OP is upset because his play style took a big hit.. which was exactly what the balance changes were designed to do.

I personally don't feel it as much because I run a variety of builds (with enough speed to not drive me crazy), get Alzheimer's for just this one instance and understand that there should be no PWNEVERYTHING build.. this entire mech warrior concept deserves balance which equals fun.

#10 Corvus Antaka

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Posted 05 September 2013 - 10:17 PM

use an erppc or take backup weapons. ppc is very efficient for only 10 heat.

#11 Coralld

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Posted 05 September 2013 - 10:50 PM

I have 2x PPCs on my BlackJack-3 and I do just fine with them. I have enough speed to keep my distance from heavier mechs and most other Mediums. Lights are another story but that's why it has 3 MLs for backup weapons. However, if a Light ever drifts out side the 90m zone, you can bet your britches that they will meet my Mr. and Mrs. PPC.

Edited by Coralld, 05 September 2013 - 10:51 PM.


#12 semalferuzA

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Posted 05 September 2013 - 10:58 PM

I'd be fine with a toggle if you took 5-10 internal damage per shot. Otherwise too bad.

#13 DaZur

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Posted 06 September 2013 - 05:45 AM

LOL!

While I appreciate that do to the prevalence of QQ in this forum it's difficult to accept someone making commentary about something and offering a suggestion without having some selfish reason for doing so... I assure you the PPC change has not affected my play style nor my ability to utilize PPCs in the least. :)

It was a suggestion that is based in conical application... There are a LOT of mechs chassis and configurations that can be rendered down to a single PPC with enough damage negating all ones brawling weapons... Rendering it's effectively useless.

All I'm saying is I'm fine with the sub 90m nerf but would like the ability, accepting that I may damage and or destroy myself in doing so, override the inhibitor so one could at the very least offer up some sort of retaliation in this "very specific" situation.

And "yes" I would accept up to 10 points of self-inflicted damage to do so... :D

#14 The Boz

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Posted 06 September 2013 - 05:51 AM

A UPPC (uninhibited) with slightly lower range and RoF would be most welcome. As would the rest of the PPC family, like the light, medium, snub, heavy, etc.





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