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Thoughts On The Uac5
#41
Posted 08 September 2013 - 04:47 PM
#42
Posted 08 September 2013 - 05:11 PM
Why not give the UAC5 the same reload speed as an AC5, with a 15% jam chance if you HOLD the trigger down? It's incredibly annoying that the reticle indicator DOES NOT indicate when a full reload has occurred, but does when a half-reload has occurred.
Or just change the indicator so that it turns orange when a full reload has occurred, so it's easier to prevent a jam if you're paying attention.
#44
Posted 08 September 2013 - 06:25 PM
#45
Posted 08 September 2013 - 07:05 PM
It needs a number adjustment before the rework - either revert back to the 25% jam chance or increase the time between shots. The current DPS it can put out at 15% make using it without thought (holding the trigger as opposed to timing to prevent jams) too beneficial - weapons like the UAC5 should be powerful when used by a skilled player (and not just someone using a macro), not less rewarding.
Edited by japes, 08 September 2013 - 07:06 PM.
#46
Posted 08 September 2013 - 07:28 PM
#47
Posted 09 September 2013 - 12:01 AM
Khobai, on 08 September 2013 - 11:17 AM, said:
Intruder, on 08 September 2013 - 01:30 PM, said:
It's practically "Jagermech with UAC5s or ****"
Dreadp1r4te, on 08 September 2013 - 07:28 PM, said:
What these people said (more or less).
#48
Posted 09 September 2013 - 12:07 AM
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#49
Posted 09 September 2013 - 12:29 AM
#50
Posted 09 September 2013 - 12:33 AM
#51
Posted 09 September 2013 - 12:38 AM
I guess whats gonna happend though is that they set ghost heat on the third UAC5, which will be the band aid for now. I am all fine for that as there are more important issues untill other UAC´s are introduced.
#52
Posted 09 September 2013 - 12:47 AM
#53
Posted 09 September 2013 - 12:49 AM
like now i dont bother to safe fire it, never stop firing until im convinced he is dead or i cant hit him (or run out
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i would say reverting the buff would be ok
#54
Posted 09 September 2013 - 02:43 AM
El Death Smurf, on 09 September 2013 - 12:33 AM, said:
You could do two things:
A. Make it so you can't refire until half way through the CD (making it so AC20s had to wait 2 seconds until refire)
B. Make it so that each AC had a different "time until overheat" With the AC2 you could fire 5 seconds until overheat. AC5 was 3.5 seconds, AC10 is 2 seconds, AC20 is jam whenever you double shot.
That would mean UAC10 could fire, special fire, then fire and jam. The UAC20 would jam on any second shot. Etc.
#55
Posted 09 September 2013 - 02:50 AM
#56
Posted 09 September 2013 - 03:08 AM
Cale MacKenna, on 09 September 2013 - 02:50 AM, said:
Just remove the single shot aspect from the gun. It shouldn't even be there. The more different the weapons are from each other, the better.
#57
Posted 09 September 2013 - 03:28 AM
Massive range, massive DPS, almost no jam, plenty of ammo, the weapon has HP and does not explode.
I see packs of Ilyas, sometimes six or more per team and they shred everything.
Buffing the UAC/5 was a case of "we don't play the game unless very, very high". Or the balance guys always running with a single Gauss, nothing else on his Centurion.
#58
Posted 09 September 2013 - 03:33 AM
My opinion is to reduce it's regular fire rate to match AC5, and leave the chance to jam on double tapping where it is.
Also, a toggle could be added to it to control double tapping. Have double tap disabled by default (single shots at AC5 rate, 0% chance to jam). When the toggle is activated, all shots are double with a chance to jam. (Testing would be needed with this idea to see if jam chance needs to be adjusted up or down from what we have currently.)
#59
Posted 09 September 2013 - 04:04 AM
- increase of jamming chance (meh)
- reduction of range
- recycle rate increased to1.5s, dual shot recycle rate 0.75s
- increase of jam duration (+ 5-20s, bwahahaha)
- ghost heat nerfbat
- random weapon offset for the second shot...
The recycle rate should be normalized anyway, no UAC should fire faster in single-shot mode than its corresponding AC. They could increase both AC5 and UAC5 a little bit after that, but UAC5 shouldn't fire faster.
Last options in italics are intended only as "horror" options, based on PGI's previous balancing history.
Edited by Kitane, 09 September 2013 - 04:04 AM.
#60
Posted 09 September 2013 - 04:56 AM
Enjoy UAC5's while they last.
I haven't had a mech this easily deadly since Streakcats.
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