Quote
Tips
[color=#959595]Don't buy it, never use it, pity those unfortunate souls who do.
[color=#959595]Don't buy it, never use it, pity those unfortunate souls who do.
Spoiler
I see a lot of whining about the golden boy. Let me lay out some of the things you may have missed!
Pros:
- Firepower that rivals assaults - enough to 2 shot an atlas from behind!
- Center Torso has Missile Bay Doors. This means it takes 10% less damage making it the highest CT armor medium.
- Missile doors allow you to "alpha" all of your SRMs without taking a heat penalty! (keep them closed!)
- It is smaller than a centurion. (Proof: http://imgur.com/9TeA8sA)
- Side profile is very narrow, and the arms cover the whole torso. (http://imgur.com/HnXrMSE)
- 5 Missile hard points - the most of any medium.
- Smaller side torsos make this a good candidate for XL engines, allowing you to fill out the *8* hardpoints.
- Many arm mounted weapons allow for good weapon elevation/depression. (Most exploitable against atlas D-DC, and good against jumpers)
-70 missile tubes, 65 that you can viably use. If you wanted to put a 110 engine in her you could rival the LRM alpha of a stalker or catapult. And carry your own tag.
Cons:
- Large center torso for a medium.
- Max 290 engine size limits you to ~90KPH with tweak. TBH if you are filling out all of your hard points you would have a hard time getting a larger engine in anyway.
- Torso X rotation 10 degress less than most mediums.
- 2 missile hard points in the CT mean you can not use artemis and all 5 hardpoints.
Tips:
- Aim for the center with your SRMs when farther than 50m. Target weak points with your lasers.
- The default engine is too small for an effective SRM build. You should remove the engine and add endo-steel to make weight with a larger engine. The larger engine will have more heat sinks built in, and slots that you can put the removed heat sinks into. This will cost about 6mil space bucks.
- You run very hot. Take your shots and get out when your heat level gets too high. You can shut down (press P) to cool down more quickly.
- This may be the ultimate backdoor medium. You can destroy an atlas in 2 alphas. Dont try to strafe in circles around them though, you are not fast enough. You will need to be crafty.
- Dont try to "man fight" heavier 'mechs. When people turn their attention to you show them your shoulder and run! Even if you lose an arm you still have as many guns as an average medium.
- SRM 26 makes short work of light legs.
- You are too slow to circle strafe around someone that is focused on you. If they have weak legs however, you can easily take those out THEN circle strafe them. The default armor on Jagermech legs gives them a total of 52 hp. You alpha for 70.
- Streak SRMs have been heavily nerfed recently. They are also very light, making them better with a much larger engine in other KTO variants. However, a LL or PPC build with some SRMs may be viable.
- Very good with Seismic Sensor and cool shots.
Current Build: GOLDEN BOY
Untewsted LRM 65 GOLDEN BOY
Pros:
- Firepower that rivals assaults - enough to 2 shot an atlas from behind!
- Center Torso has Missile Bay Doors. This means it takes 10% less damage making it the highest CT armor medium.
- Missile doors allow you to "alpha" all of your SRMs without taking a heat penalty! (keep them closed!)
- It is smaller than a centurion. (Proof: http://imgur.com/9TeA8sA)
- Side profile is very narrow, and the arms cover the whole torso. (http://imgur.com/HnXrMSE)
- 5 Missile hard points - the most of any medium.
- Smaller side torsos make this a good candidate for XL engines, allowing you to fill out the *8* hardpoints.
- Many arm mounted weapons allow for good weapon elevation/depression. (Most exploitable against atlas D-DC, and good against jumpers)
-70 missile tubes, 65 that you can viably use. If you wanted to put a 110 engine in her you could rival the LRM alpha of a stalker or catapult. And carry your own tag.
Cons:
- Large center torso for a medium.
- Max 290 engine size limits you to ~90KPH with tweak. TBH if you are filling out all of your hard points you would have a hard time getting a larger engine in anyway.
- Torso X rotation 10 degress less than most mediums.
- 2 missile hard points in the CT mean you can not use artemis and all 5 hardpoints.
Tips:
- Aim for the center with your SRMs when farther than 50m. Target weak points with your lasers.
- The default engine is too small for an effective SRM build. You should remove the engine and add endo-steel to make weight with a larger engine. The larger engine will have more heat sinks built in, and slots that you can put the removed heat sinks into. This will cost about 6mil space bucks.
- You run very hot. Take your shots and get out when your heat level gets too high. You can shut down (press P) to cool down more quickly.
- This may be the ultimate backdoor medium. You can destroy an atlas in 2 alphas. Dont try to strafe in circles around them though, you are not fast enough. You will need to be crafty.
- Dont try to "man fight" heavier 'mechs. When people turn their attention to you show them your shoulder and run! Even if you lose an arm you still have as many guns as an average medium.
- SRM 26 makes short work of light legs.
- You are too slow to circle strafe around someone that is focused on you. If they have weak legs however, you can easily take those out THEN circle strafe them. The default armor on Jagermech legs gives them a total of 52 hp. You alpha for 70.
- Streak SRMs have been heavily nerfed recently. They are also very light, making them better with a much larger engine in other KTO variants. However, a LL or PPC build with some SRMs may be viable.
- Very good with Seismic Sensor and cool shots.
Current Build: GOLDEN BOY
Untewsted LRM 65 GOLDEN BOY
Edited by Pwnius, 09 August 2013 - 10:36 PM.