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Spider Hitbox Problems? Show Me.
#1
Posted 06 September 2013 - 09:08 PM
Are there videos of, for example, someone firing on a stationary Spider and not hitting when they clearly should be? It's not exactly conclusive to say "small, thin targets at 151 kph are hard to hit therefore there's a hitbox problem." I'm not saying you're wrong, but does anyone have conclusive proof?
#2
Posted 06 September 2013 - 09:20 PM
You seriously got mocked by your teammates for dropping with it.
Hitboxes are broken on all mechs, but of course its going to be the most prevalent with the smallest fastest mech in the game.
I can't wait until they fix the hitboxes so when I still get a couple kills and 500-800 dmg in my spider they can blame it on nothing but my solid piloting
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#3
Posted 06 September 2013 - 09:28 PM
#4
Posted 06 September 2013 - 09:30 PM
Now this dosn't happen all the time, but compaired to any of the other lights if you manage to get the shot to connect it does connect, for some reason the spider seems to do a neo out of the matrix and dodge incoming fire with out seeming to move.
#5
Posted 06 September 2013 - 10:30 PM
Its true, in months playing spiders and other lights, I've seen them not register damage few times, same as I've seen assaults and other lights not register damage. But, by the amount people complain about spiders, one might think you can only hit it with evey 7th shot.
#6
Posted 06 September 2013 - 10:37 PM
#7
Posted 07 September 2013 - 01:44 AM
Airu, on 06 September 2013 - 10:30 PM, said:
Its true, in months playing spiders and other lights, I've seen them not register damage few times, same as I've seen assaults and other lights not register damage. But, by the amount people complain about spiders, one might think you can only hit it with evey 7th shot.
In my experience it seems that some people get the hsr shield and some don't, could also be a sometimes thing. I've been in matches where a spider seemed to register every hit fine and died really quick (like 15 seconds with 2 mechs shooting it). But yet in the same match another spider would do like you said and basically only register every 7th shot. That's what actually bugs me the most, nobody should have that shield but its completely unfair that some people have it and others don't. And I think that's where a lot of this "it's broke" "no it isn't L2P" comes from (well that and others not wanting to lose the shield).
#8
Posted 07 September 2013 - 02:04 AM
#9
Posted 07 September 2013 - 02:11 AM
Edited by xenoglyph, 07 September 2013 - 02:14 AM.
#10
Posted 07 September 2013 - 07:46 AM
NecessaryWeevil, on 06 September 2013 - 09:08 PM, said:
Are there videos of, for example, someone firing on a stationary Spider and not hitting when they clearly should be? It's not exactly conclusive to say "small, thin targets at 151 kph are hard to hit therefore there's a hitbox problem." I'm not saying you're wrong, but does anyone have conclusive proof?
I hit a Spider last night with a Large Laser, damage didn't register. I spectated a guy with a dual AC/20 Jager put 3 rounds into a spider, flashed some damage, nothing else. Someone said that the jump jets might be causing it and some how desyncing the position.
#11
Posted 07 September 2013 - 08:03 AM
Ngamok, on 07 September 2013 - 07:46 AM, said:
I hit a Spider last night with a Large Laser, damage didn't register. I spectated a guy with a dual AC/20 Jager put 3 rounds into a spider, flashed some damage, nothing else. Someone said that the jump jets might be causing it and some how desyncing the position.
I got shot out of the air in a SDR-5K by a GR last night and I have been killed using JJ several times before. Since the last patch SDRs seem less tanky than they were but the Jenner was impacted even more in my experience.
#12
Posted 07 September 2013 - 08:06 AM
So the surface area of a cube is going to be bigger than a cylinder and thus easier to hit with a weapon system. If you shrink the size of a shape you shrink the surface area.
The spider has some of the funkiest geometry since its more of a cylinder arms, slim rectangle RT, LT, Octagon CT., circle head, slim stick legs.
The issue with hit detection is due to torso and arm movement, and the contorting of the shape 3d shape. Imagine shooting at rectangle that's slightly twisted it may added extra surface area. It may contort the surface area in a way that there is a gap.
The other issues once you have the surface geometry done you can add a graphic skin over that geometry surface. So I could use the geometry surface for a atlas put a skin on it that gives the atlas rabbit ears however because the surface area of the atlas head is a circle the ears would be cosmetic in nature you see them but shooting at them would give that ghost effect.
Its heavy stuff.
Edited by Corbon Zackery, 07 September 2013 - 08:24 AM.
#13
Posted 07 September 2013 - 08:19 AM
Of course, that's all pre-patch. Not sure how much better it is now.
#14
Posted 07 September 2013 - 08:19 AM
Johnny Reb, on 06 September 2013 - 09:28 PM, said:
Nothing is 'broken' with the Spider (the hitboxes have not changed since its inception and no one had issues with it back then), it's just an intermittent hit detection issue, that all mechs suffer from. But it's more noticeable on smaller mechs because it's already harder to hit those, so you pay more attention to the few shots that do land. That and they're more fragile. Having a PPC shot not register on a light mech vs. not registering on an assault mech is a big difference.
And the Raven wasn't broken before PGI screwed up its leg hitboxes because people couldn't wait for HSR, so they expanded its leg hitboxes beyond the actual model. Then they added HSR. Yeah, you don't have to visually hit a Raven's legs to hit the legs, now. How is that not 'broken'?
#15
Posted 07 September 2013 - 08:22 AM
Today, the Spiders are almost back to their old state, and the 5D is again more common than the 5K. Which means they have roughly the same firepower as half a Jenner.
I rarely have any problems with Spiders.
#16
Posted 07 September 2013 - 08:23 AM
You can fire 2 LL on the legs of the spider, have the rag doll blink the hit but do that 5 times and still be yellow armor. It does like 1 damage per hit (out of 20 damage).
#17
Posted 07 September 2013 - 08:43 AM
And i am talking about AC20 and Large Laser here.
But it comes and goes, may be lag effected or not.
#18
Posted 07 September 2013 - 11:16 AM
Chemie, on 07 September 2013 - 08:23 AM, said:
You can fire 2 LL on the legs of the spider, have the rag doll blink the hit but do that 5 times and still be yellow armor. It does like 1 damage per hit (out of 20 damage).
That's not a hit box issue that's the water gun laser effect. Its 2 different issues that are coming together.
Because your moving, and the target is moving when you shoot the laser you get a splash effect were the damage splashes over a number of areas instead of directly at what you target. That's why its called the water pistol effect. Speed increases the water gun effect because you momentum is pushing you out of the target zone before the lasers fully discharge on the area.
Edited by Corbon Zackery, 07 September 2013 - 11:17 AM.
#19
Posted 07 September 2013 - 12:09 PM
Corbon Zackery, on 07 September 2013 - 11:16 AM, said:
Because your moving, and the target is moving when you shoot the laser you get a splash effect were the damage splashes over a number of areas instead of directly at what you target. That's why its called the water pistol effect. Speed increases the water gun effect because you momentum is pushing you out of the target zone before the lasers fully discharge on the area.
I disagree. I said legs because there are only two places to hit. Yes, maybe "some" miss but the main effect of that 20 damage is on target and should do real damage. Besides, this is not seen when hitting any other light. Why can I drill through a Jenner leg but not a spider?
Edited by Chemie, 07 September 2013 - 12:09 PM.
#20
Posted 07 September 2013 - 04:18 PM
I don't see this issue all the time by any means, but for whatever reason (I'm not a programer or a 3D artist) the issue does appear to remain a problem.
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