Let's face it, some MC-only consumable modules are better than their CBills counterparts, and it's meant that way. Even though you can unlock certain Pilot Skills to make CBill only consumables as good as their MC-only version, he GXP required takes an insane amount of time to grind without paying a Premium Account or paying to convert 'Mech XP into GXP.
I arguably call this disadvantage "Pay To Win" (or "Pay To Win Now"), because a new player that has the wallet to pay for all of his MC-only consumables, which are up to twice as good as their CBill-only counterpart, will have a huge advantage in battle over non-paying veteran players who preferred the very slow grind it takes to get the equivalent without using MC.
I find that for casual players, the current grind is way too long to counter the better modules that can be purchased with MC.
Take this simple math as an example:
I personally do around 1000 XP per match using a Premium Account. Only 5% of that XP is converted to GXP, which means 50 GXP per match that I do 1000XP. Keep in mind I that a match I'll lose will be more around 600XP. It takes 15,000 GXP to unlock the Cool Shot 9 by 9 pilot skill that will make the Cool Shot 9 as good as the MC-only Cool Shot 18. Since I'm a dad, I don't have as much time as some other players and can only pay in average 6 matches a day. This means it will take me over 300 matches before I can unlock it, and at the rate I can play, this means over 1 month (50 days) if I keep paying my Premium Account. Without Premium, it would be a lot more.
That is just for a single unlock, now imagine unlocking all 4 consumable type boosts...
One way to smooth out this disadvantage would be to grant a small amount of MC after every match, based on how well you have performed, in addition to the small amount of GXP that is granted.
The amount would be minimal, and would only be attributed for winning matches, and would also require a minimum number of team assist points or team oriented points. In other words, only the best team players would get them as an extra reward.
The amount could average around 10-50 MC maximum. Players who still prefer paying for those items until they have been able to grind the GXP it takes to unlock the corresponding Pilot Skills would still have a slight advantage over non-paying players by cutting down on their grind significantly, but the gap between paying and non-paying players wouldn't be as wide.
Other games did it, such as World Of Tanks which grants gold for winning Clan Wars, and they even went a step further by allowing players to purchase any gold-only module or equipment with credits. Why not learn from this and apply the same to MWO as well?
Edited by Tweaks, 07 September 2013 - 11:00 AM.