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Hgn-733C Tips On My Loadout!


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#1 Mike Oakenwall - the khadoran

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Posted 06 September 2013 - 03:52 PM

http://mwo.smurfy-ne...164408fa0ec3728


Well this is what i got now, i try change it around alot but but cant seem to get that sweet setup for me yet.

I want a ranged weapon to plink and then something when up close.

Was trying out the gaus rifle but feels like the center laser spots are better placed for that.

Some advice? Getting a new engine might not be the first thing i can afford..

Edited by deanon, 06 September 2013 - 03:53 PM.


#2 Fred013

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Posted 06 September 2013 - 04:26 PM

There is a bug where the second missile launcher acts as a NARC tube with SRM6s. I suggest downgrading to 2 SRM4s in the RT and use the extra tonnage to add an extra JJ.

#3 Wintersdark

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Posted 06 September 2013 - 04:37 PM

Nope. A single jump jet will get you anywhere you need to go - you get three seconds of thrust from your first, then 1 additional second for each extra jet. The first one is very worthwhile, but after that at 2 tons each, it's ugly.

I'd prefer:

HGN-733C
2 UAC5 (vastly superior to AC5's; far higher DPS even accounting for jamming, and more importantly more than twice the burst damage)
2 LL's - Comparable to twice the ML's, but able to inflict harm alongside the UAC5's. What's more, the UAC's and LL's synergize well: In the around the LL's burn time, your UACs can fire 4 shells each - 40 damage worth. A pair of AC/5's will do 10 damage in that time. So, you fire both, then twist while your UAC's unjam and your LL's cooldown.
3 SRM4's - mine are working fine, no problem with dribbling missiles. 4's fire tighter than 6's, and faster.
STD300 - good speed,no XL popping issues
1 JJ - massive movement options increases, at a minor investment.

Not a lot of ammo, but here's the thing: If you take more ammo than you need, you throw away tonnage. This is enough to do 575 damage via ammo alone, then your two LL's - so you should be pulling around 800 damage done before ammo is a concern. At that point, you should be seriously practicing your accuracy rather than bringing more ammo.

Use the LL's for "Maybe I'll hit something" shots, and open up with the UAC's when you get a good bead. Stay at medium range initially (inside the optimal range for both the LL's and UAC's), then push in closer later and open up with the SRM's. Wide open, this mech outputs over 20 damage per second. That's a brutal, brutal amount of firepower.

Edited by Wintersdark, 06 September 2013 - 04:38 PM.


#4 Grimlox

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Posted 06 September 2013 - 07:01 PM

I have almost the same load out as winter except drop the srm4 in the left arm in favour of 2 more tons of ultra ammo in the legs. Should have all crit slots used at that point. I like the extra ultra ammo and the 2 srm4s can use up the one ton pretty well. Then again I probably miss more than he does ;).

Edited by Grimlox, 06 September 2013 - 07:03 PM.


#5 Rina Fujimoto

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Posted 06 September 2013 - 07:11 PM

View PostFred013, on 06 September 2013 - 04:26 PM, said:

There is a bug where the second missile launcher acts as a NARC tube with SRM6s. I suggest downgrading to 2 SRM4s in the RT and use the extra tonnage to add an extra JJ.

They fixed that as of last patch, they fire like normal now.

#6 Mike Oakenwall - the khadoran

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Posted 06 September 2013 - 08:30 PM

I use 2UAC5 and 2ELL on my CTF-3D so I know its effective, think its better on that mech since its faster and smaller.
Want something that differs from that on my Assault since I use the other mech alot aswell.

http://mwo.smurfy-ne...fa8407c3fecd8a4
Got the idea from the forum.
AC20 and 2 LLlaser 3 SSRM

http://mwo.smurfy-ne...dcbadf0540ef000
Pretty original i think, works really well,
2 MGS, 2 LPLaser 2 LRM15 and 4 DHeatSinks

Any ideas to tweak builds and would they be better with 320XL engine, im thinking if i should save for that.

Edited by deanon, 06 September 2013 - 09:52 PM.


#7 Johnny Reb

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Posted 06 September 2013 - 09:56 PM

I would try this:
http://mwo.smurfy-ne...939fa390677a1f9

can lose that ams for more ammo.

#8 Joey Tankblaster

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Posted 06 September 2013 - 10:12 PM

2UAC5, 2ErLL,JJ, ST325 and lots of ammo runs quite good. Suitable for all ranges especially with the advanced sight module. If you prefer to brawl, johnnys build looks fine. You may instead go for ac20 plus artemis which nicely tights srm volleys.

#9 Escef

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Posted 07 September 2013 - 12:55 PM

In general, the best thing to do with a 733C is either an AC20 or 2 UAC5. The LB-10X befuddles me.

Right now I run mine like this: http://mwo.smurfy-ne...dc50777f02efb60

#10 -Muta-

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Posted 07 September 2013 - 08:46 PM

2 small laser





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