[Re-Sug] Exploding Mechs
#1
Posted 07 September 2013 - 06:19 PM
When a mech gets killed there would be a 5% chance the core would go critical, and detonate in a 50m radius dealing 100 damage at the center (10m) falling off to 25 on the edge. It is supposed to be a very powerful explosion, not like the pop-its that the Airstrike and Artillery are. It would be big, and mean and very devastating to any mech nearby (both friend and foe). With a very low chance like that, it would mean it wouldn't always happen, but when it dose.....people better watch out.
As for damage to engine size, it should be 1 point of damage per a rating. Yes that would mean when a 400XL detonates.......things die in the center, and things don't feel so good at the edge. So it would be 400 damage within 10m of the mech exploding, and drop off to 100 at 50m.
If 5% chance proves to be too often, then a 2% would suffice to make it very rare, as it should be.
#2
Posted 07 September 2013 - 06:22 PM
#3
Posted 07 September 2013 - 06:24 PM
Just playing!
Edited by GRiPSViGiL, 07 September 2013 - 06:25 PM.
#4
Posted 07 September 2013 - 06:27 PM
#5
Posted 07 September 2013 - 06:38 PM
Just say No to Stackpole!
Also, the explosions you are thinking of come from Fission Engines, which are nuclear powered. AAANNNNNDDDD yes, sometimes Fusion Engines explode in a glorious explosion of explodiness, however, the chances of it happens are prolly .01% In which case, if this actually did happen, I'd be all for it ^^
Edited by Scav3ng3r, 07 September 2013 - 06:39 PM.
#6
Posted 07 September 2013 - 06:49 PM
#7
Posted 07 September 2013 - 06:53 PM
GlycerineOxide, on 07 September 2013 - 06:49 PM, said:
Yeah, sometimes they do explode most awesomely, but it's either done on purpose by the pilot, or the engine got so damaged that all the safety and backup equipment got taken out. Like I posted, it's prolly like a .01% chance of it actually sploding so bad that it will damage stuff around the mech.
#8
Posted 07 September 2013 - 06:57 PM
Now, if you want a big flashy explosion when a bunch of ammo goes up in a mech (rather than the pretty tame looking ammo explosions we currently get) I would be for that.
#9
Posted 07 September 2013 - 07:20 PM
The link says that the chance of explosion are very very low, but they are way too far from being "0".
Quantum mechanics taught us that there is not such an event that has 0 probabilities to happen.
So, I think rather than 5% or 2%, a 0.1% chances is "good", or maybe lower than that, but, the damage output from the explosion being bigger. (The bigger the engine, bigger the explosion).
EDIT:
from the lore:
Edited by UnwantedProblem, 07 September 2013 - 07:22 PM.
#10
Posted 08 September 2013 - 09:53 PM
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