Jump to content

Roguemek Legacy


46 replies to this topic

#1 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 06 September 2013 - 04:09 PM

Posted Image

RogueMek, the roguelike adaptation of BattleTech, is now ready to play! Its first public release uses 3025 technologies and adheres to a major portion of the classic BattleTech rules. It is based on a 1/4th CBT turn using a custom Action Point (AP) system to dictate the movement and weapon fire for each mech. It supports all up to date HTML5 compliant browsers and requires a keyboard for play. Refer to the in game "Controls" menu for all actions available to you. The rest I leave to you to explore!

Watch the release video here:



Play the game here:
http://minimek.sourceforge.net/


And finally, huge thanks to the MegaMek developers as their resources helped this project immensely, and to my brothers and fellow Blazing Aces for their feedback and alpha play testing.

Happy hunting!




Edit: Changed title of thread, the "ASCII" version of the game will be called "RogueMek Legacy" so as to prevent confusion with the new version.

Edited by CapperDeluxe, 05 November 2014 - 06:55 AM.


#2 Slade Deleportas

    Member

  • PipPipPipPipPip
  • 144 posts
  • LocationPennsylvania

Posted 07 September 2013 - 12:34 PM

Awesome work. Haven't played yet but watched the video. One issue: makes my eyes go all buggy, all those ASCII hexes. lol. :D

Edited by Slade Deleportas, 07 September 2013 - 12:34 PM.


#3 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 07 September 2013 - 08:02 PM

View PostSlade Deleportas, on 07 September 2013 - 12:34 PM, said:

Awesome work. Haven't played yet but watched the video. One issue: makes my eyes go all buggy, all those ASCII hexes. lol. :)


Haha yeah I find it helps to zoom in a bit more when I play, I only kept it zoomed out for the video to show more of what was going on. Ctrl and mouse wheel up/down zooms in and out.

#4 GoManGo

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 353 posts

Posted 08 September 2013 - 07:12 AM

YAWN nice work but its to OLD School programmed in what Basic? or Visual Basic? Sorry bros but I don't own a 386 anymore to play it on. Posted Image

#5 GoManGo

    Member

  • PipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 353 posts

Posted 08 September 2013 - 07:17 AM

Come play this======real fun game. Posted Image

#6 Toong

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 427 posts
  • LocationHere

Posted 08 September 2013 - 08:16 AM

View PostGoManGo, on 08 September 2013 - 07:17 AM, said:

Come play this======real fun game.


Call of Duty?

#7 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 08 September 2013 - 10:38 AM

View PostGoManGo, on 08 September 2013 - 07:12 AM, said:

YAWN nice work but its to OLD School programmed in what Basic? or Visual Basic? Sorry bros but I don't own a 386 anymore


I'm glad you asked Mr. Troll! I've chosen it as an art style. Its programmed in HTML5/Javascript and likely many times more complex than most of those lame iOS touch games. At any rate, I do plan on eventually going to 2D sprites. Just not yet.


Anywho, I have just updated the website and provided pages of How-To-Play information. I'll be putting together a FAQ at some point as well to answer other questions related to the present&future of the game

http://minimek.sourc...ueMek/index.htm

Edited by CapperDeluxe, 08 September 2013 - 10:39 AM.


#8 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 08 September 2013 - 10:50 AM

View PostSlade Deleportas, on 07 September 2013 - 12:34 PM, said:

Awesome work. Haven't played yet but watched the video. One issue: makes my eyes go all buggy, all those ASCII hexes. lol. :)


Oh and I made a modification to the game, in that the Hexes should look more like hexagons and less like octagons. Hopefully it will prevent some confusion you had in trying to view the map!

#9 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 08 September 2013 - 11:14 AM

Looks great, too bad the kids won't be able to appreciate it.

#10 Mattiator

    Member

  • PipPipPipPipPipPip
  • The Spear
  • The Spear
  • 400 posts
  • LocationAthenry

Posted 08 September 2013 - 02:33 PM

I love how it looks like the older roguelikes, but still is fundamentally BattleTech. Great work!

Edited by Mattiator, 08 September 2013 - 02:33 PM.


#11 Victor Morson

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • 6,370 posts
  • LocationAnder's Moon

Posted 09 September 2013 - 02:19 AM

View PostGoManGo, on 08 September 2013 - 07:12 AM, said:

YAWN nice work but its to OLD School programmed in what Basic? or Visual Basic? Sorry bros but I don't own a 386 anymore to play it on.


Kind of an obnoxious gimmick you've got going on there.

View PostMattiator, on 08 September 2013 - 02:33 PM, said:

I love how it looks like the older roguelikes, but still is fundamentally BattleTech. Great work!


Anyone remember BBS door games?

This gives me fond memories of classics like The Pit and Operation Overkill.

#12 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 12 September 2013 - 05:33 PM

I've just pushed an update to hopefully fix some of the crashes, and improve performance a bit by making the animations based on time instead of frames (I know I should have done that sooner). Also I've included some extra UI goodies, such as coloring your bar graph red when armor/internals get down to under 25 percent, and when a weapon is destroyed a red line appears through it (applies to you and your target displays).

My next update probably won't be as quick, as I'm moving on to handling prone mech states, charging, DFA, and trying to make the AI better.

#13 Itsalrightwithme

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 391 posts
  • LocationCambridge, MA, USA

Posted 27 September 2013 - 08:03 AM

So much fun! Perfect distraction at work. Thanks for this great work!

#14 WerewolfX

    Member

  • PipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 501 posts

Posted 27 September 2013 - 01:03 PM

fine work. +1

#15 Mechteric

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 7,308 posts
  • LocationRTP, NC

Posted 16 October 2013 - 02:51 PM

I've finalized the DFA/Charging code and its now live! Have fun falling over!

#16 Itsalrightwithme

    Member

  • PipPipPipPipPipPip
  • Survivor
  • 391 posts
  • LocationCambridge, MA, USA

Posted 17 October 2013 - 08:29 AM

It's quite fun, Capper! Nice work on the DFA/falling/charging code. I like the icon representation of having fallen, too.

#17 Steinar Bergstol

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,622 posts
  • LocationNorway

Posted 18 October 2013 - 01:01 AM

Love the look of it. Brings me back to my days on the Battletech MU*s back in the 90's. Love it!

#18 Tolkien

    Member

  • PipPipPipPipPipPipPipPip
  • Giant Helper
  • Giant Helper
  • 1,118 posts

Posted 18 October 2013 - 06:27 AM

+1

#19 Rasfaratu

    Member

  • Pip
  • The Forbidden
  • The Forbidden
  • 12 posts

Posted 18 October 2013 - 12:15 PM

As a fan of rogue likes I approve! very fun little game.

Sadly it makes me wish there was a RPG mode, where it was an open world and you had to kill mechs for salvage to pay for repairs and ammo. :)


Also: Dropping as a medium mech only to be spawned next to a king crab :P

#20 kravkalash

    Member

  • Pip
  • Little Helper
  • 17 posts
  • LocationGermany

Posted 18 October 2013 - 01:37 PM

First roguelike I've seen that uses a hex-grid. Nice work! :)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users