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Light Mechs Are Really Getting Out Of Hand.


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#161 Wolfways

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Posted 09 September 2013 - 08:49 AM

View PostLostdragon, on 09 September 2013 - 07:22 AM, said:

Or maybe you are exaggerating to try to make your position look stronger. If you are truly experiencing this level of shots that fail to register, especially since the last patch, then you are undeniably in the minority. Issues with hit detection are well documented in a number of videos but the level of problems you are describing is way worse than anything there is documented proof for.

If it is truly that prolific then post a video of it and prove me wrong.

Edit: I will even help you. I will be glad to group up with you tonight and let you shoot the leg off my Jenner. Then you can pump GR rounds into me and we will see how long it takes to kill me and how many shots don't register. I have a VPN service so I can control my ping by re-routing my connection so we can test with me at multiple pings.

I didn't say it is happening, i said it did happen. I'm not exaggerating anything because i'm not trying to prove anything, just stating a fact that it did happen.

#162 Almond Brown

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Posted 09 September 2013 - 08:56 AM

View PostImperius, on 07 September 2013 - 01:45 AM, said:


Dude, if you think a mech that can run around and though all the terrain with zero resistance and circling a pretty much non moving target while shooting it is skill, then I think you are mentally challenged. I'm not saying they shouldn't be able to kill me. I'm saying it shouldn't be so easy. I am supposed to be slow with a ton of armor and firepower. Hence I am an easy target. You are supposed to be fast and pop shot and run off. Not run up to me initiate the I'm a noob non-skilled pilot run in a circle and run into everything maneuver and hit the mech moving at 46kph. You're far from skilled and you're just defending this kind of play cause without it you will be looking for that single player game.


And what do you propose said Light do when your 100T slug is all that are left and you're standing in his Spawn point? Just pop and run away... never to return, or just let you kill him/her because that is what you think that is all they are good for.

Maybe PvE may be best for yourself.

#163 Almond Brown

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Posted 09 September 2013 - 09:00 AM

View PostPapaspud, on 07 September 2013 - 01:59 AM, said:

Go pilot a jenner a few games and tell me how OP they are..... they get blown up EASY. If you aren't hitting them, the there is a problem on your end. I love jenners, but have just about stopped playing them because they die so easily.


Jenners are tough compared to the Raven. OP, try a Raven for 25 games.

Even at full speed they lope (slow long strides) about the battlefield. It is brutal to run them. :P

#164 Wolfways

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Posted 09 September 2013 - 09:01 AM

View PostMatta, on 09 September 2013 - 08:20 AM, said:

Everything else said about Jenner "superiority" or hitbox issues is just exaggeration or plain old BS.

In your opinion.
It's funny how many people refuse to believe that the game doesn't perform the same for everyone though.
For example. I've just been in a game where the last enemy mech standing was a Stalker with its right side missing and the ct was red just before it was killed.
My wife was in the match with me and had the same Stalker targeted. The game ended with her still targeting the Stalker with nothing missing and all armour yellow/orange.

It is well known that if you are spectating someone else playing they look like they are missing the target by a lot, but on their screen they aren't. But players still call someone {Scrap} because they think he is a bad shot.

I have no need to exaggerate or talk BS because i don't care what the majority of people on the forum think and i know PGI don't listen to forum users.

#165 Almond Brown

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Posted 09 September 2013 - 09:09 AM

View PostAlistair Winter, on 07 September 2013 - 02:01 AM, said:


stuff

On the contrary, PGI wants the assault mechs to be the best mechs, because that means they make more money. Assault mechs are, after all, more expensive.

They want all the players to get assault mechs, and they want the price to be so high that players will be tempted to buy premium time or use MC to buy standard mechs or hero mechs.

If it's one thing PGI pays close attention to, it's how to adjust the game to ensure maximum profit. That is why...
  • We have "upgrades" that are more or less mandatory for all mechs, especially Double Heat Sinks.
  • We now make less money per match than we used to
  • We have to buy several variants of the same mech in order to be competitive
  • We only get 50% for selling used mechs and it's impossible to buy a mech chassis without engines, weapons and upgrades, even though you don't want any of those
These factors are all in place to make things more expensive, to make you more inclined to spend real money on this game. And the same applies to why assault mechs are better than light mechs.



And you make those items sound like a bad thing. You do understand that without Profit, the game ceases to exist. Despite what you or anyone likes or dislikes about the "how" profit is generated, it has to be generated.

Before anyone gets to excited. Stating that if "prices" were lower would help, we all know that is pure BS. The cheapest of folk always want everything for nothing and say that if it was cheaper they would BUY but even they themselves know that they are not fooling anyone and will never pay to help PGI make a profit because they are simply cheapskates. (not pointing fingers mind)

If Mechs were just a dollar each. The cheap ****** would still scream they were to much.

#166 Kaspirikay

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Posted 09 September 2013 - 09:11 AM

light mechs eh? come my way and my streakcat will feast on our enemies

#167 Almond Brown

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Posted 09 September 2013 - 09:14 AM

View PostWolfways, on 09 September 2013 - 06:25 AM, said:

Obviously he fired continuously.
Sorry, i keep forgetting to write posts with the less intelligent in mind.


Just write the whole story bros. Like this "While I was shut down from over-heating, he fired continuously until my CT exploded." Easy right. :P

#168 Lostdragon

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Posted 09 September 2013 - 09:21 AM

View PostWolfways, on 09 September 2013 - 08:49 AM, said:

I didn't say it is happening, i said it did happen. I'm not exaggerating anything because i'm not trying to prove anything, just stating a fact that it did happen.


Here is the thing though, you made a blanket statement and said hit detection is still extremely bad. This is the opposite of what a lot of people are experiencing after the last patch. So when you make a blanket statement and cite an extreme example as anecdotal evidence you have to expect that people are going to question you. The fact is if GR shots were not registering on legged Jenners on a regular basis then there would be other people saying this and there would be videos of it happening. Maybe you are experiencing this but there is no evidence it is a widespread issue and you have offered no real proof, unlike the well documented problems with Spiders.

I am offering my services to help you prove this is actually happening to you. If you are not interested in proving that what you are saying is truly happening then I can only draw one conclusion about your claims.

#169 CPT Orangetayo

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Posted 09 September 2013 - 09:22 AM

The impression that a 'light mech is a scout' is completely wrong and unfounded. Same with your assumption that just because a mech is small, they aren't good in a brawl. In short: buff your mindset.

Lights and Heavy seem to be the strongest weight classes at the moment, Assault and Medium being the weakest. I would say buff the Assault and Medium classes (not much - and yes, even when the medium class just got a buff). But even so, we're talking small changes here. The balance is closer than people claim.

#170 UnwantedProblem

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Posted 09 September 2013 - 09:26 AM

When you get a circling mech on you, just go backwards, that will give you a good range to aim at that annoying light.

A good light pilot will never circle you.

If you are back-stabbed, and you turn back to hit the guy, he probably went off, 2 or 3 alphas will get almost every light to 90% heat. And if you don't turn, he will keep on backstabbing. Also you have to consider that if you're brawling another guy, and you turn, that guy will hit your back. but, almost every brawler doesn't have 6Mlas or 30point alpha (Like Jenners do).

Right now, you can insta kill a light, leg it, and it's good as dead. The problem here is the HSR. Don't try to pursuit, try to get a light when he's attacking one of your teammates, you should stay in group, the only advantage that lights have is their high maneuverability.

Also, the larger the engine, the faster you twist your torso.

Lights are good right now, assaults are bad, and mediums are bad...

#171 MitzaVolchenko

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Posted 09 September 2013 - 09:30 AM

We know there are issues with some weapons. We know there are issues with some hit detection. We know that they are looking at how to add collision back in more practically.
I love my spider, but it isn't impossible to kill me. I have not mastered circle strafing and prefer ridge jumping as my hit and run default tactic.
I love my Catapults, and generally throw a streak or two onto each for those obnoxious flies that like to buzz in at me. I actually load out my A1 with a pure flyswatter build half the time because I take perverse pleasure in hunting lights.
I wish the rewards for capturing points in Conquest existed...since it is otherwise a great way to win a match for next to no points in a light.
Relax, have fun, experiment, and learn. The state of this game will changge many many times over its lifespan, and each time will mean adaptations and lamentations for players who lose their favorite playstyle-chassis-loadout-whatever's superiority. That does not make it unfair.

#172 Wolfways

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Posted 09 September 2013 - 09:32 AM

View PostCPT Orangetayo, on 09 September 2013 - 09:22 AM, said:

The impression that a 'light mech is a scout' is completely wrong and unfounded. Same with your assumption that just because a mech is small, they aren't good in a brawl. In short: buff your mindset.

Lights and Heavy seem to be the strongest weight classes at the moment, Assault and Medium being the weakest. I would say buff the Assault and Medium classes (not much - and yes, even when the medium class just got a buff). But even so, we're talking small changes here. The balance is closer than people claim.

Nobody will believe you as you think differently than the majority who believe that assaults are the most powerful class. I believe that assaults are the weakest class, and not many play mediums because lights do the mediums role (i.e. brawling) better.

#173 Alistair Winter

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Posted 09 September 2013 - 11:27 AM

View PostAlmond Brown, on 09 September 2013 - 09:09 AM, said:

And you make those items sound like a bad thing. You do understand that without Profit, the game ceases to exist. Despite what you or anyone likes or dislikes about the "how" profit is generated, it has to be generated.
Before anyone gets to excited. Stating that if "prices" were lower would help, we all know that is pure BS. The cheapest of folk always want everything for nothing and say that if it was cheaper they would BUY but even they themselves know that they are not fooling anyone and will never pay to help PGI make a profit because they are simply cheapskates. (not pointing fingers mind)
If Mechs were just a dollar each. The cheap ****** would still scream they were to much.

I do realize that a F2P game needs to make money somehow, just as you realize it's not actually a black or white situation where you either have a free game or you have an 80 dollar Phoenix package. There are different pricing strategies they could take and it's not a given that they are taking the optimal one. The product may be overpriced or underpriced, or it may be perfect for creating the maximum amount of money in a short amount of time, at the cost of future income (e.g. saturating the market)
You can claim that my opinion is pure BS, but we're both just making more or less educated guesses, as neither of us have access to any proper market research.

#174 Tenpin

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Posted 09 September 2013 - 12:09 PM

Dedicated Raven 3L pilot here.

If I catch you alone, you will almost certainly die.

I do fear other lights -esp. multiples, nothing else though.

I try to avoid hitting anything above the legs if I am not in the other pilots line of sight. Torso hits show hit direction to pilots - leg hits do not. Almost everyone has under-armored legs - I'll whittle you down until you qualify for the close-in parking places while you swivel around wondering WTF.

I die VERY quickly if I make a mistake.

#175 Funkadelic Mayhem

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Posted 09 September 2013 - 03:17 PM

Smart lights are the only mech that dont just stand still on a hill and alpha over and over making themselves sitting ducks.


Boo hoo a light moves fast and a good light pilot knows how to use cover or get obliterated.
"Boo hoo thats not fair they dont stand still in the open for me to pew pew"

#176 stjobe

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Posted 09 September 2013 - 03:38 PM

View PostMudhutwarrior, on 09 September 2013 - 08:20 AM, said:

I think all of us could easily admit running into teams fielding four and five lights which run in packs and then they are nearly unstoppable for all but the best players.

This is such a stupid argument.

Are you really suggesting that running into a pack of five assaults, or a pack of five heavies, or hell even a pack of five mediums would let you live longer than running into a pack of five lights?

Would running into a pack of one assault, one heavy, two mediums, and a light make you not die somehow?

If you're going to argue that a weight class is overpowered, please don't be daft enough to say that it's because they outnumber you.

#177 Sug

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Posted 09 September 2013 - 03:40 PM

The only possible remaining reasons for not being able to kill a light mech are:

1. Your connection is bad.

2. Your computer is bad.

3. You are bad.

Edited by Sug, 09 September 2013 - 03:41 PM.


#178 LTGear

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Posted 09 September 2013 - 04:51 PM

View PostYueFei, on 07 September 2013 - 01:19 AM, said:

Stay in a combat box with your comrades and learn how to aim. Barring bad aim or crappy luck with HSR, this will splat any Light mechs attempting to "brawl" you.

Judging from your attitude, though, smart Light mech pilots that know how to harass, and hit and fade, rather than just idiotically circle you, are still gonna kick your ***.

Hell, they'll exploit elevation differences and ridgelines to shoot the dome head of your Atlas while remaining completely safe from your low-slung guns. Oh no, your mech cannot deal with any kind of opponent, looks like you have to rely on teammates in a team game...


And you seemed to be a light pilot who thought to be a really good one. actually if only lights doesn't lag there's no lights gonna last longer in confrontation with the heavies in the battlefield 100% and you depend too much on the lag that light mech has (lag armor). lead shooting or targeting still needs pretty much of a luck due to different latencies and mechs with just ballistic will not have enough ammo to find your right spot specially when targeting lights perpendicular to your line of sight as they ran. mechs with lazer & srms with the right module will have little trouble hitting light mech ahh i gotto to go to work bb gudluck on thoughts "oh i'm a great skilled annoying light pilot".

Edited by LTGear, 11 September 2013 - 01:24 AM.


#179 Asmosis

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Posted 09 September 2013 - 06:04 PM

View PostWolfways, on 07 September 2013 - 02:39 AM, said:

I'd rather go up against any mech than a light, no matter what mech i'm in.


That just means *you* have a problem with light mechs, not that light mechs have a problem.

I'm in the same boat roughly, I'd much rather face down an atlas 1v1 in my heavy mechs than a spider, but thats because my aim isnt good enough yet to reliably hit spiders that are good pilots, not because they are OP. You just need to realise its your piloting skills that need to increase, not a fault in the game.

"lag armor" is mostly non-existant. your ability to hit a mech is based on how stable your ping is with the server and its HSR calc based on where the server says the mech is. It doesnt give a **** where the light mechs client thinks he is (as evidenced by being shot 'through walls' due to HSR and shooters client).

Hit boxes are up for debate, im not sure how accurate raven/spider hit locations are right now but i'd hazard a guess most people go off what they experience in a live match rather than recording it and watching it later and realising "oh i was actually missing".

Edited by Asmosis, 09 September 2013 - 06:07 PM.


#180 Wolfways

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Posted 09 September 2013 - 06:24 PM

View PostAsmosis, on 09 September 2013 - 06:04 PM, said:


That just means *you* have a problem with light mechs, not that light mechs have a problem.

I'm in the same boat roughly, I'd much rather face down an atlas 1v1 in my heavy mechs than a spider, but thats because my aim isnt good enough yet to reliably hit spiders that are good pilots, not because they are OP. You just need to realise its your piloting skills that need to increase, not a fault in the game.

Then we aren't in the same boat because i have little trouble hitting lights. The problem is hitting lights in the same area is almost impossible while hitting an assault in the same place is easy. That's why high damage alpha's (which PGI are trying to eliminate) are the best way to destroy a light mech. More damage in one area.
Defense = speed + armour.
You can drill through an assaults ct pretty quickly, but as the damage on a light gets spread around he has the chance to escape, or (if he's good enough) drill through your ct quickly.





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