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Thoughts On The Uac5


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#21 JohnnyWayne

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Posted 07 September 2013 - 04:39 PM

Feels like back then when they reduced the jam rate to 0.1 (aka 10%). Does anyone remember that? Back then they nerfed it a single day later. Wheres that needed nerf now?

#22 Jaguar Prime

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Posted 07 September 2013 - 04:46 PM

I guess we have come full circle. Anyone remember when the UAC5 was the be all end all weapon before now? Oh well. You guys enjoy this circle jerk. cya

#23 A banana in the tailpipe

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Posted 08 September 2013 - 03:30 AM

The longest streak of UAC5 fire I've had is 9 shots. Make is create more heat and it will be fine.

#24 Vassago Rain

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Posted 08 September 2013 - 05:11 AM

Despite claims to the contracy, UAC5 is not OP. It's simply the least bad generalist choice among ballistics right now, so people are running tons of them.

Of course, Paul will likely move in to nerf it, but any nerf that doesn't involve adding more dice rolling to it will simply make it into a viable weapon, rather than the least bad choice in its category.

What I'm saying is, get used to this weapon, because it's not going anywhere until they overhaul all the other ballistics.

#25 Mangonel TwoSix

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Posted 08 September 2013 - 09:54 AM

Its pretty obvious it needs to be looked at. Maybe something like a increasing jam percentage the longer you keep it firing. This would make it a good burst weapon. But would jam up if you try to pump out more than 3 or 4 rounds a burst. However that does not get around all the Marcos.

When comparing to other weapons you also need to rake into consideration that to equal the DPS of a guass you have to stay on target the entire time. A guass can pop you and twist away or duck behind cover.

#26 Drasari

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Posted 08 September 2013 - 11:12 AM

View PostFarix, on 07 September 2013 - 09:42 AM, said:

It's the FOTM now that the most players can't use the 2PPC+Gauss combo effectively anymore. And since the UAC/5 is the FOTM, people will complain that it is OP regardless of whether it is or is not. After it get "nerfed", quad-AC/5s will likely be the next victim followed by dual-AC/10s and another Gauss nerf.



You are correct, they will.

Sad part is I can make a higher pin point alpha build then the 2PPC+guass with ease but no one complains about those, 35 point alpha is not high at all. But much like that combo the UAC-5 will be hit hard with the bat soon. Another weapon that does not need it but will get it.

I have yet to come up against a build that did not have a counter. People just do not know how to use cover. Snipers have to lead targets and deal with changes in direction and elevation but some how being withing 200m and hitting a target makes you a better pilot.

#27 Khobai

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Posted 08 September 2013 - 11:17 AM

Quote

Despite claims to the contracy, UAC5 is not OP. It's simply the least bad generalist choice among ballistics right now, so people are running tons of them.


Yeah except that it is overpowered. It does more dps than an AC/20, with the range of a Gauss, generates little or no heat, and can be macro'd to circumvent the entire jamming downside.

#28 Farix

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Posted 08 September 2013 - 11:44 AM

View PostKhobai, on 08 September 2013 - 11:17 AM, said:

Yeah except that it is overpowered. It does more dps than an AC/20, with the range of a Gauss, generates little or no heat, and can be macro'd to circumvent the entire jamming downside.

Pick either higher DPS or no jamming, because you cannot have both. That is just the way the UAC/5 works. The range is also much shorter than that of the Gauss Rifle.

But speaking of high DPS weapons, the LB 10-X has DPS of nearly 7.7 with a Heat to Damage ratio equal to the UAC/5 and AC/5.

#29 Khobai

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Posted 08 September 2013 - 11:46 AM

Quote

Pick either higher DPS or no jamming, because you cannot have both.


Except that you can have both. If you macro the UAC/5 to only fire single shots it still does insanely high dps but has 0% jam chance.

Quote

The range is also much shorter than that of the Gauss Rifle.


No its not. Its 600 instead of 660. That is hardly much shorter.

#30 Farix

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Posted 08 September 2013 - 11:59 AM

View PostKhobai, on 08 September 2013 - 11:46 AM, said:


Except that you can have both. If you macro the UAC/5 to only fire single shots it still does insanely high dps but has 0% jam chance.

The DPS of the UAC/5 when allowed to cool down is 4.55. The DPS of an AC/20 5. The only way for a UAC/5 to get more damage than an AC/20 is if it is double tapped, which always risks jamming. To avoid jamming, the UAC/5 has to fired at a rate of 4.55 DPS or less.

View PostKhobai, on 08 September 2013 - 11:46 AM, said:

No its not. Its 600 instead of 660. That is hardly much shorter.

The maximum range of the Gauss Rifle is 1,980 meters with a projectile speed of 2,000 mps. The maximum range of a UAC/5 is 1,800 meters with a projectile speed of 1,300 mps. So not only does the Gauss Rifle have greater range, it is also easier to hit targets with at that range. The only way a UAC/5 and hit an object at its max range is if both the target and the shooter are standing steal.

#31 Jazzbandit1313

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Posted 08 September 2013 - 12:45 PM

THEY ARE OP I AM DONE HERE

#32 Corvus Antaka

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Posted 08 September 2013 - 01:10 PM

View PostSable Dove, on 07 September 2013 - 01:14 PM, said:

It was pretty balanced, and then PGI decided to buff it, because what fun is a balanced weapon?

Jam chance needs to be reset to what it was before the last buff. It was a powerful weapon that had reasonable drawbacks to compensate for its power.


I"m guessing PGI is aware of balance issues that need addressing when it comes to the entire lower ac range, the 2/5 and in the future also the uac/20 uac 10. they probably want to find a solution to see how to balance these guns vs each other.

poushing down to 15% obviously showed that that was too good for the gun given how it performs/stats work, etc.

#33 Royalewithcheese

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Posted 08 September 2013 - 01:24 PM

Hey, is this where I put my terrible UAC/5 design ideas?

I think it might be interesting to have the UAC/5 ROF speed up as you hold down the trigger, starting at the same DPS as the AC/5 and ending at 1.5x or 2x the DPS. You then have something that has a unique mechanic, doesn't completely overshadow the AC/5, works with the "UAC has 2x the ROF of the AC" lore, and isn't based on luck.

(I also think the base AC/5 needs a buff, like 1.1 recycle time.)

Edited by Royalewithcheese, 08 September 2013 - 01:25 PM.


#34 Khobai

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Posted 08 September 2013 - 01:27 PM

Quote

The DPS of the UAC/5 when allowed to cool down is 4.55. The DPS of an AC/20 5. The only way for a UAC/5 to get more damage than an AC/20 is if it is double tapped, which always risks jamming. To avoid jamming, the UAC/5 has to fired at a rate of 4.55 DPS or less.


You've completely ignored the fact that two UAC/5s weigh only slightly more than one AC/20. Please adjust your numbers based on tonnage... and you will see that the UAC/5 completely outperforms the AC/20.


Quote

The maximum range of the Gauss Rifle is 1,980 meters with a projectile speed of 2,000 mps. The maximum range of a UAC/5 is 1,800 meters with a projectile speed of 1,300 mps. So not only does the Gauss Rifle have greater range, it is also easier to hit targets with at that range. The only way a UAC/5 and hit an object at its max range is if both the target and the shooter are standing steal.


Youd have to be an ***** to fire ballistic weapons at those ranges. They do 0 damage.

#35 Intruder

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Posted 08 September 2013 - 01:30 PM

View PostStoneGullet, on 07 September 2013 - 09:23 AM, said:

What do you guys think of this weapon? I have been seeing it a lot more lately.


I think it's OP and far too prevelant now : it's THE weapon to have now that the Gauss and PPC got nerfed silly.

It's practically "Jagermech with UAC5s or ****"

#36 Royalewithcheese

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Posted 08 September 2013 - 01:52 PM

View PostIntruder, on 08 September 2013 - 01:30 PM, said:


I think it's OP and far too prevelant now : it's THE weapon to have now that the Gauss and PPC got nerfed silly.

It's practically "Jagermech with UAC5s or ****"


I'm not quite sure I'd go that far - while I don't dispute that the UAC Jager is pretty solid, I have a 3xUAC Jagermech and a DDC I will occasionally put 2xUAC in, and I get much better results with the DDC. IMO the strongest robit in the game right now is probably the HGN-733C with 2xUAC/5 and 2x big energy weapons.

Edited by Royalewithcheese, 08 September 2013 - 01:55 PM.


#37 Vassago Rain

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Posted 08 September 2013 - 03:27 PM

View PostKhobai, on 08 September 2013 - 11:17 AM, said:


Yeah except that it is overpowered. It does more dps than an AC/20, with the range of a Gauss, generates little or no heat, and can be macro'd to circumvent the entire jamming downside.


>DPS in a burst based game.

This only works right now because there's no other general purpose ballstic to take. Normally, you'd get goosed if you stood around with your UACs. What happens now is, the side that jams first is the side that loses.

#38 Livewyr

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Posted 08 September 2013 - 03:35 PM

My thoughts: Anger:

PGI Finally fixed PPCs/ERPPCs/Gauss.. and without call, rhyme, or reason.. just decided to break UAC5s...

#39 Iron War

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Posted 08 September 2013 - 04:07 PM

By itself it is not OP its when they are boated.

#40 Vassago Rain

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Posted 08 September 2013 - 04:13 PM

View PostIron War, on 08 September 2013 - 04:07 PM, said:

By itself it is not OP its when they are boated.


Everything is OP when boated, right down to small lasers.





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