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Add In Mech Explosions "stackpoling"


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Poll: Add in Mech explosions "Stackpoling" (125 member(s) have cast votes)

Should mechs explode?

  1. Yes (61 votes [48.80%] - View)

    Percentage of vote: 48.80%

  2. No (50 votes [40.00%] - View)

    Percentage of vote: 40.00%

  3. Don't care (14 votes [11.20%] - View)

    Percentage of vote: 11.20%

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#41 CocoaJin

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Posted 25 August 2014 - 09:29 AM

View Post9erRed, on 25 August 2014 - 04:29 AM, said:

'Stackpole' with reference to Mech explosions, is a term from the novels by the BattleTech author Michael A. Stackpole.

To add drama to his BattleTech books he described an effect of the Mech's engines 'going critical' and exploding in a great 'near nuke type' of effect. Even with the Lore stating this could not happen. It was coined 'The Stackpole Effect'


So he was a heretic who's reference to the supposed explosion can only be rectified as the exagerations of a warrior's tales of adventure and combat.

The "Stackpole Effect" shall hence forth be deemed apocrypha and the drunken, bar ramblings of old and lonely MechWarriors, embellishments of handed down stories...or MechWarrior wannabes.

#42 Sev Armath

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Posted 25 August 2014 - 09:37 AM

View Post9erRed, on 25 August 2014 - 04:29 AM, said:

Greetings all,

'Stackpole' with reference to Mech explosions, is a term from the novels by the BattleTech author Michael A. Stackpole.

To add drama to his BattleTech books he described an effect of the Mech's engines 'going critical' and exploding in a great 'near nuke type' of effect. Even with the Lore stating this could not happen. It was coined 'The Stackpole Effect'.

His BattleTech trilogy's are nearly mandatory reading if you want to understand some of the Lore of this Verse.

9erRed


thanks!
of course read the most, nearly all battletech novels,
i just wasnt aware that stackpole coined a verb :D


View PostCocoaJin, on 24 August 2014 - 02:54 PM, said:

I disagree, I'd say it's beautifully poetic to see some monstrous, mechanical Golem suddenly rendered inoperative and moot. It's like forcibly yank the ghost out of the machine, turning the anthropomorphic man-beast and rendering it into an inert hunk of lifeless metal that goes crashing to the ground with absolutely no fanfare. It's a symbolic way taking a fearsome force of nature and making it a "nothing"...just some random falling tree you turn your back on and dismiss seconds after you vanquish it.

Like a Samurai that strikes such a swift and deadly singular blow that he can wipe and sheath his blade before his adversary even hits the ground. Death that comes so swift that your disembodied soul can watch the final seconds of your corpse's fall in defeat.


well, if you put it that way i feel a little prosaic now.
i cant help myself, i am a simple man who is naturally attracted by shiny lights and bright colors.

#43 CocoaJin

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Posted 25 August 2014 - 10:15 AM

View PostSev Armath, on 25 August 2014 - 09:37 AM, said:

well, if you put it that way i feel a little prosaic now.
i cant help myself, i am a simple man who is naturally attracted by shiny lights and bright colors.


It's so much better to be able to perceive much from little, then to require so much just to satisfy simple desires. It's in all us, but we forget or fall out of practice in seeing the beauty and the awe inspiring in the simplest of things.

When you drink a beer, do you just guzzle it or do you savor the aromas and the fleeting flavors? When you eat a burger, do you just chew and swallow, or do you note the different textured of the ingredients and condiments, the symphony of savory, sweet, salty, and meat(umami)? Do you recognize the juiciness, the richness the fats provide, the toastiness of the bun, the soul tingling harmony of the melted cheese and bacon with the patty?

Life isn't some cheap, garbage meal that comes in a fancy happy meal box, shinny paper and some crapptastic toy, just so you can cram it down your throat as fast as it was made...it's a meal made with passion and good, simple ingredients that you savor every mouthful.

Keep it simple, but make it good quality, and then take in every ounce of it, savor it...and you won't need the fluff and flash.

#44 Risen

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Posted 15 October 2014 - 12:21 AM

Having the visuals as as random effect would be nice, but no damage to bystanding mechs please.
A time restricted area of effect heat increase would be nice though.

Also please give us the ammo explosion animations+ sound effects from closed beta back!
I really loved the popcorn mechs :(

#45 Karl Streiger

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Posted 15 October 2014 - 12:25 AM

Oh - while i don't care about this - i loved them in MWLL - when i first saw one - i thought what the hell - oh I'm blind I'm blind.

If a Mechs CT or bot side torsos (when XL) is destroyed in a brief period - there should be the chance that the engine was not able to shut down fast enough - resulting in a uncontrolled fusion.

Won't help vs Premade snipers - but the chance to get caught by a nuke may prevent premade brawling teams to rip your mech in an instant into pieces - so you may have the chance to shot back - one or two times

#46 Dakkss

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Posted 19 October 2015 - 06:39 PM

I would love to see Stackpoling come to MWO.

It would be good I think as around a 20% chance to occur due to death from a destroyed engine (Not too small to be insignificant, not too big to worry about it so much) to give reason to damage other parts of an enemy mech. A timer (animation) would be necessary to actually give people a chance to get away from a critical reactor. 30% heat and 15% damage (spread through a mech) should be troublesome enough to warrant a reason to avoid it.

Would encourage people not to group up so tightly.

#47 Vegalas

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Posted 04 January 2016 - 12:52 PM

View PostTynan, on 07 September 2013 - 07:33 AM, said:

This has been brought up numerous times and while I don't disagree, they've already said it's not going to happen, at least not anytime soon. (I'm assuming you're talking about the reactor-critical mininukes we've seen in some previous MW games)


I guess the term "soon" may be quite debatable since they already have nukes in the game. Check the video between 2:19-2:25.



I'm not stating that it would be nice to have a mech explosion that size but PGI does have the talent to put the kind of a mechanic the OP suggests into the game. I think I also figured a decent way to implement it and made a topic about. I don't really like the ideas of having more RNG in the process than it is required since the a mech explosion should be predictable in some way. In other words I wouldn't appreciate having more hidden probabilities in the game. I read that ghost heat is bad enough.

http://mwomercs.com/...05#entry4900805





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