sir Lawrence Gentleshark, on 23 June 2012 - 07:05 AM, said:
If these random-generated maps provide equal chances for at least most popular strategies, your statement is correct, championships could be held on random maps.
Well, the thing about championships is, that neither all of us on the forums, or the devs will know what is considered balanced and what is not. We should leave deciding that to people who play/organize high level tournaments, because they are way better at this stuff then us and the devs, so it's their decision wheater randomly gererated maps are ok as well as all other things like game format, weapon balance etc.
I don't think that anyone here that thinks that random maps are good idea thinks that they should replace human-made maps. We want them as an OPTION.
Yes, even with a great RMG they won't be as "mathematically balanced" as custom made ones - let's be honest we are talking about playing random matches with random people on the internet, and this will never get super balanced, because you can get all the map advantage you want, but if you end up with teammates that are just worse than enemy team - you are getting your *** kicked.
That's the thing - if the map is mirrored and the generator is good enough, it's not a problem for normal on-line play, because there is already so much random stuff associated with it, that randomly generated map is not a big deal (and if it's mirrored and you get to see it before you choose your mech and have a chance to talk to your teammates before the game launches - I don't see a problem at all).
sir Lawrence Gentleshark, on 23 June 2012 - 07:05 AM, said:
But there is a quirk: No RMG never produced a well-balanced map for a shooter, and to make things clearer, on presend day, there is no algorythm to create such maps on consistent basis.
I don't think that a lot of you guys saying that realise, but it's not an FPS (well, you know that, but I'm talking from map design standpoint). Sure if you wanted to randomly generate an close-quaters FPS map and get the same result as CS maps or TF2 maps - of course it's not gonna happen, because there is a crap ton of parameters that they have, and making multi-depth level maps with a ton of features is a huge problem in the first place, but making them also even remotely fair is, as you pointed out, nigh impossible with current state of algorythms and technology.
But as I posted earlier - you dont need this kind of stuff in this game. Each and every map in a MW game is basically a flat terrain with bunch of things that obstruct your weapon fire and sight added. Yes sure you can't just roll the dice 90 times and make some random **** - that will suck, but I don't think that its is too difficult to do. If the generator is smart enough and generates the map progressively and the seeds for new random elements are based on results of what you just generated, like for example you don't end up with stupid **** like in CIV5 for example when you can have 2 very good strategic resources right next to each other and you get NO penalty for building a city there, but rather then if there happen to be such thing, move it closer to enemy player and make terrain very hard to defend, i think this can work.
I think that even something simple like: choose a type of symmetry, generate bunch of numbers that determine overall map features (of course they have to be related to each other so you don't end up with 2 mountains 14 forests and 42 hills and have nowhere to move), then place them on the map, adjust the distance between them (in a smart way, so you have things like: this is a strategic hill, lets make it so that a mech going 100 km/h is able to get there from start and spot incoming enemies from the other teab before he gets into LRM range), then add bunch of pre determined object patterns (small urban areas and stuff like that), place everything else on the map, apply the chosen type of symmetry, and then say to players: hey, if you want you can play on these maps (sure they won't be as good as custom made ones, but I think it is sufficient to have a blast on them).
And also - and option to say, make a party with your friends, have a random map generated for you and you have some time to study the miniature and decide on a strategy, and then get matched against other group of guys who did the same - that I think would be awesome (and again - I think it's way easier than you guys are making it).